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DateSubject
Thu Mar 28 2002 14:50:46 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:51:22 MSTRe: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:24:59 MSTRe: Restarting triangle strips?
Thu Mar 28 2002 13:20:48 MSTRe: draw a background
Thu Mar 28 2002 13:18:22 MSTRe: help me correct the program
Thu Mar 28 2002 13:17:45 MSTRe: newbie question
Thu Mar 28 2002 13:16:46 MSTRe: Elementary question about 3D rotation using DirectX
Wed Mar 27 2002 20:06:17 MSTRe: u/v wrap problems
Wed Mar 27 2002 18:45:10 MSTRe: What when how why ?
Wed Mar 27 2002 18:42:58 MSTRe: DDraw vs. D3D
Wed Mar 27 2002 12:14:23 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 11:44:14 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:57:22 MSTRe: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:56:37 MSTRe: Texture coordinate transforms
Wed Mar 27 2002 10:50:47 MSTRe: sprites and textures
Tue Mar 26 2002 23:24:49 MSTRe: order of matrix transformations
Tue Mar 26 2002 22:43:08 MSTRe: DDS
Tue Mar 26 2002 22:42:10 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:52:50 MSTRe: Rendering transformed vertices
Tue Mar 26 2002 18:52:11 MSTRe: Problems with the projection matrix
Tue Mar 26 2002 18:50:02 MSTRe: order of matrix transformations
Tue Mar 26 2002 18:38:36 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 15:04:55 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 15:00:00 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:23:24 MSTRe: Complex Operations, Reg Combiners VS. Texture Stages
Tue Mar 26 2002 14:22:31 MSTRe: 2 newbie questions.
Tue Mar 26 2002 14:20:32 MSTRe: u/v wrap problems
Tue Mar 26 2002 14:08:45 MSTRe: order of matrix transformations
Tue Mar 26 2002 12:39:38 MSTRe: Numerical limits on coordinates
Tue Mar 26 2002 12:06:26 MSTRe: Restarting triangle strips?
Tue Mar 26 2002 11:49:19 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:47:29 MSTRe: u/v wrap problems
Tue Mar 26 2002 10:46:10 MSTRe: sprites and textures
Tue Mar 26 2002 10:45:24 MSTRe: order of matrix transformations
Tue Mar 26 2002 08:31:14 MSTRe: Z-Buffer Help - Blank Screen
Tue Mar 26 2002 08:30:37 MSTRe: Z Buffer access
Tue Mar 26 2002 08:21:48 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 16:24:41 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 15:34:35 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:27:06 MSTRe: materials and alpha blending
Mon Mar 25 2002 15:17:31 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 14:55:59 MSTRe: materials and alpha blending
Mon Mar 25 2002 14:23:18 MSTRe: Scaling world matrix kills light
Mon Mar 25 2002 14:20:31 MSTRe: How to capture part of the screen?
Mon Mar 25 2002 14:19:04 MSTRe: software device?
Mon Mar 25 2002 14:17:25 MSTRe: Deformable Terrain
Mon Mar 25 02:47:10 MST 2002Re: Deformable Terrain
Sun Mar 24 2002 13:52:14 MSTRe: can anyone explain this bones formula?
Sun Mar 24 2002 13:46:22 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MSTRe: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MSTRe: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MSTRe: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MSTRe: shader programming with X files?
Sat Mar 23 2002 11:13:42 MSTRe: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MSTRe: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MSTRe: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MSTRe: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MSTRe: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MSTRe: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MSTRe: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MSTRe: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MSTRe: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MSTRe: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MSTRe: software device?
Thu Mar 21 2002 12:37:45 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MSTRe: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MSTRe: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MSTRe: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MSTRe: Animationset
Wed Mar 20 2002 15:49:20 MSTRe: Alpha blending question
Wed Mar 20 2002 10:25:36 MSTRe: Loading JPG
Wed Mar 20 2002 10:24:53 MSTRe: how can I write in the depth buffer
Wed Mar 20 2002 10:22:57 MSTRe: Voxels
Tue Mar 19 2002 21:56:38 MSTRe: Voxels
Tue Mar 19 2002 16:16:22 MSTRe: Failed to load media
Tue Mar 19 2002 15:12:09 MSTRe: Question on fog
Tue Mar 19 2002 13:25:00 MSTRe: Question on fog
Tue Mar 19 2002 13:13:41 MSTRe: Question on fog
Tue Mar 19 2002 12:30:16 MSTRe: Question on fog
Tue Mar 19 2002 11:31:49 MSTRe: AlphaBlendEnable and effect files
Tue Mar 19 2002 11:19:11 MSTRe: Question on fog
Tue Mar 19 2002 10:50:09 MSTRe: Question on fog
Mon Mar 18 2002 19:15:51 MSTRe: D3DXSprite and DirectX 8
Mon Mar 18 2002 19:10:25 MSTRe: surface to texture with DX 8.1
Mon Mar 18 2002 19:08:12 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Mon Mar 18 2002 12:55:14 MSTRe: crash on WinXP
Mon Mar 18 2002 12:54:04 MSTRe: C# and dx9
Mon Mar 18 2002 10:48:03 MSTRe: Requirement to distribute DirectX? Ffriends from MS please come in.
Mon Mar 18 2002 10:45:15 MSTRe: Display bugs when DrawIndexedPrimitive in a 16-bits screen mode...
Mon Mar 18 2002 10:43:23 MSTRe: C# and dx9
Mon Mar 18 2002 10:41:44 MSTRe: DX 8.1 effects files
Mon Mar 18 2002 10:41:16 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 16:23:30 MSTRe: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 13:27:48 MSTRe: DX 8.1 effects files
Sat Mar 16 2002 14:02:11 MSTRe: Application freezing after quit
Sat Mar 16 2002 09:38:58 MSTRe: Material Colour etc.
Sat Mar 16 2002 09:29:11 MSTRe: Defining the World Transformation Matrix
Sat Mar 16 2002 09:09:47 MSTRe: diffuse material color loading wrong
Fri Mar 15 2002 18:13:49 MSTRe: Precalced vertex colours + lights
Fri Mar 15 2002 14:23:41 MSTRe: Texture Problem
Fri Mar 15 2002 14:12:24 MSTRe: Precalced vertex colours + lights