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Page 47
Date
Subject
Fri Feb 7 2003 12:08:52 MST
Re: Invalid HWND
Fri Feb 7 2003 12:07:43 MST
Re: How to copy pixel to a texture?
Fri Feb 7 2003 12:06:22 MST
Re: Function to draw circle in 3D.
Fri Feb 7 2003 12:05:05 MST
Re: Can I use a class function in D3DXFillTexture?
Fri Feb 7 2003 11:57:27 MST
Re: Fading a billboard that has an alpha
Thu Feb 6 2003 23:52:23 MST
Re: Just for Kicks.
Thu Feb 6 2003 21:04:21 MST
Re: Point sprites
Thu Feb 6 2003 15:13:40 MST
Re: Fading a billboard that has an alpha
Thu Feb 6 2003 11:46:12 MST
Re: Fading a billboard that has an alpha
Wed Feb 5 2003 22:14:02 MST
Re: DrawSubset and SetTexture Questions
Wed Feb 5 2003 22:11:45 MST
Re: XFileData
Wed Feb 5 2003 13:08:00 MST
Re: Mesh
Wed Feb 5 2003 13:06:43 MST
Re: XFileData
Wed Feb 5 2003 12:06:50 MST
Re: Problem with CopyRects
Tue Feb 4 2003 18:52:31 MST
Re: Alpha Blending
Tue Feb 4 2003 14:21:02 MST
Re: Debugging DX9 apps
Tue Feb 4 2003 13:56:08 MST
Re: simple d3d blitting
Tue Feb 4 2003 13:54:11 MST
Re: Perlin Noise
Tue Feb 4 2003 13:53:04 MST
Re: Converting a 2D coord to a 3D coord
Mon Feb 3 2003 18:30:52 MST
Re: Perlin Noise
Mon Feb 3 2003 17:08:14 MST
Re: Getting meshES from .x files
Mon Feb 3 2003 17:07:39 MST
Re: x-file exporter bin
Mon Feb 3 2003 16:41:34 MST
Re: Clipping causes bad indices?
Mon Feb 3 2003 16:37:25 MST
Re: Perlin Noise
Mon Feb 3 2003 14:17:35 MST
Re: VB/IB Release is SLOW
Mon Feb 3 2003 14:16:29 MST
Re: Manual creation of a MESH
Mon Feb 3 2003 14:12:55 MST
Re: Just installed directx 9.0 but CreateDevice function fail
Mon Feb 3 2003 11:50:37 MST
Re: Manual creation of a MESH
Mon Feb 3 2003 11:49:16 MST
Re: Converting a 2D coord to a 3D coord
Mon Feb 3 2003 11:47:20 MST
Re: Unable to install DX9
Mon Feb 3 2003 11:45:51 MST
Re: Device.ShowCursor doesn't work
Sun Feb 2 2003 19:05:23 MST
Re: ID3DXSprite Draw Method Question
Sun Feb 2 2003 19:04:37 MST
Re: a simple d3d9 questions
Sun Feb 2 2003 19:03:41 MST
Re: Unable to install debug version of DX 7.0a
Sat Feb 1 2003 20:40:22 MST
Re: Unable to install debug version of DX 7.0a
Sat Feb 1 2003 18:22:06 MST
Re: are longer hlsl variablenames slower ?
Sat Feb 1 2003 14:06:14 MST
Re: Can't start vertex shader debugger in DirectX9
Sat Feb 1 2003 11:39:22 MST
Re: Rendering to MDI children
Sat Feb 1 2003 11:38:59 MST
Re: GetRenderTargetData very slow?
Sat Feb 1 2003 11:35:48 MST
Re: Particle System: Objects get bigger when further away?????
Fri Jan 31 2003 18:13:08 MST
Re: Unable to install DX9
Fri Jan 31 2003 15:57:42 MST
Re: Proper flatshading with indexed primitives
Fri Jan 31 2003 15:55:55 MST
Re: How to Copyrects in dx9?
Fri Jan 31 2003 13:30:22 MST
Re: Just installed directx 9.0 but CreateDevice function fail
Fri Jan 31 2003 13:28:25 MST
Re: Proper flatshading with indexed primitives
Fri Jan 31 2003 10:18:56 MST
Re: texturetransform matrix topic
Fri Jan 31 2003 10:14:29 MST
Re: Proper flatshading with indexed primitives
Fri Jan 31 2003 10:12:29 MST
Re: HLSL and vertex shader version
Thu Jan 30 2003 17:08:45 MST
Re: CubeTexture
Thu Jan 30 2003 17:03:34 MST
Re: CubeTexture
Thu Jan 30 2003 16:18:58 MST
Re: CubeTexture
Thu Jan 30 2003 15:24:55 MST
Re: Vertex Error?
Thu Jan 30 2003 10:05:34 MST
Re: Can't find CopyRects in dx9?
Thu Jan 30 2003 10:03:10 MST
Re: VB/IB Release is SLOW
Wed Jan 29 2003 22:39:21 MST
Re: How to Copyrects in dx9?
Wed Jan 29 2003 21:12:28 MST
Re: D3DUtil_InitLight() just totally bogus?
Wed Jan 29 2003 14:51:14 MST
Re: multi render window app
Wed Jan 29 2003 13:59:05 MST
Re: multi render window app
Wed Jan 29 2003 13:54:20 MST
Re: How to create 3D object with subsets?
Wed Jan 29 2003 13:53:20 MST
Re: How to Copyrects in dx9?
Wed Jan 29 2003 13:52:55 MST
Re: Frame Rate Locked?? (DX9)
Wed Jan 29 2003 13:51:39 MST
Re: Floating-point z buffer support
Wed Jan 29 2003 13:50:49 MST
Re: DX9 Managed AnimationRootFrame
Wed Jan 29 2003 12:37:14 MST
Re: Particle System: Objects get bigger when further away?????
Wed Jan 29 2003 12:35:44 MST
Re: Meshes with Alpha
Tue Jan 28 2003 22:10:27 MST
Re: skinned mesh
Tue Jan 28 2003 16:05:30 MST
Re: Unusual Problem
Tue Jan 28 2003 16:04:43 MST
Re: Find vertex's texture color
Tue Jan 28 2003 16:03:33 MST
Re: How to use D3DXLoadMeshFromXResource function -- Please help me :)
Tue Jan 28 2003 14:22:36 MST
Re: Rendering a 3D scene to a video file
Tue Jan 28 2003 11:54:51 MST
Re: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:42:56 MST
Re: Particle System: Objects get bigger when further away?????
Tue Jan 28 2003 10:40:21 MST
Re: D3DX8 questions
Mon Jan 27 2003 20:11:10 MST
Re: negative color
Mon Jan 27 2003 17:31:31 MST
Re: D3DX8 questions
Mon Jan 27 2003 16:47:02 MST
Re: D3DX8 questions
Mon Jan 27 2003 16:41:03 MST
Re: How rotate two object (2nd part)
Mon Jan 27 2003 16:32:43 MST
Re: How rotate two objects (2nd Part)
Mon Jan 27 2003 16:29:59 MST
Re: D3DX8 questions
Mon Jan 27 2003 15:26:50 MST
Re: direct3D fails to initialize
Mon Jan 27 2003 15:21:52 MST
Re: Creating a mesh programmatically?
Mon Jan 27 2003 14:40:02 MST
Re: dx app starting with pure device
Mon Jan 27 2003 14:04:09 MST
Re: direct3D fails to initialize
Mon Jan 27 2003 12:57:14 MST
Re: Creating a mesh programmatically?
Mon Jan 27 2003 12:52:15 MST
Re: Mesh hierarchy - how to?
Mon Jan 27 2003 12:50:08 MST
Re: direct3D fails to initialize
Mon Jan 27 2003 11:38:56 MST
Re: dx app starting with pure device
Mon Jan 27 2003 11:36:34 MST
Re: direct3D fails to initialize
Mon Jan 27 2003 11:35:46 MST
Re: Alpha blending and depth
Sun Jan 26 2003 23:46:42 MST
Re: DirectX vs OpenGL
Sun Jan 26 2003 23:45:56 MST
Re: direct3D fails to initialize
Sun Jan 26 2003 19:50:37 MST
Re: Matrix Stack?
Sun Jan 26 2003 15:58:51 MST
Re: Alpha blending and depth
Sun Jan 26 2003 15:18:13 MST
Re: ID3DXFont character widths
Sat Jan 25 2003 17:39:22 MST
Re: What good are point sprites?
Sat Jan 25 2003 10:30:51 MST
Re: Questions for Rich[MS], Shadow Mapping in DX9
Sat Jan 25 2003 10:28:46 MST
Re: Triangle too bright (managed DX9)
Sat Jan 25 2003 10:26:53 MST
Re: Render texture in mesh
Sat Jan 25 2003 10:24:47 MST
Re: Render texture in mesh
Fri Jan 24 2003 15:46:22 MST
Re: mesh.IntersectSubset throws exception when mesh has more than 1 subsets
Fri Jan 24 2003 15:45:48 MST
Re: What good are point sprites?