Date | Subject |
Wed Apr 10 2002 21:32:04 MDT | Re: Direct3D and Open Inventor |
Wed Apr 10 2002 21:18:27 MDT | Re: Texture coords outside [0, 1] |
Wed Apr 10 2002 21:14:38 MDT | Re: projective shadows |
Wed Apr 10 2002 21:13:06 MDT | Re: Disabling clipping |
Wed Apr 10 2002 21:11:22 MDT | Re: Clipping planes |
Wed Apr 10 2002 13:46:55 MDT | Re: Lock pitch |
Wed Apr 10 2002 12:57:43 MDT | Re: Lock pitch |
Wed Apr 10 2002 12:56:28 MDT | Re: Clipping planes |
Wed Apr 10 2002 12:50:39 MDT | Re: Visual C++ Debugger getting slow with Windows 2000 SP2 |
Wed Apr 10 2002 08:55:43 MDT | Re: Camera physics - 2 questions. |
Tue Apr 9 2002 22:52:38 MDT | Re: CreateAdditionalSwapChain |
Tue Apr 9 2002 15:10:44 MDT | Re: direct3d world stack matrices question |
Tue Apr 9 2002 14:38:38 MDT | Re: Camera physics - 2 questions. |
Tue Apr 9 2002 14:17:42 MDT | Re: DX9 suggestions |
Tue Apr 9 2002 14:15:13 MDT | Re: Bones, bones, bones, and MORE BONES |
Tue Apr 9 2002 12:44:02 MDT | Direct3D Graphics Pipeline (was: Hit testing [VS] deformed meshes) |
Tue Apr 9 2002 11:45:44 MDT | RESOURCE: rt_Rasterize sample available |
Tue Apr 9 2002 09:30:17 MDT | Re: Camera physics - 2 questions. |
Tue Apr 9 2002 09:02:56 MDT | Re: Bones, bones, bones, and MORE BONES |
Tue Apr 9 2002 08:58:59 MDT | Re: disable current material |
Tue Apr 9 2002 08:58:02 MDT | Re: CreateAdditionalSwapChain |
Mon Apr 8 2002 22:11:20 MDT | Re: CreateAdditionalSwapChain |
Mon Apr 8 2002 22:08:53 MDT | Re: Vertex lighting in D3D vs. OpenGl |
Mon Apr 8 2002 19:22:19 MDT | Re: disable current material |
Mon Apr 8 2002 18:53:33 MDT | Re: disable current material |
Mon Apr 8 2002 12:49:14 MDT | Re: Setup.exe |
Mon Apr 8 2002 11:07:04 MDT | Re: need help |
Mon Apr 8 2002 11:05:47 MDT | Re: Hit testing [VS] deformed meshes |
Mon Apr 8 2002 10:25:25 MDT | Re: Vertex lighting in D3D vs. OpenGl |
Sun Apr 7 2002 18:49:39 MDT | Re: Simple 2D stuff impossible in Direct3D |
Sun Apr 7 2002 18:41:20 MDT | Re: Vertex lighting in D3D vs. OpenGl |
Sun Apr 7 2002 14:32:45 MDT | Re: Rendering Text on a Texture |
Sun Apr 7 2002 12:10:51 MDT | Re: Vertex lighting in D3D vs. OpenGl |
Sun Apr 7 2002 12:07:34 MDT | Re: the w coordinate? |
Sun Apr 7 2002 11:52:51 MDT | Re: DX9 suggestions |
Sun Apr 7 2002 11:46:58 MDT | Re: DX9 suggestions |
Sat Apr 6 2002 15:13:20 MST | Re: how to convert ( 0, 0 , 1 ) to degrees plz |
Sat Apr 6 2002 14:28:12 MST | Re: Microsoft's 3ds max 4 .x file exporter |
Sat Apr 6 2002 13:20:59 MST | Re: how to convert ( 0, 0 , 1 ) to degrees plz |
Sat Apr 6 2002 13:20:15 MST | Re: Changing display mode |
Sat Apr 6 2002 13:19:35 MST | Re: Simple 2D stuff impossible in Direct3D |
Sat Apr 6 2002 11:49:32 MST | Re: Simple 2D stuff impossible in Direct3D |
Sat Apr 6 2002 11:40:11 MST | Re: DX9 suggestions |
Fri Apr 5 2002 17:44:40 MST | Re: Camera control |
Fri Apr 5 2002 16:08:25 MST | Re: DX9 suggestions |
Fri Apr 5 2002 16:07:49 MST | Re: Camera control |
Thu Apr 4 2002 19:40:54 MST | Re: Camera control |
Thu Apr 4 2002 18:32:50 MST | Re: Camera control |
Thu Apr 4 2002 15:38:55 MST | Re: Transparency and alpha blending .... the beginning of a solution ? |
Thu Apr 4 2002 14:53:28 MST | Re: Transparency and alpha blending .... the beginning of a solution ? |
Thu Apr 4 2002 14:22:49 MST | Re: ! Alpha blending pb. ! |
Thu Apr 4 2002 13:53:56 MST | Re: Dxt5 saveTextureToFile problem |
Thu Apr 4 2002 12:14:53 MST | Re: Does alpha get rendered to off-screen render target? |
Wed Apr 3 2002 14:07:13 MST | Re: Here's what I'm trying to do |
Wed Apr 3 2002 13:13:44 MST | Re: Does alpha get rendered to off-screen render target? |
Wed Apr 3 2002 10:24:52 MST | Re: Is there a way to convert OpenGL Mesh Model Info to DX |
Wed Apr 3 2002 09:47:49 MST | Re: Resolution |
Wed Apr 3 2002 09:47:01 MST | Re: Texel Alignment...Please help |
Wed Apr 3 2002 09:44:38 MST | Re: modifying my D3DXMesh |
Wed Apr 3 2002 09:42:52 MST | Re: Optimized Mesh ! |
Wed Apr 3 2002 09:39:21 MST | Re: multipass rendering? |
Wed Apr 3 02:16:53 MST 2002 | Re: multipass speedup with processVertices ? |
Tue Apr 2 2002 20:12:15 MST | Re: texture question |
Tue Apr 2 2002 20:07:17 MST | Re: Problems with the projection matrix |
Tue Apr 2 2002 17:12:09 MST | Re: u/v wrap problems |
Tue Apr 2 2002 11:31:32 MST | Re: multipass rendering? |
Tue Apr 2 2002 10:19:54 MST | Re: multipass rendering? |
Tue Apr 2 2002 10:10:25 MST | Re: loading parts of a bitmap |
Tue Apr 2 2002 10:08:14 MST | Re: dx8.1 appwizard and InvalidateDeviceObjects |
Tue Apr 2 2002 08:24:55 MST | Re: dx8.1 appwizard and InvalidateDeviceObjects |
Tue Apr 2 2002 08:22:35 MST | Re: Differences between Effect Files and shader files? |
Mon Apr 1 2002 14:52:32 MST | Re: CD3DFrame and animated X files |
Mon Apr 1 2002 13:13:47 MST | Re: How to make sure a loaded Mesh is in view and scaled properly |
Mon Apr 1 2002 13:13:03 MST | Re: CD3DFrame and animated X files |
Mon Apr 1 2002 11:46:30 MST | Re: render state |
Mon Apr 1 2002 10:39:39 MST | Re: Wrap issues resolved [MS please read] |
Mon Apr 1 2002 10:38:01 MST | Re: D3DXComputeNormalMap Help |
Mon Apr 1 2002 08:18:18 MST | Re: OpenGL integration question |
Sun Mar 31 2002 21:13:46 MST | Re: .NET, Managed code, VC7, C# etc... was: Palettes in DirectX 8.1? |
Sun Mar 31 2002 19:06:52 MST | Re: Black! Black! nothing but Black! |
Sun Mar 31 2002 16:29:55 MST | Re: Black! Black! nothing but Black! |
Sun Mar 31 2002 10:41:48 MST | Re: Cubemaps indexed by normal-map ? how ? |
Sat Mar 30 2002 10:58:31 MST | Re: CreateRenderTarget and LoadSurfaceFromSurface |
Sat Mar 30 2002 10:53:03 MST | Re: Cubemaps indexed by normal-map ? how ? |
Sat Mar 30 2002 10:39:28 MST | Re: CreateRenderTarget and LoadSurfaceFromSurface |
Sat Mar 30 2002 10:36:03 MST | Re: CreateRenderTarget and LoadSurfaceFromSurface |
Sat Mar 30 2002 08:17:02 MST | Re: Multiple streams |
Sat Mar 30 2002 08:07:00 MST | Re: Frame, meaning of member "None" ? |
Sat Mar 30 2002 08:01:53 MST | Re: 2 newbie questions. |
Fri Mar 29 2002 20:01:25 MST | Re: D3DXCreateTextureFromFileEX |
Fri Mar 29 2002 15:07:09 MST | Re: Palettes in DirectX 8.1? |
Fri Mar 29 2002 12:57:46 MST | Re: d3d8.1 line width ? |
Fri Mar 29 2002 10:58:02 MST | Re: Elementary question about 3D rotation using DirectX |
Fri Mar 29 2002 10:16:07 MST | Re: How to look at a mesh? |
Fri Mar 29 2002 09:28:14 MST | Re: What does D3DXMESHOPT_VERTEXCACHE do? |
Fri Mar 29 2002 08:48:07 MST | Re: trying to display mesh using drawprimitive....what am I doing wrong?? |
Fri Mar 29 2002 08:46:49 MST | Re: Load mesh from file and using DrawPrimitive... what's wrong with this code? |
Fri Mar 29 2002 08:30:15 MST | Re: What does D3DXMESHOPT_VERTEXCACHE do? |
Thu Mar 28 2002 18:40:40 MST | Re: Elementary question about 3D rotation using DirectX |
Thu Mar 28 2002 16:37:04 MST | Re: Direct3d multithread |
Thu Mar 28 2002 14:50:46 MST | Re: Elementary question about 3D rotation using DirectX |