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DateSubject
Wed Apr 10 2002 21:32:04 MDTRe: Direct3D and Open Inventor
Wed Apr 10 2002 21:18:27 MDTRe: Texture coords outside [0, 1]
Wed Apr 10 2002 21:14:38 MDTRe: projective shadows
Wed Apr 10 2002 21:13:06 MDTRe: Disabling clipping
Wed Apr 10 2002 21:11:22 MDTRe: Clipping planes
Wed Apr 10 2002 13:46:55 MDTRe: Lock pitch
Wed Apr 10 2002 12:57:43 MDTRe: Lock pitch
Wed Apr 10 2002 12:56:28 MDTRe: Clipping planes
Wed Apr 10 2002 12:50:39 MDTRe: Visual C++ Debugger getting slow with Windows 2000 SP2
Wed Apr 10 2002 08:55:43 MDTRe: Camera physics - 2 questions.
Tue Apr 9 2002 22:52:38 MDTRe: CreateAdditionalSwapChain
Tue Apr 9 2002 15:10:44 MDTRe: direct3d world stack matrices question
Tue Apr 9 2002 14:38:38 MDTRe: Camera physics - 2 questions.
Tue Apr 9 2002 14:17:42 MDTRe: DX9 suggestions
Tue Apr 9 2002 14:15:13 MDTRe: Bones, bones, bones, and MORE BONES
Tue Apr 9 2002 12:44:02 MDTDirect3D Graphics Pipeline (was: Hit testing [VS] deformed meshes)
Tue Apr 9 2002 11:45:44 MDTRESOURCE: rt_Rasterize sample available
Tue Apr 9 2002 09:30:17 MDTRe: Camera physics - 2 questions.
Tue Apr 9 2002 09:02:56 MDTRe: Bones, bones, bones, and MORE BONES
Tue Apr 9 2002 08:58:59 MDTRe: disable current material
Tue Apr 9 2002 08:58:02 MDTRe: CreateAdditionalSwapChain
Mon Apr 8 2002 22:11:20 MDTRe: CreateAdditionalSwapChain
Mon Apr 8 2002 22:08:53 MDTRe: Vertex lighting in D3D vs. OpenGl
Mon Apr 8 2002 19:22:19 MDTRe: disable current material
Mon Apr 8 2002 18:53:33 MDTRe: disable current material
Mon Apr 8 2002 12:49:14 MDTRe: Setup.exe
Mon Apr 8 2002 11:07:04 MDTRe: need help
Mon Apr 8 2002 11:05:47 MDTRe: Hit testing [VS] deformed meshes
Mon Apr 8 2002 10:25:25 MDTRe: Vertex lighting in D3D vs. OpenGl
Sun Apr 7 2002 18:49:39 MDTRe: Simple 2D stuff impossible in Direct3D
Sun Apr 7 2002 18:41:20 MDTRe: Vertex lighting in D3D vs. OpenGl
Sun Apr 7 2002 14:32:45 MDTRe: Rendering Text on a Texture
Sun Apr 7 2002 12:10:51 MDTRe: Vertex lighting in D3D vs. OpenGl
Sun Apr 7 2002 12:07:34 MDTRe: the w coordinate?
Sun Apr 7 2002 11:52:51 MDTRe: DX9 suggestions
Sun Apr 7 2002 11:46:58 MDTRe: DX9 suggestions
Sat Apr 6 2002 15:13:20 MSTRe: how to convert ( 0, 0 , 1 ) to degrees plz
Sat Apr 6 2002 14:28:12 MSTRe: Microsoft's 3ds max 4 .x file exporter
Sat Apr 6 2002 13:20:59 MSTRe: how to convert ( 0, 0 , 1 ) to degrees plz
Sat Apr 6 2002 13:20:15 MSTRe: Changing display mode
Sat Apr 6 2002 13:19:35 MSTRe: Simple 2D stuff impossible in Direct3D
Sat Apr 6 2002 11:49:32 MSTRe: Simple 2D stuff impossible in Direct3D
Sat Apr 6 2002 11:40:11 MSTRe: DX9 suggestions
Fri Apr 5 2002 17:44:40 MSTRe: Camera control
Fri Apr 5 2002 16:08:25 MSTRe: DX9 suggestions
Fri Apr 5 2002 16:07:49 MSTRe: Camera control
Thu Apr 4 2002 19:40:54 MSTRe: Camera control
Thu Apr 4 2002 18:32:50 MSTRe: Camera control
Thu Apr 4 2002 15:38:55 MSTRe: Transparency and alpha blending .... the beginning of a solution ?
Thu Apr 4 2002 14:53:28 MSTRe: Transparency and alpha blending .... the beginning of a solution ?
Thu Apr 4 2002 14:22:49 MSTRe: ! Alpha blending pb. !
Thu Apr 4 2002 13:53:56 MSTRe: Dxt5 saveTextureToFile problem
Thu Apr 4 2002 12:14:53 MSTRe: Does alpha get rendered to off-screen render target?
Wed Apr 3 2002 14:07:13 MSTRe: Here's what I'm trying to do
Wed Apr 3 2002 13:13:44 MSTRe: Does alpha get rendered to off-screen render target?
Wed Apr 3 2002 10:24:52 MSTRe: Is there a way to convert OpenGL Mesh Model Info to DX
Wed Apr 3 2002 09:47:49 MSTRe: Resolution
Wed Apr 3 2002 09:47:01 MSTRe: Texel Alignment...Please help
Wed Apr 3 2002 09:44:38 MSTRe: modifying my D3DXMesh
Wed Apr 3 2002 09:42:52 MSTRe: Optimized Mesh !
Wed Apr 3 2002 09:39:21 MSTRe: multipass rendering?
Wed Apr 3 02:16:53 MST 2002Re: multipass speedup with processVertices ?
Tue Apr 2 2002 20:12:15 MSTRe: texture question
Tue Apr 2 2002 20:07:17 MSTRe: Problems with the projection matrix
Tue Apr 2 2002 17:12:09 MSTRe: u/v wrap problems
Tue Apr 2 2002 11:31:32 MSTRe: multipass rendering?
Tue Apr 2 2002 10:19:54 MSTRe: multipass rendering?
Tue Apr 2 2002 10:10:25 MSTRe: loading parts of a bitmap
Tue Apr 2 2002 10:08:14 MSTRe: dx8.1 appwizard and InvalidateDeviceObjects
Tue Apr 2 2002 08:24:55 MSTRe: dx8.1 appwizard and InvalidateDeviceObjects
Tue Apr 2 2002 08:22:35 MSTRe: Differences between Effect Files and shader files?
Mon Apr 1 2002 14:52:32 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 13:13:47 MSTRe: How to make sure a loaded Mesh is in view and scaled properly
Mon Apr 1 2002 13:13:03 MSTRe: CD3DFrame and animated X files
Mon Apr 1 2002 11:46:30 MSTRe: render state
Mon Apr 1 2002 10:39:39 MSTRe: Wrap issues resolved [MS please read]
Mon Apr 1 2002 10:38:01 MSTRe: D3DXComputeNormalMap Help
Mon Apr 1 2002 08:18:18 MSTRe: OpenGL integration question
Sun Mar 31 2002 21:13:46 MSTRe: .NET, Managed code, VC7, C# etc... was: Palettes in DirectX 8.1?
Sun Mar 31 2002 19:06:52 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 16:29:55 MSTRe: Black! Black! nothing but Black!
Sun Mar 31 2002 10:41:48 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:58:31 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:53:03 MSTRe: Cubemaps indexed by normal-map ? how ?
Sat Mar 30 2002 10:39:28 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 10:36:03 MSTRe: CreateRenderTarget and LoadSurfaceFromSurface
Sat Mar 30 2002 08:17:02 MSTRe: Multiple streams
Sat Mar 30 2002 08:07:00 MSTRe: Frame, meaning of member "None" ?
Sat Mar 30 2002 08:01:53 MSTRe: 2 newbie questions.
Fri Mar 29 2002 20:01:25 MSTRe: D3DXCreateTextureFromFileEX
Fri Mar 29 2002 15:07:09 MSTRe: Palettes in DirectX 8.1?
Fri Mar 29 2002 12:57:46 MSTRe: d3d8.1 line width ?
Fri Mar 29 2002 10:58:02 MSTRe: Elementary question about 3D rotation using DirectX
Fri Mar 29 2002 10:16:07 MSTRe: How to look at a mesh?
Fri Mar 29 2002 09:28:14 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 29 2002 08:48:07 MSTRe: trying to display mesh using drawprimitive....what am I doing wrong??
Fri Mar 29 2002 08:46:49 MSTRe: Load mesh from file and using DrawPrimitive... what's wrong with this code?
Fri Mar 29 2002 08:30:15 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Thu Mar 28 2002 18:40:40 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 16:37:04 MSTRe: Direct3d multithread
Thu Mar 28 2002 14:50:46 MSTRe: Elementary question about 3D rotation using DirectX