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DateSubject
Fri Feb 8 2002 18:32:44 MSTRe: Problem with ChoosePixelFormat
Fri Feb 8 2002 14:49:21 MSTRe: draw an iso map ??
Fri Feb 8 2002 13:15:09 MSTRe: what happened to 2D/DirectDraw
Fri Feb 8 2002 13:14:19 MSTRe: weird behavior with alpha transparency
Fri Feb 8 2002 11:49:26 MSTRe: draw an iso map ??
Thu Feb 7 2002 16:57:37 MSTRe: draw an iso map ??
Thu Feb 7 2002 16:35:14 MSTRe: Pos and Dir to camera coords
Thu Feb 7 2002 16:06:21 MSTRe: World to screen coord
Thu Feb 7 2002 15:32:34 MSTRe: Trouble recreating D3D rendering device in DLL
Thu Feb 7 2002 15:30:58 MSTRe: Pos and Dir to camera coords
Wed Feb 6 2002 22:52:08 MSTRe: Storing normals in rgba format!
Wed Feb 6 2002 21:18:10 MSTRe: access violation error
Wed Feb 6 2002 17:29:23 MSTRe: Texture problem :(
Wed Feb 6 2002 17:28:09 MSTRe: 10-bit color with DirectX?
Wed Feb 6 2002 14:20:44 MSTRe: D3DXSphereBoundProbe
Wed Feb 6 2002 14:03:28 MSTRe: (c++) bug in direct x common files: d3dfont.cpp
Wed Feb 6 2002 10:01:29 MSTRe: access violation error
Wed Feb 6 2002 09:43:47 MSTRe: Storing normals in rgba format!
Wed Feb 6 2002 09:42:08 MSTRe: Mixing D3D and DirectShow
Wed Feb 6 2002 09:41:20 MSTRe: DirectxX interfaces in IDL files
Thu Feb 6 02:29:28 MST 2003Re: Fading a billboard that has an alpha
Tue Feb 5 2002 20:30:28 MSTRe: F12 crashes on XP?
Tue Feb 5 2002 17:28:57 MSTRe: Creating Spotlights?
Tue Feb 5 2002 16:25:20 MSTRe: How do I prevent the loss of offscreen surfaces?
Tue Feb 5 2002 15:43:39 MSTRe: SetIndices Failing
Tue Feb 5 2002 11:57:19 MSTRe: Problems with GetTransform
Tue Feb 5 2002 11:55:52 MSTRe: Attaching to out of process surface
Mon Feb 4 2002 18:11:54 MSTRe: Simple mouse over query?
Mon Feb 4 2002 15:43:05 MSTRe: slight texel offsets in D3D Guis Converted from OpenGL
Mon Feb 4 2002 14:19:32 MSTRe: how to use SetCursorProperties
Mon Feb 4 2002 14:18:45 MSTRe: how to use SetCursorProperties
Mon Feb 4 2002 10:25:01 MSTRe: stenciling/transparency / debug vs. release build / help please
Mon Feb 4 2002 10:04:21 MSTRe: specular lighting
Sun Feb 4 02:09:16 MST 2001Re: DirectX8 Fullscreen
Sun Feb 3 2002 23:12:40 MSTRe: Only 2 surfaces + back buffer!
Sun Feb 3 2002 19:08:06 MSTRe: Visibility Test?
Sun Feb 3 2002 16:43:17 MSTRe: Vertexshaders
Sun Feb 3 2002 12:16:40 MSTRe: draw an iso map ??
Sat Feb 2 2002 19:16:53 MSTRe: draw an iso map ??
Sat Feb 2 2002 19:15:47 MSTRe: Bump Mapping with Pixel Shader
Sat Feb 2 2002 14:37:48 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Sat Feb 2 2002 12:50:33 MSTRe: Alpha with Pixel Shader
Sat Feb 2 2002 12:47:52 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Sat Feb 2 2002 09:48:27 MSTRe: Run-Time Dynamic Linking
Sat Feb 2 2002 09:46:23 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Fri Feb 1 2002 20:07:46 MSTRe: D3DBLEND implementation
Fri Feb 1 2002 14:26:10 MSTRe: "glColor4f()" equivalent in DirectX
Fri Feb 1 2002 12:01:53 MSTRe: Occlusion Culling
Fri Feb 1 2002 12:01:12 MSTRe: D3D8.1 Formats: VTC ? HiLo ?
Fri Feb 1 2002 12:00:13 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Fri Feb 1 2002 10:30:39 MSTRe: Pixel shaders...
Fri Feb 1 2002 10:29:18 MSTRe: Vertexshaders
Fri Feb 1 2002 10:27:11 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Thu Jan 31 2002 22:37:50 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Thu Jan 31 2002 18:43:54 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Thu Jan 31 2002 16:56:13 MSTRe: A8/R8/G8/B8 (32-bit) Texture Questions...
Thu Jan 31 2002 15:50:31 MSTRe: D3DBLEND implementation
Thu Jan 31 2002 11:29:59 MSTRe: Vertexshaders
Thu Jan 31 2002 10:11:56 MSTRe: Font rendering
Thu Jan 31 2002 09:53:51 MSTRe: memory leaks
Thu Jan 31 2002 09:50:23 MSTRe: degenerate triangles
Thu Jan 31 2002 09:49:34 MSTRe: Debug Warning when creating and destroying surfaces and VBs
Wed Jan 30 2002 21:49:24 MSTRe: Static vertex buffer size
Wed Jan 30 2002 13:33:17 MSTRe: Odd Stencil Buffer Problems...
Wed Jan 30 2002 13:01:58 MSTRe: DX9
Wed Jan 30 2002 09:24:16 MSTRe: Volume textures ERROR
Wed Jan 30 2002 09:08:41 MSTRe: Using a YUY2 surface as a texture?
Wed Jan 30 2002 09:07:07 MSTRe: something like glColor4f
Wed Jan 30 2002 09:06:30 MSTRe: Rendering to off-screen targets?
Wed Jan 30 2002 09:04:06 MSTRe: DX8.1 Debug Mode Adds Bugs - Such Cruel Irony....
Wed Jan 30 2002 09:01:42 MSTRe: DX8 Registry quastion
Wed Jan 30 2002 08:58:46 MSTRe: Clipping Rotated Sprites with D3DXSprite
Tue Jan 29 2002 17:09:42 MSTRe: Static vertex buffer size
Tue Jan 29 2002 17:05:03 MSTRe: D3D Surface -> Texture?
Tue Jan 29 2002 15:11:07 MSTRe: D3D Surface -> Texture?
Tue Jan 29 2002 14:54:01 MSTRe: concurrency
Tue Jan 29 2002 14:44:33 MSTRe: How to write TextureFilename to .X file
Tue Jan 29 2002 14:25:36 MSTRe: How to write TextureFilename to .X file
Tue Jan 29 2002 14:23:37 MSTRe: How to write TextureFilename to .X file
Tue Jan 29 2002 13:29:01 MSTRe: How to write TextureFilename to .X file
Tue Jan 29 2002 12:40:38 MSTRe: D3D Surface -> Texture?
Tue Jan 29 2002 11:50:27 MSTRe: D3D Surface -> Texture?
Tue Jan 29 2002 11:26:00 MSTRe: How to write TextureFilename to .X file
Tue Jan 29 2002 10:59:32 MSTRe: full screen MFC application but directX on part of the screen
Tue Jan 29 2002 10:58:38 MSTRe: DX8 Registry quastion
Tue Jan 29 2002 10:56:49 MSTRe: Clipping Rotated Sprites with D3DXSprite
Mon Jan 28 2002 13:20:00 MSTRe: Full Screen Motion Blur
Mon Jan 28 2002 11:48:26 MSTRe: Full screen mode doesn't work
Mon Jan 28 2002 11:44:28 MSTRe: Clipping Rotated Sprites with D3DXSprite
Sun Jan 27 2002 16:39:07 MSTRe: DX9, MSDN Subscrpition...
Sun Jan 27 2002 16:36:50 MSTRe: DirectX9
Sat Jan 26 2002 16:53:46 MSTRe: retrieving vertex information from a 100k vert D3DXMESH
Sat Jan 26 2002 09:51:16 MSTRe: Gourard turning to Flat
Fri Jan 25 2002 23:26:36 MSTRe: SetRenderTarget & Viewports Problems
Fri Jan 25 2002 20:17:03 MSTRe: DX9, MSDN Subscrpition...
Fri Jan 25 2002 17:02:35 MSTRe: Buffer formats for IDirectXFileSaveObject::CreateDataObject
Fri Jan 25 2002 13:42:07 MSTRe: I have a problem creating a Device. Error code -2147467259 (0x80004005).
Thu Jan 24 2002 12:29:25 MSTRe: 3D MATHEMATICS
Thu Jan 24 2002 11:55:21 MSTRe: DX9
Thu Jan 24 2002 11:55:04 MSTRe: draw a mesh wich is created with d3dxcreatebox
Thu Jan 24 2002 11:53:41 MSTRe: Buffer formats for IDirectXFileSaveObject::CreateDataObject