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DateSubject
Thu Mar 6 2003 10:36:17 MSTRe: D3DX 9 Documentation (lack of)
Wed Mar 5 2003 22:29:36 MSTRe: How "different" is DirectX 9 from 8?
Wed Mar 5 2003 18:50:18 MSTRe: Windowed working with DirectDraw
Wed Mar 5 2003 16:28:23 MSTRe: DirectDraw or Direct3D
Wed Mar 5 2003 13:59:46 MSTRe: Any way to use both DD and D3D in C# with DX9 ?
Wed Mar 5 2003 12:07:11 MSTRe: DirectDraw or Direct3D
Wed Mar 5 2003 09:26:05 MSTRe: Steel ball
Wed Mar 5 2003 09:17:13 MSTRe: surface pixels
Wed Mar 5 2003 09:08:10 MSTRe: Begin/EndScene
Tue Mar 4 2003 23:36:41 MSTRe: Mesh transparency problem
Tue Mar 4 2003 22:40:31 MSTRe: DirectDraw or Direct3D
Tue Mar 4 2003 21:53:24 MSTRe: Mesh transparency problem
Tue Mar 4 2003 15:46:51 MSTRe: Begin/EndScene
Tue Mar 4 2003 12:18:42 MSTRe: 'per face' lighting
Tue Mar 4 2003 10:17:23 MSTRe: 'per face' lighting
Tue Mar 4 2003 09:44:47 MSTRe: Math knowledge for shaders
Tue Mar 4 2003 09:43:52 MSTRe: HAL
Tue Mar 4 2003 09:41:56 MSTRe: DX9 compatibility
Tue Mar 4 2003 09:41:09 MSTRe: 'per face' lighting
Mon Mar 3 2003 20:35:48 MSTComprehensive list of Direct3D changes for DX9
Mon Mar 3 2003 13:31:16 MSTRe: DX9 compatibility
Mon Mar 3 2003 13:29:54 MSTRe: Mouse and Direct3D8
Mon Mar 3 2003 13:28:22 MSTRe: 'per face' lighting
Sun Mar 2 2003 21:04:28 MSTRe: Geometry won't render after resizing window
Sun Mar 2 2003 17:31:39 MSTRe: Problems with texturing
Sun Mar 2 2003 15:23:11 MSTRe: 'per face' lighting
Sun Mar 2 2003 15:22:15 MSTRe: Problems with texturing
Sun Mar 2 2003 15:03:55 MSTRe: Problem with Progressive Meshes and Single Strips on Radeon boards
Sun Mar 2 2003 15:01:38 MSTRe: D3DTA_TEMP persistance?
Sun Mar 2 2003 10:22:30 MSTRe: Blendmodes
Sat Mar 1 2003 23:18:02 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 23:16:21 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 22:22:54 MSTRe: Newbie needs help (long post)
Sat Mar 1 2003 21:17:06 MSTRe: Speed problem
Sat Mar 1 2003 21:15:59 MSTRe: IndexBuffer confusion
Sat Mar 1 2003 19:35:14 MSTRe: RHW Texture Rendering
Sat Mar 1 2003 19:34:04 MSTRe: matrix operation
Sat Mar 1 2003 19:33:01 MSTRe: index buffer not rendering the triangle ( no clipping and culling)
Sat Mar 1 2003 19:30:54 MSTRe: fast memory transfer
Sat Mar 1 2003 17:38:22 MSTRe: 'per face' lighting
Sat Mar 1 2003 17:36:58 MSTRe: Last pixel draw
Sat Mar 1 03:43:14 MST 2003Re: Mesh with line data
Fri Feb 28 2003 19:06:30 MSTRe: Geometry won't render after resizing window
Fri Feb 28 2003 16:35:34 MSTRe: Force 2-sides rendering
Fri Feb 28 2003 16:21:47 MSTRe: IDE crashes on DrawIndexedPrimitives call
Fri Feb 28 2003 14:57:55 MSTRe: Shader Debugging
Fri Feb 28 2003 14:57:13 MSTRe: REFRAST
Fri Feb 28 2003 14:31:02 MSTRe: Mouse and Direct3D8
Fri Feb 28 2003 14:30:36 MSTRe: Last pixel draw
Fri Feb 28 2003 14:28:54 MSTRe: Direct3D8: (INFO) :MemFini! what mean whit taht???
Fri Feb 28 2003 12:41:13 MSTRe: Force 2-sides rendering
Fri Feb 28 2003 10:15:33 MSTRe: local processing
Fri Feb 28 2003 10:12:09 MSTRe: Cameras. Following a path.
Fri Feb 28 2003 10:10:09 MSTRe: fixed graphic pipeline and shaders
Fri Feb 28 2003 10:04:59 MSTRe: Force 2-sides rendering
Thu Feb 27 2003 16:14:57 MSTRe: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:03:37 MSTRe: fixed graphic pipeline and shaders
Thu Feb 27 2003 14:02:25 MSTRe: Force 2-sides rendering
Thu Feb 27 2003 13:50:50 MSTRe: Fog and Color Bands
Thu Feb 27 2003 12:11:41 MSTRe: Camera, C# DX9
Thu Feb 27 2003 10:36:28 MSTRe: CoInitializeEx Undeclared Identifier
Wed Feb 26 2003 15:18:29 MSTRe: Geometry won't render after resizing window
Wed Feb 26 2003 15:14:08 MSTRe: DirectX Texture Tool will not load
Wed Feb 26 2003 13:46:48 MSTRe: Volumetric Lights
Wed Feb 26 2003 13:28:01 MSTRe: Resource leak in Mesh.TextFromFont?
Wed Feb 26 2003 13:12:53 MSTRe: DirectX Texture Tool will not load
Wed Feb 26 2003 11:39:46 MSTRe: Volumetric Lights
Wed Feb 26 2003 11:38:54 MSTRe: textures <-> power of two
Wed Feb 26 2003 11:36:14 MSTRe: Rotating individual point sprites
Wed Feb 26 2003 11:34:03 MSTRe: parallel projection
Wed Feb 26 2003 11:33:12 MSTRe: How to texture a mesh created by D3DXCreateCylinder?
Wed Feb 26 2003 11:31:52 MSTRe: Drawing text in a texture surface
Wed Feb 26 2003 11:30:51 MSTRe: Display a bitmap DX9 c#
Wed Feb 26 2003 11:30:35 MSTRe: DirectX 9 Mesh.TextFromFont memory leak/crash
Tue Feb 25 2003 22:53:05 MSTRe: How to get Bitmap off the rendered Direct3D objects
Tue Feb 25 2003 19:02:51 MSTRe: .x files for 3D simulation, format of choice ?
Tue Feb 25 2003 16:38:34 MSTRe: CAD style 3D text
Tue Feb 25 2003 14:14:01 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 12:44:11 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:09:02 MSTRe: equivalent D3DLOCKED_RECT LockedRect in c#
Tue Feb 25 2003 09:01:22 MSTRe: How to get Bitmap off the rendered Direct3D objects
Mon Feb 24 2003 14:53:43 MSTRe: X File Bounding Sphere Radius
Mon Feb 24 2003 09:05:04 MSTRe: Using SDK calls GetFrontBufferData
Mon Feb 24 2003 09:03:14 MSTRe: hardware vertex processing
Mon Feb 24 2003 08:57:37 MSTRe: Generate a sphere
Sun Feb 23 2003 23:09:14 MSTRe: XFileManager - Bugged?
Sun Feb 23 2003 20:46:54 MSTRe: [Dx9 - Direct3D] Projection/View/World Matrice
Sun Feb 23 2003 09:49:57 MSTRe: Definitive source of Pixel Shader support in hardware
Sun Feb 23 2003 09:48:30 MSTRe: DX9: Transparent Triangles Sort ?
Sun Feb 23 2003 09:47:25 MSTRe: Is .X intended to be used with Levels also?
Sun Feb 23 2003 09:45:21 MSTRe: XFileManager - Bugged?
Sat Feb 22 2003 22:10:13 MSTRe: Is .X intended to be used with Levels also?
Sat Feb 22 2003 11:03:04 MSTRe: bug in d3dx doc ?
Sat Feb 22 2003 11:00:29 MSTRe: Video Over Mesh
Fri Feb 21 2003 17:33:03 MSTRe: sprite siize limit?
Fri Feb 21 2003 16:46:33 MSTRe: Light Maps
Fri Feb 21 2003 15:53:11 MSTRe: where have my newsgroups gone?
Fri Feb 21 2003 15:10:28 MSTRe: Definitive source of Pixel Shader support in hardware
Fri Feb 21 2003 14:03:44 MSTRe: OT: where have my newsgroups gone?
Fri Feb 21 2003 13:35:20 MSTPublish as-is or update?
Fri Feb 21 2003 12:04:14 MSTRe: transparency problem