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DateSubject
Fri Dec 6 2002 16:39:34 MSTRe: .x Files and String Arrays
Fri Dec 6 2002 16:37:50 MSTRe: Textures lost after D3DERR_DEVICELOST
Fri Dec 6 2002 16:29:39 MSTRe: 16-byte Aligned Matrices
Thu Dec 5 2002 16:21:11 MSTRe: Textures lost after D3DERR_DEVICELOST
Thu Dec 5 2002 16:19:30 MSTRe: Output D3DFORMAT for debugging
Thu Dec 5 2002 15:40:44 MSTRe: direct acces to texture data
Thu Dec 5 2002 15:37:42 MSTRe: Output D3DFORMAT for debugging
Thu Dec 5 2002 15:35:28 MSTRe: Textures lost after D3DERR_DEVICELOST
Thu Dec 5 2002 15:34:20 MSTRe: Texture formats
Thu Dec 5 2002 15:31:56 MSTRe: About the DX9 RC0 for end-users...
Thu Dec 5 2002 09:49:48 MSTRe: D3DXFillTexture not working for me
Thu Dec 5 2002 09:48:30 MSTRe: 16-byte Aligned Matrices
Thu Dec 5 2002 09:34:16 MSTRe: Texture formats
Thu Dec 5 2002 09:33:02 MSTRe: Load Texture from x
Wed Dec 4 2002 22:42:20 MSTRe: Texture formats
Wed Dec 4 2002 22:37:31 MSTRe: Texture formats
Wed Dec 4 2002 22:34:51 MSTRe: Meshes?
Wed Dec 4 2002 22:32:56 MSTRe: Load Texture from x
Wed Dec 4 2002 22:31:22 MSTRe: D3D : Bending space ?
Wed Dec 4 2002 18:11:30 MSTRe: DirectX 8.1b with Visual Basic 6
Wed Dec 4 2002 18:08:27 MSTRe: About the DX9 RC0 for end-users...
Wed Dec 4 2002 18:05:41 MSTRe: D3DXVec2TransformCoord
Tue Dec 3 2002 12:03:07 MSTRe: How to deal with so many 'Driver Bugs'
Mon Dec 2 2002 11:14:48 MSTRe: How is it done in a real game company?
Mon Dec 2 2002 11:09:39 MSTRe: D3DXVec2TransformCoord
Fri Nov 29 2002 12:15:27 MSTRe: How is it done in a real game company?
Fri Nov 29 2002 12:12:36 MSTRe: 1. EnhanceMesh, 2. ProgMesh -> Holes?
Fri Nov 29 2002 12:11:00 MSTRe: Bizarre behaviour
Thu Nov 28 2002 15:15:00 MSTRe: Textures lost after D3DERR_DEVICELOST
Thu Nov 28 2002 13:55:30 MSTRe: Is the Radeon 9000 Pro misleadingly reporting its MaxVertexIndex?
Thu Nov 28 2002 11:29:28 MSTRe: Bizarre behaviour
Thu Nov 28 2002 09:24:49 MSTRe: D3DXVec2TransformCoord
Thu Nov 28 2002 09:24:17 MSTRe: Bizarre behaviour
Wed Nov 27 2002 17:10:23 MSTRe: texture transformation
Wed Nov 27 2002 15:22:33 MSTRe: What's wrong with this simple code? (CreateDevice())
Wed Nov 27 2002 09:43:20 MSTRe: Weird HRESULT 108
Wed Nov 27 2002 09:31:48 MSTRe: Screen Capture with DirectX app
Tue Nov 26 2002 20:16:56 MSTRe: Screen Capture with DirectX app
Tue Nov 26 2002 14:58:41 MSTRe: Weird HRESULT 108
Tue Nov 26 2002 11:44:43 MSTRe: Weird HRESULT 108
Tue Nov 26 2002 10:27:50 MSTRe: Screen Capture with DirectX app
Tue Nov 26 2002 10:26:25 MSTRe: D3DDEVTYPE_HAL <> D3DDEVTYPE_REF ?
Mon Nov 25 2002 22:53:36 MSTRe: Weird HRESULT 108
Mon Nov 25 2002 15:54:20 MSTRe: Dual-Monitor Direct3D Debugging
Mon Nov 25 2002 14:00:35 MSTRe: Weird HRESULT 108
Sun Nov 24 2002 18:52:50 MSTRe: Transformed vs Untransformed Vertices
Sun Nov 24 2002 16:48:08 MSTRe: Transformed vs Untransformed Vertices
Sun Nov 24 2002 11:24:49 MSTRe: Transformed vs Untransformed Vertices
Sun Nov 24 2002 10:33:55 MSTRe: Sorting transparent polys for rendering
Sun Nov 24 2002 10:31:52 MSTRe: D3DXCreateTextureFromFileEx filter parameter
Sat Nov 23 2002 23:32:52 MSTRe: D3DXCreateTextureFromFileEx filter parameter
Sat Nov 23 2002 23:32:04 MSTRe: Sorting transparent polys for rendering
Sat Nov 23 2002 23:30:28 MSTRe: Memory leaks...
Sat Nov 23 2002 23:27:49 MSTRe: Dynamic & Static VBs not working together
Sat Nov 23 2002 11:48:09 MSTRe: Sorting transparent polys for rendering
Sat Nov 23 2002 11:46:31 MSTRe: Reset returns D3DERR_DEVICELOST
Sat Nov 23 2002 11:44:04 MSTRe: Memory leaks...
Sat Nov 23 2002 11:41:08 MSTRe: Memory leaks...
Sat Nov 23 2002 11:40:18 MSTRe: Dynamic & Static VBs not working together
Fri Nov 22 2002 13:21:09 MSTRe: Memory leaks...
Fri Nov 22 2002 11:55:39 MSTRe: NVidia Shader Debugger crashing when using D3DX Effects
Fri Nov 22 2002 11:54:45 MSTRe: Sorting transparent polys for rendering
Fri Nov 22 2002 11:53:43 MSTRe: Reset returns D3DERR_DEVICELOST
Fri Nov 22 2002 11:52:18 MSTRe: Dynamic & Static VBs not working together
Thu Nov 21 2002 15:00:43 MSTRe: Dynamic & Static VBs not working together
Thu Nov 21 2002 10:11:03 MSTRe: Reset returns D3DERR_DEVICELOST
Thu Nov 21 2002 10:09:38 MSTRe: Philip Taylor?
Thu Nov 21 2002 10:08:07 MSTRe: Support for texture mapped particles
Thu Nov 21 2002 10:07:00 MSTRe: newbie: how to replace gamma control
Wed Nov 20 2002 21:51:24 MSTRe: Support for texture mapped particles
Wed Nov 20 2002 18:47:21 MSTRe: Accelerated copy of texture from system to video memory - impossible under
Wed Nov 20 2002 15:55:55 MSTRe: Fast Alpha Blending. DirectDraw7 or Direct3D8?
Wed Nov 20 2002 15:53:29 MSTRe: newbie: how to replace gamma control
Wed Nov 20 2002 15:52:49 MSTRe: newbie: how to replace gamma control
Wed Nov 20 2002 13:57:52 MSTRe: Render without OnIdle() handler
Wed Nov 20 2002 13:57:18 MSTRe: Support for texture mapped particles
Wed Nov 20 2002 12:26:26 MSTRe: Support for texture mapped particles
Wed Nov 20 2002 12:25:17 MSTRe: newbie: how to replace gamma control
Wed Nov 20 2002 12:23:02 MSTRe: direct x problem
Wed Nov 20 2002 12:21:24 MSTRe: Memory leaks...
Tue Nov 19 2002 17:04:17 MSTRe: Memory leaks...
Tue Nov 19 2002 11:36:42 MSTRe: Memory leaks...
Tue Nov 19 2002 10:12:55 MSTRe: Releasing textures for Reset
Tue Nov 19 2002 10:11:26 MSTRe: DrawIndexedPrimitiveUP oddity
Mon Nov 18 2002 18:13:37 MSTRe: Accessing texture data directly
Mon Nov 18 2002 12:29:59 MSTRe: DrawIndexedPrimitiveUP oddity
Mon Nov 18 2002 09:24:21 MSTRe: D3DX parameters
Mon Nov 18 2002 09:23:33 MSTRe: Releasing textures for Reset
Mon Nov 18 2002 09:22:04 MSTRe: lock discard question
Sun Nov 17 2002 14:54:22 MSTRe: Releasing textures for Reset
Sun Nov 17 2002 14:53:04 MSTRe: Hidden surface removal
Sun Nov 17 2002 12:13:09 MSTRe: ID3DXMesh Reference Count
Sun Nov 17 2002 11:29:12 MSTRe: Hidden surface removal
Sat Nov 16 2002 18:14:50 MSTRe: Copying ID3DXSkinMesh
Fri Nov 15 2002 11:24:57 MSTRe: Writting to surfaces
Fri Nov 15 2002 11:23:11 MSTRe: lock discard question
Fri Nov 15 2002 11:20:50 MSTRe: DX9
Fri Nov 15 2002 11:20:04 MSTRe: 3D object
Fri Nov 15 02:13:38 MST 2002Re: Alpha in DirectX
Thu Nov 14 2002 22:57:25 MSTRe: Alpha in DirectX
Thu Nov 14 2002 22:55:10 MSTRe: Creating windows on top of Fullscreen DirectX windows