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Page 64
Date
Subject
Thu Mar 28 2002 14:50:46 MST
Re: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:51:22 MST
Re: Elementary question about 3D rotation using DirectX
Thu Mar 28 2002 13:24:59 MST
Re: Restarting triangle strips?
Thu Mar 28 2002 13:20:48 MST
Re: draw a background
Thu Mar 28 2002 13:18:22 MST
Re: help me correct the program
Thu Mar 28 2002 13:17:45 MST
Re: newbie question
Thu Mar 28 2002 13:16:46 MST
Re: Elementary question about 3D rotation using DirectX
Wed Mar 27 2002 20:06:17 MST
Re: u/v wrap problems
Wed Mar 27 2002 18:45:10 MST
Re: What when how why ?
Wed Mar 27 2002 18:42:58 MST
Re: DDraw vs. D3D
Wed Mar 27 2002 12:14:23 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 11:44:14 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:57:22 MST
Re: Video Mem vs. System Mem -> heap issues?
Wed Mar 27 2002 10:56:37 MST
Re: Texture coordinate transforms
Wed Mar 27 2002 10:50:47 MST
Re: sprites and textures
Tue Mar 26 2002 23:24:49 MST
Re: order of matrix transformations
Tue Mar 26 2002 22:43:08 MST
Re: DDS
Tue Mar 26 2002 22:42:10 MST
Re: Problems with the projection matrix
Tue Mar 26 2002 18:52:50 MST
Re: Rendering transformed vertices
Tue Mar 26 2002 18:52:11 MST
Re: Problems with the projection matrix
Tue Mar 26 2002 18:50:02 MST
Re: order of matrix transformations
Tue Mar 26 2002 18:38:36 MST
Re: Restarting triangle strips?
Tue Mar 26 2002 15:04:55 MST
Re: Numerical limits on coordinates
Tue Mar 26 2002 15:00:00 MST
Re: 2 newbie questions.
Tue Mar 26 2002 14:23:24 MST
Re: Complex Operations, Reg Combiners VS. Texture Stages
Tue Mar 26 2002 14:22:31 MST
Re: 2 newbie questions.
Tue Mar 26 2002 14:20:32 MST
Re: u/v wrap problems
Tue Mar 26 2002 14:08:45 MST
Re: order of matrix transformations
Tue Mar 26 2002 12:39:38 MST
Re: Numerical limits on coordinates
Tue Mar 26 2002 12:06:26 MST
Re: Restarting triangle strips?
Tue Mar 26 2002 11:49:19 MST
Re: u/v wrap problems
Tue Mar 26 2002 10:47:29 MST
Re: u/v wrap problems
Tue Mar 26 2002 10:46:10 MST
Re: sprites and textures
Tue Mar 26 2002 10:45:24 MST
Re: order of matrix transformations
Tue Mar 26 2002 08:31:14 MST
Re: Z-Buffer Help - Blank Screen
Tue Mar 26 2002 08:30:37 MST
Re: Z Buffer access
Tue Mar 26 2002 08:21:48 MST
Re: Scaling world matrix kills light
Mon Mar 25 2002 16:24:41 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 15:34:35 MST
Re: materials and alpha blending
Mon Mar 25 2002 15:27:06 MST
Re: materials and alpha blending
Mon Mar 25 2002 15:17:31 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Mon Mar 25 2002 14:55:59 MST
Re: materials and alpha blending
Mon Mar 25 2002 14:23:18 MST
Re: Scaling world matrix kills light
Mon Mar 25 2002 14:20:31 MST
Re: How to capture part of the screen?
Mon Mar 25 2002 14:19:04 MST
Re: software device?
Mon Mar 25 2002 14:17:25 MST
Re: Deformable Terrain
Mon Mar 25 02:47:10 MST 2002
Re: Deformable Terrain
Sun Mar 24 2002 13:52:14 MST
Re: can anyone explain this bones formula?
Sun Mar 24 2002 13:46:22 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 11:24:08 MST
Re: How to Export SkinWerghts with 3dsMax4 Exporter.
Sun Mar 24 2002 09:13:57 MST
Re: Lighting backfaces?
Sun Mar 24 2002 09:13:02 MST
Re: how to write macros for Shader Vertex programming....
Sat Mar 23 2002 21:53:53 MST
Re: shader programming with X files?
Sat Mar 23 2002 11:13:42 MST
Re: Progressive mesh and clean mesh
Sat Mar 23 2002 10:08:52 MST
Re: jpg with alpha channel
Sat Mar 23 2002 07:56:18 MST
Re: Matrix Blending deformations and Ray Casting
Sat Mar 23 2002 07:55:21 MST
Re: jpg with alpha channel
Fri Mar 22 2002 14:51:00 MST
Re: Higher Order Primitives in DirectX
Fri Mar 22 2002 14:11:06 MST
Re: What does D3DXMESHOPT_VERTEXCACHE do?
Fri Mar 22 2002 14:10:27 MST
Re: Progressive mesh and clean mesh
Fri Mar 22 2002 14:08:54 MST
Re: Maya 4.0 exporting X file
Fri Mar 22 2002 14:01:57 MST
Re: DDRAW.DLL-DdEntry14
Thu Mar 21 2002 22:09:05 MST
Re: Z-Buffering Question
Thu Mar 21 2002 17:26:48 MST
Re: software device?
Thu Mar 21 2002 12:37:45 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 12:36:55 MST
Re: D3DXCreateMesh
Thu Mar 21 2002 11:19:42 MST
Re: Reading the front/back buffer in windowed mode
Thu Mar 21 2002 11:17:08 MST
Re: Mixing Pre-calc with dynamic lighting
Thu Mar 21 2002 10:28:13 MST
Re: Animationset
Wed Mar 20 2002 15:49:20 MST
Re: Alpha blending question
Wed Mar 20 2002 10:25:36 MST
Re: Loading JPG
Wed Mar 20 2002 10:24:53 MST
Re: how can I write in the depth buffer
Wed Mar 20 2002 10:22:57 MST
Re: Voxels
Tue Mar 19 2002 21:56:38 MST
Re: Voxels
Tue Mar 19 2002 16:16:22 MST
Re: Failed to load media
Tue Mar 19 2002 15:12:09 MST
Re: Question on fog
Tue Mar 19 2002 13:25:00 MST
Re: Question on fog
Tue Mar 19 2002 13:13:41 MST
Re: Question on fog
Tue Mar 19 2002 12:30:16 MST
Re: Question on fog
Tue Mar 19 2002 11:31:49 MST
Re: AlphaBlendEnable and effect files
Tue Mar 19 2002 11:19:11 MST
Re: Question on fog
Tue Mar 19 2002 10:50:09 MST
Re: Question on fog
Mon Mar 18 2002 19:15:51 MST
Re: D3DXSprite and DirectX 8
Mon Mar 18 2002 19:10:25 MST
Re: surface to texture with DX 8.1
Mon Mar 18 2002 19:08:12 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Mon Mar 18 2002 12:55:14 MST
Re: crash on WinXP
Mon Mar 18 2002 12:54:04 MST
Re: C# and dx9
Mon Mar 18 2002 10:48:03 MST
Re: Requirement to distribute DirectX? Ffriends from MS please come in.
Mon Mar 18 2002 10:45:15 MST
Re: Display bugs when DrawIndexedPrimitive in a 16-bits screen mode...
Mon Mar 18 2002 10:43:23 MST
Re: C# and dx9
Mon Mar 18 2002 10:41:44 MST
Re: DX 8.1 effects files
Mon Mar 18 2002 10:41:16 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 16:23:30 MST
Re: Colorkey in D3DXLoadSurfaceFromSurface
Sun Mar 17 2002 13:27:48 MST
Re: DX 8.1 effects files
Sat Mar 16 2002 14:02:11 MST
Re: Application freezing after quit
Sat Mar 16 2002 09:38:58 MST
Re: Material Colour etc.
Sat Mar 16 2002 09:29:11 MST
Re: Defining the World Transformation Matrix
Sat Mar 16 2002 09:09:47 MST
Re: diffuse material color loading wrong
Fri Mar 15 2002 18:13:49 MST
Re: Precalced vertex colours + lights
Fri Mar 15 2002 14:23:41 MST
Re: Texture Problem
Fri Mar 15 2002 14:12:24 MST
Re: Precalced vertex colours + lights