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DateSubject
Thu Sep 19 2002 11:14:54 MDTRe: accessing a texture alpha channel
Thu Sep 19 2002 11:12:40 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Thu Sep 19 2002 11:10:31 MDTRe: color key emulation
Wed Sep 18 2002 20:09:03 MDTRe: Slow VertexBuffer Deletion
Wed Sep 18 2002 20:07:08 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Wed Sep 18 2002 20:05:47 MDTRe: 16 byte aligned matrix
Wed Sep 18 2002 17:09:57 MDTRe: color key emulation
Wed Sep 18 2002 15:18:20 MDTRe: color key emulation
Wed Sep 18 2002 12:57:49 MDTRe: Slow VertexBuffer Deletion
Wed Sep 18 2002 12:56:28 MDTRe: Getting pixel color of a texture
Wed Sep 18 2002 11:00:24 MDTRe: Textures & multiple windows in Direct3D8
Wed Sep 18 2002 10:55:10 MDTRe: color key emulation
Wed Sep 18 2002 10:39:28 MDTRe: How to use JPEG/Gif Images In DirectX 8.1
Wed Sep 18 2002 10:31:18 MDTRe: driver version number
Wed Sep 18 2002 10:21:59 MDTRe: DirectX 8 SDK bug?
Wed Sep 18 2002 10:07:27 MDTRe: color key emulation
Tue Sep 17 2002 20:05:57 MDTRe: open gl
Tue Sep 17 2002 10:30:04 MDTRe: openGL
Tue Sep 17 2002 09:37:35 MDTRe: Z-buffer initialisation
Tue Sep 17 2002 09:31:25 MDTRe: Texture palettes and lost devices
Tue Sep 17 2002 09:25:05 MDTRe: How to draw pixel in direct3d 8.0
Tue Sep 17 2002 09:24:00 MDTRe: D3DXMatrixOrthoOffCenterLH
Tue Sep 17 2002 09:17:33 MDTRe: open gl
Mon Sep 16 2002 22:56:31 MDTRe: Linear fog problem
Mon Sep 16 2002 22:54:04 MDTRe: Large Vertex Buffers
Mon Sep 16 2002 10:12:53 MDTRe: Large Vertex Buffers
Fri Sep 13 2002 12:50:01 MDTRe: Large Vertex Buffers
Fri Sep 13 2002 11:04:41 MDTRe: Line screen projection - ROAM error metric
Fri Sep 13 2002 11:03:14 MDTRe: Dynamic Textures...
Fri Sep 13 2002 10:20:49 MDTRe: optimized mesh algorithm
Fri Sep 13 2002 10:17:55 MDTRe: Dynamic Textures...
Fri Sep 13 2002 10:16:06 MDTRe: DirectX 9 Features
Thu Sep 12 2002 19:23:15 MDTRe: Line screen projection - ROAM error metric
Thu Sep 12 2002 15:28:39 MDTRe: Alternatives to back/front sort for transparencies?
Thu Sep 12 2002 15:23:45 MDTRe: (Un)connected triangle-Strips ?
Thu Sep 12 2002 15:11:54 MDTRe: (Un)connected triangle-Strips ?
Thu Sep 12 2002 14:26:44 MDTRe: Alternatives to back/front sort for transparencies?
Thu Sep 12 2002 13:47:08 MDTRe: Extracting tex coord size from FVF
Thu Sep 12 2002 12:55:25 MDTRe: D3DXComputeTangent: where are the tangents?
Wed Sep 11 2002 15:03:00 MDTRe: D3DXComputeTangent: where are the tangents?
Wed Sep 11 2002 14:55:08 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Wed Sep 11 2002 13:27:57 MDTRe: DirectX SDK Tutuorial Crashes?
Wed Sep 11 2002 13:23:06 MDTRe: Fastest way to display 2D image/sprite
Wed Sep 11 2002 13:19:18 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Wed Sep 11 2002 10:39:53 MDTRe: DX 8.1 vs DX7 Blt
Wed Sep 11 2002 10:38:07 MDTRe: OpenGL
Wed Sep 11 2002 10:36:07 MDTRe: Fastest way to display 2D image/sprite
Tue Sep 10 2002 17:21:38 MDTRe: Fastest way to display 2D image/sprite
Tue Sep 10 2002 14:54:12 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Tue Sep 10 2002 13:17:00 MDTRe: Skinned Mesh Problem
Tue Sep 10 2002 13:15:37 MDTRe: Question about using vertex streams
Tue Sep 10 2002 13:08:39 MDTRe: Fastest way to display 2D image/sprite
Tue Sep 10 2002 13:05:30 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Tue Sep 10 2002 12:10:20 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Tue Sep 10 2002 09:35:00 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Mon Sep 9 2002 20:22:53 MDTRe: Saving an .X-file
Mon Sep 9 2002 20:19:09 MDTRe: I have a question .what`s the D3DPMISCCAPS_NULLREFERENCE? My program can`t
Mon Sep 9 2002 16:11:56 MDTRe: Drawing 2D tiles with textures 1:1 in DXG8
Mon Sep 9 2002 11:09:46 MDTRe: Fastest way to display 2D image/sprite
Mon Sep 9 2002 10:49:46 MDTRe: World and View Matrix Question
Mon Sep 9 2002 10:47:47 MDTRe: Textures & multiple windows in Direct3D8
Sun Sep 8 2002 23:32:09 MDTRe: Looking for example placing text above a mesh object
Sat Sep 7 2002 19:10:24 MDTRe: G400 and three textures
Sat Sep 7 2002 11:09:54 MDTRe: Weird HRESULT
Sat Sep 7 2002 10:55:45 MDTRe: DirectX and Kyro II card
Fri Sep 6 2002 16:36:27 MDTRe: WaitForVerticalBlank() CPU expensive
Fri Sep 6 2002 14:36:01 MDTRe: Wrong SDK Install ? (was : Weird HRESULT)
Fri Sep 6 2002 14:35:15 MDTRe: Weird HRESULT
Fri Sep 6 2002 14:28:43 MDTRe: Weird HRESULT
Fri Sep 6 2002 14:25:00 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Fri Sep 6 2002 10:59:47 MDTRe: Wrong SDK Install ? (was : Weird HRESULT)
Fri Sep 6 2002 10:56:06 MDTRe: Weird HRESULT
Fri Sep 6 2002 10:52:15 MDTRe: Weird HRESULT
Fri Sep 6 2002 10:45:42 MDTRe: resolution Full-Screen <-> Windowed mode ?
Thu Sep 5 2002 20:38:15 MDTRe: Large executable :(
Thu Sep 5 2002 19:01:31 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 18:39:58 MDTRe: Read this if you have some time...
Thu Sep 5 2002 18:36:47 MDTRe: Large executable :(
Thu Sep 5 2002 14:33:27 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 13:50:39 MDTRe: Weird HRESULT
Thu Sep 5 2002 13:48:09 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 13:17:35 MDTRe: Large executable :(
Thu Sep 5 2002 13:03:47 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 10:42:15 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 10:31:25 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Thu Sep 5 2002 10:03:26 MDTRe: resolution Full-Screen <-> Windowed mode ?
Thu Sep 5 2002 10:01:27 MDTRe: DrawIndexedPrimitive
Thu Sep 5 2002 09:17:09 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Wed Sep 4 2002 19:58:35 MDTRe: Large executable :(
Wed Sep 4 2002 19:57:41 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Wed Sep 4 2002 18:19:59 MDTRe: Read this if you have some time...
Wed Sep 4 2002 16:53:50 MDTRe: found the bug
Wed Sep 4 2002 16:24:48 MDTRe: XMesh Vertex Declarator
Wed Sep 4 2002 16:21:19 MDTRe: found the bug
Wed Sep 4 2002 16:17:41 MDTRe: Alpha transparency with ID3DXSprite::Draw()
Wed Sep 4 2002 12:07:22 MDTRe: Examples in SDK using D3DXSimplifyMesh
Wed Sep 4 2002 10:32:40 MDTRe: Large executable :(
Wed Sep 4 2002 10:30:33 MDTRe: Global Transparency/Alpha
Wed Sep 4 2002 10:29:31 MDTRe: Animating a large mesh
Tue Sep 3 2002 19:52:39 MDTRe: Best way to capture video of DX graphics
Tue Sep 3 2002 17:48:03 MDTRe: Best way to capture video of DX graphics