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Page 46
Date
Subject
Fri Feb 21 2003 12:04:14 MST
Re: transparency problem
Fri Feb 21 2003 12:00:58 MST
Re: Red or gray ?
Fri Feb 21 2003 11:54:47 MST
Re: TextureLoader.FromFile & Texture.FromBitmap
Fri Feb 21 2003 11:46:14 MST
Re: XFileManager - Bugged?
Thu Feb 20 2003 21:13:00 MST
Re: DrawSubset Vs DrawPrimitive Vs DrawIndexedPrimitive
Thu Feb 20 2003 17:33:25 MST
Re: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 17:06:01 MST
Re: Sprite Rendering
Thu Feb 20 2003 16:46:13 MST
Re: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 15:53:16 MST
Re: CD3DMesh and D3DXComputeBoundingBox
Thu Feb 20 2003 15:45:22 MST
Re: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 15:24:23 MST
Re: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 14:27:13 MST
Re: casting a ray
Thu Feb 20 2003 14:17:59 MST
Re: Definitive source of Pixel Shader support in hardware
Thu Feb 20 2003 14:11:55 MST
Re: XFileManager - Bugged?
Thu Feb 20 2003 13:58:13 MST
Re: directdraw & mouse help!!!!!!
Thu Feb 20 2003 13:12:19 MST
Re: DirectDraw9 completly part of D3D9?
Thu Feb 20 2003 13:07:37 MST
Re: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 22:55:23 MST
Re: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 22:21:09 MST
Re: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 20:13:53 MST
Re: Newbie Question: Please, HEEELLLLP MEEEEEE!
Wed Feb 19 2003 19:30:07 MST
Re: Zooming
Wed Feb 19 2003 19:03:50 MST
Re: Please Help With Stencil Buffer!
Wed Feb 19 2003 19:03:22 MST
Re: Please Help With Stencil Buffer!
Wed Feb 19 2003 19:01:15 MST
Re: Is Really nessesary to give a pD3dDevice in every render call?
Wed Feb 19 2003 15:11:08 MST
Re: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 14:16:14 MST
Re: Newbieish Question
Wed Feb 19 2003 14:14:18 MST
Re: a simple d3d9 questions
Wed Feb 19 2003 13:17:17 MST
Re: ASSERT: enum.hpp Line 104: m_bTakeCriticalSection == 1
Wed Feb 19 2003 12:36:34 MST
Re: RenderStates Problem?
Wed Feb 19 2003 12:10:06 MST
Re: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 12:08:28 MST
Re: XFileManager - Bugged?
Wed Feb 19 2003 11:51:11 MST
Re: How to fill a Vertex buffer...
Wed Feb 19 2003 11:49:15 MST
Re: slowness in D3DXCreateTextureFromFileEx
Wed Feb 19 2003 11:47:06 MST
Re: Newbieish Question
Wed Feb 19 2003 11:45:26 MST
Re: IDirectXFileData::GetData and memory allocation
Wed Feb 19 2003 11:41:37 MST
Re: ID3DXFont rendering to a texture.
Wed Feb 19 2003 11:39:28 MST
Re: ID3DXFont rendering to a texture.
Tue Feb 18 2003 20:02:39 MST
Re: LPD3DXBUFFER question
Tue Feb 18 2003 19:07:34 MST
Re: D3DXCreateFont Problem
Tue Feb 18 2003 18:09:01 MST
Re: Alpha blending to darken pixel (not lighten)
Tue Feb 18 2003 18:03:27 MST
Re: Alpha blending to darken pixel (not lighten)
Tue Feb 18 2003 18:02:25 MST
Re: a simple d3d9 questions
Tue Feb 18 2003 18:01:36 MST
Re: Alpha blending...
Tue Feb 18 2003 16:16:11 MST
Re: BUG's?: DrawIndexedPrimitive blue-screens WinXP on invalid index
Tue Feb 18 2003 16:15:11 MST
Re: Alpha blending...
Tue Feb 18 2003 12:36:26 MST
Re: D3DXCreateFont Problem
Tue Feb 18 2003 12:35:29 MST
Re: Creating textures with odd sizes
Tue Feb 18 2003 12:34:15 MST
Re: "Fading" between two textures
Tue Feb 18 2003 12:19:12 MST
Re: System.Drawing vs DirectDraw to a picturebox
Tue Feb 18 2003 12:18:10 MST
Re: ID3DXFont rendering to a texture.
Tue Feb 18 2003 12:17:01 MST
Re: Does DX support alpha blend for alpha!!!
Tue Feb 18 2003 11:22:56 MST
Re: Alpha blending to darken pixel (not lighten)
Sun Feb 18 03:38:33 MST 2001
Re: .x model format
Mon Feb 17 2003 23:07:36 MST
Re: Does DX support alpha blend for alpha!!!
Mon Feb 17 2003 23:06:06 MST
Re: XFileManager - Bugged?
Mon Feb 17 2003 22:08:02 MST
Re: DX9 SDK CD-ROMs available (limited number)
Mon Feb 17 2003 22:06:43 MST
Re: XFileManager - Bugged?
Mon Feb 17 2003 19:49:31 MST
Re: Alpha blending to darken pixel (not lighten)
Mon Feb 17 2003 16:29:05 MST
Re: World Transform and normals
Mon Feb 17 2003 16:28:21 MST
Re: vertex buffers
Mon Feb 17 2003 16:27:17 MST
Re: uninitialized components
Mon Feb 17 2003 16:23:56 MST
Re: System.Drawing vs DirectDraw to a picturebox
Mon Feb 17 2003 16:22:55 MST
Re: Streaming output to Images or Videos
Mon Feb 17 2003 16:20:22 MST
Re: reshaping 3d object
Mon Feb 17 2003 16:19:19 MST
Re: Problem with D3DTS_VIEW transform.
Mon Feb 17 2003 16:16:59 MST
Re: Problem with D3DTS_VIEW transform.
Mon Feb 17 2003 16:11:38 MST
Re: IndexBuffer Problem -- Nothing to Unlock
Mon Feb 17 2003 16:09:55 MST
Re: ID3DXFont rendering to a texture.
Mon Feb 17 2003 16:04:39 MST
Re: GetConstantByName returns 0
Mon Feb 17 2003 15:59:26 MST
DX9 SDK CD-ROMs available (limited number)
Mon Feb 17 2003 15:57:07 MST
Re: Dx 9.1 ?
Mon Feb 17 2003 15:55:34 MST
Re: DirectX + image-editing?
Mon Feb 17 2003 15:53:58 MST
Re: Direct3D Tutorial demonstrating alpha test
Mon Feb 17 2003 15:52:03 MST
Re: Depth Problem
Mon Feb 17 2003 15:51:04 MST
Re: D3DXFONT.DrawText doesnt display
Mon Feb 17 2003 15:46:47 MST
Re: Alpha blending to darken pixel (not lighten)
Mon Feb 17 2003 14:31:17 MST
Re: x file framework
Mon Feb 17 2003 14:28:03 MST
Re: DirectDraw FPS.
Mon Feb 17 2003 14:27:13 MST
Re: DirectDraw
Mon Feb 17 2003 14:26:03 MST
Re: Does DX support alpha blend for alpha!!!
Mon Feb 17 2003 14:22:43 MST
Re: Can I get the backbuffer with alpha???
Mon Feb 17 2003 14:19:20 MST
Re: D3DX9: SetFVF crashes on Win98SE
Mon Feb 17 2003 14:17:57 MST
Re: D3DXCreateTextureFromFile's bug????
Mon Feb 17 2003 14:15:16 MST
Re: 24-bit color always fails in DX 8?
Mon Feb 17 2003 14:14:19 MST
Re: 24-bit color always fails in DX 8?
Mon Feb 17 2003 14:08:31 MST
Re: X Files
Sat Feb 8 2003 13:20:02 MST
Re: Rotate textures with D3DTS_WORLD
Sat Feb 8 2003 12:18:02 MST
Re: Fading a billboard that has an alpha
Sat Feb 8 2003 08:47:26 MST
Re: Fading a billboard that has an alpha
Sat Feb 8 2003 08:41:07 MST
Re: Fading a billboard that has an alpha
Sat Feb 8 2003 08:40:07 MST
Re: Fading a billboard that has an alpha
Fri Feb 7 2003 23:36:23 MST
Re: 24-bit color always fails in DX 8?
Fri Feb 7 2003 22:17:08 MST
Re: Skinning Made Simple?
Fri Feb 7 2003 20:02:22 MST
Re: 24-bit color always fails in DX 8?
Fri Feb 7 2003 18:41:52 MST
Re: Please help-Creating IDirect3DDevice8 Fails
Fri Feb 7 2003 18:41:08 MST
Re: How to get the hit point coordinate on the hit face
Fri Feb 7 2003 18:33:54 MST
Re: Camera, C# DX9
Fri Feb 7 2003 15:11:28 MST
Re: Please help-Creating IDirect3DDevice8 Fails
Fri Feb 7 2003 12:22:18 MST
Re: problem with rendering an self-created texture [dx8.1]
Fri Feb 7 2003 12:11:47 MST
Re: problem with rendering an self-created texture [dx8.1]
Fri Feb 7 2003 12:08:52 MST
Re: Invalid HWND