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Page 51
Date
Subject
Fri Dec 6 2002 16:39:34 MST
Re: .x Files and String Arrays
Fri Dec 6 2002 16:37:50 MST
Re: Textures lost after D3DERR_DEVICELOST
Fri Dec 6 2002 16:29:39 MST
Re: 16-byte Aligned Matrices
Thu Dec 5 2002 16:21:11 MST
Re: Textures lost after D3DERR_DEVICELOST
Thu Dec 5 2002 16:19:30 MST
Re: Output D3DFORMAT for debugging
Thu Dec 5 2002 15:40:44 MST
Re: direct acces to texture data
Thu Dec 5 2002 15:37:42 MST
Re: Output D3DFORMAT for debugging
Thu Dec 5 2002 15:35:28 MST
Re: Textures lost after D3DERR_DEVICELOST
Thu Dec 5 2002 15:34:20 MST
Re: Texture formats
Thu Dec 5 2002 15:31:56 MST
Re: About the DX9 RC0 for end-users...
Thu Dec 5 2002 09:49:48 MST
Re: D3DXFillTexture not working for me
Thu Dec 5 2002 09:48:30 MST
Re: 16-byte Aligned Matrices
Thu Dec 5 2002 09:34:16 MST
Re: Texture formats
Thu Dec 5 2002 09:33:02 MST
Re: Load Texture from x
Wed Dec 4 2002 22:42:20 MST
Re: Texture formats
Wed Dec 4 2002 22:37:31 MST
Re: Texture formats
Wed Dec 4 2002 22:34:51 MST
Re: Meshes?
Wed Dec 4 2002 22:32:56 MST
Re: Load Texture from x
Wed Dec 4 2002 22:31:22 MST
Re: D3D : Bending space ?
Wed Dec 4 2002 18:11:30 MST
Re: DirectX 8.1b with Visual Basic 6
Wed Dec 4 2002 18:08:27 MST
Re: About the DX9 RC0 for end-users...
Wed Dec 4 2002 18:05:41 MST
Re: D3DXVec2TransformCoord
Tue Dec 3 2002 12:03:07 MST
Re: How to deal with so many 'Driver Bugs'
Mon Dec 2 2002 11:14:48 MST
Re: How is it done in a real game company?
Mon Dec 2 2002 11:09:39 MST
Re: D3DXVec2TransformCoord
Fri Nov 29 2002 12:15:27 MST
Re: How is it done in a real game company?
Fri Nov 29 2002 12:12:36 MST
Re: 1. EnhanceMesh, 2. ProgMesh -> Holes?
Fri Nov 29 2002 12:11:00 MST
Re: Bizarre behaviour
Thu Nov 28 2002 15:15:00 MST
Re: Textures lost after D3DERR_DEVICELOST
Thu Nov 28 2002 13:55:30 MST
Re: Is the Radeon 9000 Pro misleadingly reporting its MaxVertexIndex?
Thu Nov 28 2002 11:29:28 MST
Re: Bizarre behaviour
Thu Nov 28 2002 09:24:49 MST
Re: D3DXVec2TransformCoord
Thu Nov 28 2002 09:24:17 MST
Re: Bizarre behaviour
Wed Nov 27 2002 17:10:23 MST
Re: texture transformation
Wed Nov 27 2002 15:22:33 MST
Re: What's wrong with this simple code? (CreateDevice())
Wed Nov 27 2002 09:43:20 MST
Re: Weird HRESULT 108
Wed Nov 27 2002 09:31:48 MST
Re: Screen Capture with DirectX app
Tue Nov 26 2002 20:16:56 MST
Re: Screen Capture with DirectX app
Tue Nov 26 2002 14:58:41 MST
Re: Weird HRESULT 108
Tue Nov 26 2002 11:44:43 MST
Re: Weird HRESULT 108
Tue Nov 26 2002 10:27:50 MST
Re: Screen Capture with DirectX app
Tue Nov 26 2002 10:26:25 MST
Re: D3DDEVTYPE_HAL <> D3DDEVTYPE_REF ?
Mon Nov 25 2002 22:53:36 MST
Re: Weird HRESULT 108
Mon Nov 25 2002 15:54:20 MST
Re: Dual-Monitor Direct3D Debugging
Mon Nov 25 2002 14:00:35 MST
Re: Weird HRESULT 108
Sun Nov 24 2002 18:52:50 MST
Re: Transformed vs Untransformed Vertices
Sun Nov 24 2002 16:48:08 MST
Re: Transformed vs Untransformed Vertices
Sun Nov 24 2002 11:24:49 MST
Re: Transformed vs Untransformed Vertices
Sun Nov 24 2002 10:33:55 MST
Re: Sorting transparent polys for rendering
Sun Nov 24 2002 10:31:52 MST
Re: D3DXCreateTextureFromFileEx filter parameter
Sat Nov 23 2002 23:32:52 MST
Re: D3DXCreateTextureFromFileEx filter parameter
Sat Nov 23 2002 23:32:04 MST
Re: Sorting transparent polys for rendering
Sat Nov 23 2002 23:30:28 MST
Re: Memory leaks...
Sat Nov 23 2002 23:27:49 MST
Re: Dynamic & Static VBs not working together
Sat Nov 23 2002 11:48:09 MST
Re: Sorting transparent polys for rendering
Sat Nov 23 2002 11:46:31 MST
Re: Reset returns D3DERR_DEVICELOST
Sat Nov 23 2002 11:44:04 MST
Re: Memory leaks...
Sat Nov 23 2002 11:41:08 MST
Re: Memory leaks...
Sat Nov 23 2002 11:40:18 MST
Re: Dynamic & Static VBs not working together
Fri Nov 22 2002 13:21:09 MST
Re: Memory leaks...
Fri Nov 22 2002 11:55:39 MST
Re: NVidia Shader Debugger crashing when using D3DX Effects
Fri Nov 22 2002 11:54:45 MST
Re: Sorting transparent polys for rendering
Fri Nov 22 2002 11:53:43 MST
Re: Reset returns D3DERR_DEVICELOST
Fri Nov 22 2002 11:52:18 MST
Re: Dynamic & Static VBs not working together
Thu Nov 21 2002 15:00:43 MST
Re: Dynamic & Static VBs not working together
Thu Nov 21 2002 10:11:03 MST
Re: Reset returns D3DERR_DEVICELOST
Thu Nov 21 2002 10:09:38 MST
Re: Philip Taylor?
Thu Nov 21 2002 10:08:07 MST
Re: Support for texture mapped particles
Thu Nov 21 2002 10:07:00 MST
Re: newbie: how to replace gamma control
Wed Nov 20 2002 21:51:24 MST
Re: Support for texture mapped particles
Wed Nov 20 2002 18:47:21 MST
Re: Accelerated copy of texture from system to video memory - impossible under
Wed Nov 20 2002 15:55:55 MST
Re: Fast Alpha Blending. DirectDraw7 or Direct3D8?
Wed Nov 20 2002 15:53:29 MST
Re: newbie: how to replace gamma control
Wed Nov 20 2002 15:52:49 MST
Re: newbie: how to replace gamma control
Wed Nov 20 2002 13:57:52 MST
Re: Render without OnIdle() handler
Wed Nov 20 2002 13:57:18 MST
Re: Support for texture mapped particles
Wed Nov 20 2002 12:26:26 MST
Re: Support for texture mapped particles
Wed Nov 20 2002 12:25:17 MST
Re: newbie: how to replace gamma control
Wed Nov 20 2002 12:23:02 MST
Re: direct x problem
Wed Nov 20 2002 12:21:24 MST
Re: Memory leaks...
Tue Nov 19 2002 17:04:17 MST
Re: Memory leaks...
Tue Nov 19 2002 11:36:42 MST
Re: Memory leaks...
Tue Nov 19 2002 10:12:55 MST
Re: Releasing textures for Reset
Tue Nov 19 2002 10:11:26 MST
Re: DrawIndexedPrimitiveUP oddity
Mon Nov 18 2002 18:13:37 MST
Re: Accessing texture data directly
Mon Nov 18 2002 12:29:59 MST
Re: DrawIndexedPrimitiveUP oddity
Mon Nov 18 2002 09:24:21 MST
Re: D3DX parameters
Mon Nov 18 2002 09:23:33 MST
Re: Releasing textures for Reset
Mon Nov 18 2002 09:22:04 MST
Re: lock discard question
Sun Nov 17 2002 14:54:22 MST
Re: Releasing textures for Reset
Sun Nov 17 2002 14:53:04 MST
Re: Hidden surface removal
Sun Nov 17 2002 12:13:09 MST
Re: ID3DXMesh Reference Count
Sun Nov 17 2002 11:29:12 MST
Re: Hidden surface removal
Sat Nov 16 2002 18:14:50 MST
Re: Copying ID3DXSkinMesh
Fri Nov 15 2002 11:24:57 MST
Re: Writting to surfaces
Fri Nov 15 2002 11:23:11 MST
Re: lock discard question
Fri Nov 15 2002 11:20:50 MST
Re: DX9
Fri Nov 15 2002 11:20:04 MST
Re: 3D object
Fri Nov 15 02:13:38 MST 2002
Re: Alpha in DirectX
Thu Nov 14 2002 22:57:25 MST
Re: Alpha in DirectX
Thu Nov 14 2002 22:55:10 MST
Re: Creating windows on top of Fullscreen DirectX windows