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Page 52
Date
Subject
Thu Nov 14 2002 22:55:10 MST
Re: Creating windows on top of Fullscreen DirectX windows
Thu Nov 14 2002 19:48:38 MST
Re: Creating windows on top of Fullscreen DirectX windows
Thu Nov 14 2002 16:18:10 MST
Re: Blur with fading effect
Thu Nov 14 2002 15:23:06 MST
Re: Night Vision Effect in DirectX 7
Thu Nov 14 2002 15:20:47 MST
Re: Blur with fading effect
Thu Nov 14 2002 12:53:49 MST
Re: Point scaling
Thu Nov 14 2002 12:51:36 MST
Re: Blur with fading effect
Thu Nov 14 2002 12:50:02 MST
Re: Blur with fading effect
Wed Nov 13 2002 21:19:41 MST
Re: a8r8g8b8 mode non available on my video card
Wed Nov 13 2002 14:56:56 MST
Re: ID3DXSprite's render state?
Wed Nov 13 2002 14:35:12 MST
Re: Night Vision Effect in DirectX 7
Wed Nov 13 2002 13:27:20 MST
Re: Window over DirectX surface
Wed Nov 13 2002 11:34:12 MST
Re: Transformation Question
Wed Nov 13 2002 11:26:42 MST
Re: Blur with fading effect
Wed Nov 13 2002 11:20:23 MST
Re: slow paletted texture transfers
Wed Nov 13 2002 09:59:40 MST
Re: ID3DXSprite's render state?
Wed Nov 13 2002 09:56:52 MST
Re: slow paletted texture transfers
Tue Nov 12 2002 21:56:51 MST
Re: Accumulation Buffer?
Tue Nov 12 2002 14:01:26 MST
Re: How can I use IME under fullscreen Mode.
Tue Nov 12 2002 13:39:23 MST
Re: slow paletted texture transfers
Tue Nov 12 2002 13:34:17 MST
Re: slow paletted texture transfers
Tue Nov 12 2002 13:32:46 MST
Re: more then a message loop?
Tue Nov 12 2002 09:42:03 MST
Re: slow paletted texture transfers
Tue Nov 12 2002 09:37:10 MST
Re: How can I use IME under fullscreen Mode.
Mon Nov 11 2002 19:17:14 MST
Re: slow paletted texture transfers
Mon Nov 11 2002 19:15:15 MST
Re: How can I use IME under fullscreen Mode.
Mon Nov 11 2002 15:32:13 MST
Re: slow paletted texture transfers
Mon Nov 11 2002 14:42:56 MST
Re: slow paletted texture transfers
Mon Nov 11 2002 12:30:59 MST
Re: Newbie problems: shading and culling
Mon Nov 11 2002 12:25:16 MST
Re: How to load correctly a mesh file for using gouraud shading?
Mon Nov 11 2002 12:22:23 MST
Re: device lost
Sun Nov 10 2002 18:09:14 MST
Re: How can I use IME under fullscreen Mode.
Sun Nov 10 2002 18:07:42 MST
Re: Gamma ramp problem
Sat Nov 9 2002 16:48:50 MST
Re: Gamma ramp problem
Sat Nov 9 2002 15:12:37 MST
Re: How can I use IME under fullscreen Mode.
Sat Nov 9 2002 15:10:21 MST
Re: DirectX 8.2
Sat Nov 9 2002 12:22:04 MST
Re: PointSprite Bug?
Sat Nov 9 2002 12:20:45 MST
Re: Bump Mapping problem please help once again :)
Sat Nov 9 2002 09:33:13 MST
Re: Porting DOS graphics to DX
Sat Nov 9 2002 09:31:39 MST
Re: Bump Mapping problem please help once again :)
Fri Nov 8 2002 21:33:50 MST
Re: How can I use IME under fullscreen Mode.
Fri Nov 8 2002 21:25:38 MST
Re: 3ds files
Fri Nov 8 2002 20:06:25 MST
Re: 3ds files
Fri Nov 8 2002 16:21:12 MST
Re: more then a message loop?
Fri Nov 8 2002 11:46:16 MST
Re: directX 8.1 ( direct3D & directShow )
Fri Nov 8 2002 10:53:38 MST
Re: Porting DOS graphics to DX
Fri Nov 8 2002 10:50:28 MST
Re: Debug vs. Retail runtimes
Thu Nov 7 2002 15:55:29 MST
Re: CreateDevice returns "driver error" (solved)
Thu Nov 7 2002 12:28:01 MST
Re: More newbie questions: D3DXComputeNormals() & meshes
Thu Nov 7 2002 12:18:47 MST
Re: CopyRects SYSMEM->VIDMEM & VIDMEM->VIDEM are very slow?
Thu Nov 7 2002 12:16:27 MST
Re: DX for highspeed text display
Thu Nov 7 2002 10:24:03 MST
Re: DC for a DirectX surface or texture
Thu Nov 7 2002 10:00:42 MST
Re: More DrawIndexedPrimitive
Thu Nov 7 2002 09:58:27 MST
Re: DX for highspeed text display
Thu Nov 7 2002 09:54:02 MST
Re: CreateDevice returns "driver error" (solved)
Wed Nov 6 2002 17:00:06 MST
Re: easy : rotate 45° (pi/4) Direct3D8 & VB
Wed Nov 6 2002 16:43:54 MST
Re: Screwy Lighting
Wed Nov 6 2002 16:19:23 MST
Re: copy textures from one device to another and vsa.exe question
Wed Nov 6 2002 12:32:16 MST
Re: Vertex Pos after Transformations
Wed Nov 6 2002 11:16:23 MST
Re: Vertex Pos after Transformations
Wed Nov 6 2002 10:14:51 MST
Re: Vertex Pos after Transformations
Wed Nov 6 2002 09:56:38 MST
Re: copy textures from one device to another and vsa.exe question
Wed Nov 6 2002 09:54:20 MST
Re: vertex shader problem
Wed Nov 6 2002 09:53:38 MST
Re: CreateDevice returns "driver error"
Tue Nov 5 2002 21:00:16 MST
Re: X-Model Bugs and other probs
Tue Nov 5 2002 20:55:12 MST
Re: vertex shader problem
Tue Nov 5 2002 20:54:03 MST
Re: sw/hw vertex processing?
Tue Nov 5 2002 15:53:36 MST
Re: CreateDevice returns "driver error"
Tue Nov 5 2002 13:47:27 MST
Re: texturecoordinates in a sphere
Tue Nov 5 2002 13:45:40 MST
Re: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:44:44 MST
Re: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:03:49 MST
Re: newbie question: gouraud shading with index/vertex buffers
Tue Nov 5 2002 12:01:13 MST
Re: BeginScene(); EndScene();
Mon Nov 4 2002 16:16:09 MST
Re: texturecoordinates in a sphere
Mon Nov 4 2002 14:50:50 MST
Re: Where to start buiding a 3d graphics engine?
Mon Nov 4 2002 14:50:02 MST
Re: Error in Samples.
Mon Nov 4 2002 14:47:54 MST
Re: DirectX 8.2
Mon Nov 4 2002 11:58:16 MST
Re: DirectX 8.2
Mon Nov 4 2002 10:45:03 MST
Re: DirectX 8.2
Mon Nov 4 2002 09:28:15 MST
Re: Fullscreen Framerate Inconsistent
Mon Nov 4 2002 09:27:02 MST
Re: Point Sprites
Sun Nov 3 2002 23:27:54 MST
Re: Point Sprites
Sun Nov 3 2002 16:47:59 MST
Re: Point Sprites
Sun Nov 3 2002 12:53:09 MST
Re: DirectX 8.2
Sun Nov 3 2002 12:51:51 MST
Re: Point Sprites
Sun Nov 3 2002 12:46:55 MST
Re: Bump Mapping problem please help
Sat Nov 2 2002 12:18:16 MST
Re: Bump Mapping problem please help
Sat Nov 2 2002 10:43:13 MST
Re: Bump Mapping problem please help
Sat Nov 2 2002 10:41:59 MST
Re: Background Image
Fri Nov 1 2002 11:08:15 MST
Re: Performance Penalty for Drawing Offscreen Vertices?
Fri Nov 1 2002 11:07:23 MST
Re: Particles?
Fri Nov 1 2002 11:06:01 MST
Re: 3DS to X file conversion
Fri Nov 1 2002 11:05:12 MST
Re: x file plugin and info about texture with alpha .
Thu Oct 31 2002 22:00:01 MST
Re: x file plugin and info about texture with alpha .
Thu Oct 31 2002 14:13:13 MST
Re: CreateAdditionalSwapChain in fullscreen
Thu Oct 31 2002 12:39:44 MST
Re: Is DirectX 8 OK now?
Thu Oct 31 2002 10:57:42 MST
Re: CubeMapping with DirectX
Thu Oct 31 2002 08:05:40 MST
Re: System lockup with DrawPrimitiveUP()
Thu Oct 31 2002 08:04:01 MST
Re: Problems with vertex rendering in d3d
Thu Oct 31 2002 08:03:24 MST
Re: CreateAdditionalSwapChain in fullscreen
Wed Oct 30 2002 18:46:37 MST
Re: D3DMULTISAMPLE_2_SAMPLES and backbuffer?