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DateSubject
Sat Mar 15 2003 20:30:15 MSTRe: Stairstepping primitive edges when view is resized
Sat Mar 15 2003 11:34:00 MSTRe: Get the inverse in ps1.3
Sat Mar 15 2003 11:33:08 MSTRe: program refuses to close
Sat Mar 15 2003 11:32:01 MSTRe: Switching Textures
Fri Mar 14 2003 17:49:50 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 15:46:59 MSTRe: why the second monitor is so slow
Fri Mar 14 2003 15:45:57 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 14:10:59 MSTRe: Error in Document of DirectX?
Fri Mar 14 2003 13:26:20 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 12:42:22 MSTRe: Error in Document of DirectX?
Fri Mar 14 2003 11:52:03 MSTRe: 2 questions
Fri Mar 14 2003 11:47:58 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 10:45:31 MSTRe: are there any mysterious tricks in D3D mesh demos??
Fri Mar 14 2003 10:42:32 MSTRe: DX9 and Voodoo3 2000 AGP
Fri Mar 14 2003 10:41:32 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Fri Mar 14 2003 08:41:52 MSTRe: rotating a direct draw surface ?
Fri Mar 14 2003 08:41:06 MSTRe: Managed Directx & CustomVertex?
Fri Mar 14 2003 08:39:48 MSTRe: are there any mysterious tricks in D3D mesh demos??
Fri Mar 14 2003 08:37:05 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Thu Mar 13 2003 21:44:36 MSTRe: flat shading
Thu Mar 13 2003 21:41:40 MSTRe: ATI, DirectX 9.0, or C#...which is the problem?
Thu Mar 13 2003 19:43:49 MSTRe: flat shading
Thu Mar 13 2003 19:40:05 MSTRe: colorkey blending of 2 Direct3DSurface9
Thu Mar 13 2003 19:38:28 MSTRe: ATI, DirectX 9.0, or C#....which is the problem?
Thu Mar 13 2003 15:43:52 MSTRe: Texture Transparency
Thu Mar 13 2003 12:22:47 MSTRe: pure device? some info please
Thu Mar 13 2003 12:18:16 MSTRe: Alpha Blending in Direct3D: Example Needed
Thu Mar 13 2003 10:43:36 MSTRe: pure device? some info please
Thu Mar 13 2003 10:30:11 MSTRe: Texturing Transformed vertices
Thu Mar 13 2003 10:29:18 MSTRe: Texturing Transformed vertices
Thu Mar 13 2003 10:26:05 MSTRe: pure device? some info please
Thu Mar 13 2003 10:20:36 MSTRe: Improve Quality
Thu Mar 13 2003 10:19:09 MSTRe: Alpha Blending in Direct3D: Example Needed
Wed Mar 12 2003 17:15:35 MSTD3DX.Default (was: Cannot set area in texture transparent)
Wed Mar 12 2003 14:07:17 MSTRe: Cannot set area in texture transparent
Wed Mar 12 2003 13:22:18 MSTRe: installing dx9 on XP
Wed Mar 12 2003 13:21:07 MSTRe: Cannot set area in texture transparent
Wed Mar 12 2003 12:21:31 MSTRe: Mesh.Intersect
Wed Mar 12 2003 12:02:28 MSTRe: Fastest way to Darken texture/polygon
Wed Mar 12 2003 11:59:18 MSTRe: some really stupid/simple questions.
Wed Mar 12 2003 11:52:38 MSTRe: Moving objects in world space.
Wed Mar 12 2003 11:51:43 MSTRe: Drawing transformed and lit vertex buffers
Wed Mar 12 2003 11:49:34 MSTRe: C# example Animation DX9
Wed Mar 12 2003 11:48:57 MSTRe: WireFrame
Wed Mar 12 2003 11:48:15 MSTRe: surface.GetGraphics with A8R8G8B8
Wed Mar 12 2003 11:46:33 MSTRe: PointSprites driver bug for per vertex sizes?
Wed Mar 12 2003 11:42:22 MSTRe: Cannot set area in texture transparent
Tue Mar 11 2003 19:25:39 MSTRe: get position of a mesh
Tue Mar 11 2003 19:06:13 MSTRe: Fastest way to Darken texture/polygon
Tue Mar 11 2003 19:04:40 MSTRe: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 17:02:59 MSTRe: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 16:27:24 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 15:09:58 MSTRe: Mesh.Intersect
Tue Mar 11 2003 15:09:06 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 14:50:06 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 14:33:31 MSTRe: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 14:05:00 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 13:50:59 MSTRe: DirectX9 + ID3DXFont + SetStreamSource
Tue Mar 11 2003 13:36:09 MSTRe: transformed and lit mesh
Tue Mar 11 2003 13:34:01 MSTRe: About vertex declaration
Tue Mar 11 2003 13:27:25 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 13:11:04 MSTRe: D3DXCreateTextureFromFile vs D3DXCreateTextureFromFileEx
Tue Mar 11 2003 12:27:06 MSTRe: PointSprites driver bug for per vertex sizes?
Tue Mar 11 2003 12:25:26 MSTRe: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 12:23:57 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 11:38:25 MSTRe: Transparent Vertex Caching and Weld Verticies
Tue Mar 11 2003 11:35:50 MSTRe: Alpha Blending in Direct3D
Tue Mar 11 2003 11:06:59 MSTRe: Safely deleting or replacing a mesh ?
Tue Mar 11 2003 10:46:11 MSTRe: Using FrameBuffer as a texture (rendered texture) with DX8
Tue Mar 11 2003 10:44:48 MSTRe: surface.GetGraphics with A8R8G8B8
Tue Mar 11 2003 10:28:16 MSTRe: fast memory transfer
Tue Mar 11 2003 10:26:57 MSTRe: Full Screen in D3D
Mon Mar 10 2003 12:20:30 MSTRe: ID3DXLine (& texturing)
Sun Mar 9 2003 17:45:49 MSTRe: How to draw circular holes
Sun Mar 9 2003 17:45:05 MSTRe: Full screen
Sun Mar 9 2003 12:38:06 MSTRe: WireFrame
Sun Mar 9 2003 11:36:36 MSTRe: WireFrame
Sat Mar 8 2003 21:54:38 MSTRe: How to change DirectDraw/3D gamma/brightness/contrast?
Sat Mar 8 2003 15:33:05 MSTRe: Simplest of questions: How do I draw a line?
Sat Mar 8 2003 15:32:26 MSTRe: Multimon problem in DX8
Sat Mar 8 2003 15:30:43 MSTRe: DrawPrimitive
Sat Mar 8 2003 14:32:54 MSTRe: help (vertex buffer)
Sat Mar 8 2003 14:31:52 MSTRe: Culling backfaces and culling frontfaces
Sat Mar 8 2003 14:29:14 MSTRe: tu,tv problem
Fri Mar 7 2003 16:34:04 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 16:32:21 MSTRe: tu,tv problem
Fri Mar 7 2003 14:36:08 MSTRe: tu,tv problem
Fri Mar 7 2003 14:35:20 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 13:06:01 MSTRe: tu,tv problem
Fri Mar 7 2003 13:04:38 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 11:15:22 MSTRe: tu,tv problem
Fri Mar 7 2003 10:43:34 MSTRe: using the iFont interface
Fri Mar 7 2003 10:42:32 MSTRe: Manipulating stencil buffer
Fri Mar 7 2003 10:40:28 MSTRe: alpha + skin
Fri Mar 7 2003 10:38:56 MSTRe: tu,tv problem
Fri Mar 7 2003 10:37:33 MSTRe: DirectDraw or Direct3D
Thu Mar 6 2003 20:21:32 MSTRe: how to get HDC
Thu Mar 6 2003 18:58:21 MSTRe: tu,tv problem
Thu Mar 6 2003 11:31:02 MSTRe: Format of the View and Projection matrices
Thu Mar 6 2003 11:30:23 MSTRe: D3DX 9 Documentation (lack of)
Thu Mar 6 2003 10:36:17 MSTRe: D3DX 9 Documentation (lack of)