[ Home | Direct3D Book | Direct3D Usenet Posts ]

Page 42

DateSubject
Tue Apr 8 2003 15:59:06 MDTRe: Newbie: 98 to 2000
Tue Apr 8 2003 14:33:31 MDTRe: DX8 to DX9 conversion problem (rendertarget)
Tue Apr 8 2003 14:31:07 MDTRe: D3DXHANDLE and vertex shaders
Mon Apr 7 2003 21:18:37 MDTRe: D3DXHANDLE and vertex shaders
Mon Apr 7 2003 15:39:10 MDTRe: which value is used for alphablending?
Mon Apr 7 2003 13:25:44 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 13:22:19 MDTRe: ConvertToIndexedBlendedMesh
Mon Apr 7 2003 11:48:25 MDTRe: Trouble with fog...
Mon Apr 7 2003 11:47:47 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 11:19:57 MDTRe: disable textures?
Mon Apr 7 2003 11:18:18 MDTRe: Debug Vertex Shaders
Mon Apr 7 2003 10:51:26 MDTRe: screen coords, world coords, orthographic
Mon Apr 7 2003 10:47:19 MDTRe: ConvertToIndexedBlendedMesh
Sun Apr 6 2003 19:12:56 MDTRe: spherical environment mapping
Sun Apr 6 2003 19:12:22 MDTRe: Problem with REF-device
Sun Apr 6 2003 19:11:20 MDTRe: How to Project Reflection Map in Direct3D9
Sun Apr 6 2003 10:12:01 MDTRe: ID3DXBaseMesh::GetAttributeTable assistance
Sun Apr 6 2003 10:10:42 MDTRe: CopyRects
Sun Apr 6 2003 10:09:42 MDTRe: [HELP] color in FVF and color in Material??
Sat Apr 5 2003 20:17:41 MSTRe: [HELP] color in FVF and color in Material??
Sat Apr 5 2003 11:59:37 MSTRe: Looking for docs on 16 bit float used in DX9
Sat Apr 5 2003 11:57:07 MSTRe: Couldn't set texture for the mesh
Sat Apr 5 2003 11:55:34 MSTRe: Maths behind D3DXVec3Project( )
Sat Apr 5 2003 11:54:50 MSTRe: Looking for docs on 16 bit float used in DX9
Sat Apr 5 2003 11:52:39 MSTRe: Blit
Fri Apr 4 2003 22:15:58 MSTRe: System lockup/reboot - what happened?
Fri Apr 4 2003 19:01:02 MSTRe: Maths behind D3DXVec3Project( )
Fri Apr 4 2003 19:00:16 MSTRe: Assigning an effect to a mesh
Fri Apr 4 2003 11:36:43 MSTRe: Looking for docs on 16 bit float used in DX9
Fri Apr 4 2003 11:32:34 MSTRe: copying buffer contents
Thu Apr 3 2003 15:33:29 MSTRe: Filling Vertex and Index buffers from .X file templates
Thu Apr 3 2003 12:50:12 MSTRe: Filling Vertex and Index buffers from .X file templates
Thu Apr 3 2003 09:39:35 MSTRe: lines
Thu Apr 3 2003 09:39:18 MSTRe: device manipulation
Thu Apr 3 2003 09:36:39 MSTRe: Blit
Thu Apr 3 2003 09:36:01 MSTRe: AnimationController in DirectX 8.1
Thu Apr 3 2003 09:35:31 MSTRe: Texture opacity
Wed Apr 2 2003 20:48:53 MSTRe: Filling Vertex and Index buffers from .X file templates
Wed Apr 2 2003 17:10:45 MSTRe: Filling Vertex and Index buffers from .X file templates
Wed Apr 2 2003 14:57:06 MSTRe: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:35:55 MSTRe: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:10:11 MSTRe: untransformed vertices and tansparency: mysterious?
Wed Apr 2 2003 14:08:21 MSTRe: How to I clip display in DirectX ATL ActiveX control
Wed Apr 2 2003 12:03:59 MSTRe: paar infos...
Tue Apr 1 2003 19:12:05 MSTRe: Enabling dual monitor disables HAL on primary card!
Tue Apr 1 2003 19:10:16 MSTRe: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 15:32:01 MSTRe: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 14:33:26 MSTRe: Differences between Debug build and Release build of Direct3D8.
Tue Apr 1 2003 10:02:32 MSTRe: What adds a reference to a device?
Mon Mar 31 2003 22:42:13 MSTRe: Does HLSL exist in managed DX9
Mon Mar 31 2003 13:40:33 MSTRe: How can I get IDirectDraw in D3D???
Mon Mar 31 2003 09:34:54 MSTRe: Debug version of DX8.1 with windows Xp Home Ed
Mon Mar 31 2003 09:32:57 MSTRe: D3D9 Vertex shader example Q
Mon Mar 31 2003 09:31:52 MSTRe: Can't install directx debug version with windows XP home?
Mon Mar 31 2003 09:28:45 MSTRe: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sun Mar 30 2003 17:39:54 MSTRe: ATI Cheats on Vsync!!!!!!!!
Sun Mar 30 2003 17:34:10 MSTRe: compute eye point from view matrix
Sun Mar 30 2003 08:43:54 MSTRe: Surface problem
Sun Mar 30 2003 08:40:40 MSTRe: Direct3D9: (INFO) :Cannot invert world-view matrix, assuming identity
Sun Mar 30 2003 08:39:57 MSTRe: compute eye point from view matrix
Sat Mar 29 2003 21:02:22 MSTRe: Restriction on amount of vertices to be rendered?
Sat Mar 29 2003 16:31:58 MSTRe: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sat Mar 29 2003 16:28:30 MSTRe: DirextX 9/DirectX.NET and MS Visual C++.NET - Managed C++
Sat Mar 29 2003 11:25:12 MSTRe: when to use D3DPOOL_MANAGED?
Sat Mar 29 2003 11:24:13 MSTRe: Reset() returning D3DERR_OUTOFVIDEOMEMORY
Sat Mar 29 2003 11:22:38 MSTRe: how to use D3DFVF_DIFFUSE together with D3DFVF_TEX1
Sat Mar 29 2003 11:18:12 MSTRe: compute eye point from view matrix
Sat Mar 29 2003 11:17:01 MSTRe: can I keep 8.1 when installing 9?
Sat Mar 29 2003 11:12:15 MSTRe: C# project macro available
Fri Mar 28 2003 23:15:32 MSTVS.NET macro available
Fri Mar 28 2003 23:14:07 MSTC# project macro available
Fri Mar 28 2003 23:09:20 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 17:26:17 MSTRe: render environment map to texture
Fri Mar 28 2003 16:13:54 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 13:34:40 MSTRe: IGES Decoder
Fri Mar 28 2003 13:32:05 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 10:15:25 MSTRe: World to Screen...MVPs
Fri Mar 28 2003 10:12:26 MSTRe: D3DXLoadMeshFromX
Fri Mar 28 2003 10:10:58 MSTRe: X File Optimization
Thu Mar 27 2003 12:55:10 MSTRe: D3DX Matrix Stack
Thu Mar 27 2003 11:46:59 MSTRe: X File Optimization
Thu Mar 27 2003 11:45:38 MSTRe: Render Performance
Thu Mar 27 2003 11:45:02 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 11:20:53 MSTRe: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 11:19:35 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 10:38:18 MSTRe: Building DX8 project with VS7 latest... (missing lib?)
Thu Mar 27 2003 09:36:50 MSTRe: IDirect3DVolumeTexture9::LockBox sillyness
Thu Mar 27 2003 09:34:32 MSTRe: DirectX 7 to DirectX 9 conversion
Thu Mar 27 2003 09:29:39 MSTRe: Saving to an X File
Thu Mar 27 2003 09:25:55 MSTRe: D3DXSaveToMeshX
Thu Mar 27 2003 09:24:12 MSTRe: D3DX Matrix Stack
Thu Mar 27 2003 09:22:40 MSTRe: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 20:01:42 MSTRe: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 19:07:52 MSTRe: D3DX Matrix Stack
Wed Mar 26 2003 15:18:32 MSTRe: Memory leak in sample
Wed Mar 26 2003 14:12:04 MSTRe: Evaluating DirectX - questions for old pros
Wed Mar 26 2003 13:33:52 MSTRe: To Screen Coords
Wed Mar 26 2003 11:21:57 MSTRe: fog with ALPHA?
Wed Mar 26 2003 11:19:13 MSTRe: LockRect Fails
Wed Mar 26 2003 11:13:20 MSTRe: Create Direct3D with CoCreateInstance
Wed Mar 26 2003 11:10:19 MSTRe: D3DXSaveToMeshX