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Page 68
Date
Subject
Thu Jan 24 2002 11:53:41 MST
Re: Buffer formats for IDirectXFileSaveObject::CreateDataObject
Wed Jan 23 2002 19:50:45 MST
Re: Direct3D 8.1 rendering only working on comps with SDK
Wed Jan 23 2002 14:55:39 MST
Re: Debug / retail modes
Wed Jan 23 2002 13:21:30 MST
Re: DrawPrimitive -- MaxPrimitiveSize
Wed Jan 23 2002 12:18:59 MST
Re: Fix Function Matrix Palette Skinning
Wed Jan 23 2002 11:41:20 MST
Re: From FullScreen To Windowed Mode
Wed Jan 23 2002 08:52:01 MST
Re: DrawPrimitive -- MaxPrimitiveSize
Tue Jan 22 2002 13:21:10 MST
Re: DirectX9
Tue Jan 22 2002 09:49:18 MST
Re: GammaRamp problem
Mon Jan 21 2002 16:03:22 MST
Re: GammaRamp problem
Mon Jan 21 2002 13:43:21 MST
Re: GammaRamp problem
Mon Jan 21 2002 10:51:03 MST
Re: Lights
Sun Jan 20 2002 15:55:46 MST
Re: GammaRamp problem
Sun Jan 20 2002 10:10:19 MST
Re: GammaRamp problem
Sun Jan 20 2002 09:39:44 MST
Re: Is doing everything in one lock better than several? (DirectDraw 7)
Sat Jan 19 2002 19:10:38 MST
Re: D3DXCreateTextureFromFileInMemory very slow
Sat Jan 19 2002 12:25:03 MST
Re: D3DXCreateTextureFromFileInMemory very slow
Thu Jan 17 2002 14:35:15 MST
Re: VS'ers won't output alpha to PS?
Thu Jan 17 2002 14:32:24 MST
Re: Only 1 Paletted Texture for all Texture Stages?!?!?!
Thu Jan 17 2002 10:48:08 MST
Re: Trouble on loading a .x file.
Wed Jan 16 2002 10:03:54 MST
Re: D3DXFont
Tue Jan 15 2002 15:11:06 MST
Re: Printing large screen shots, tiling...
Tue Jan 15 2002 14:16:30 MST
Re: Printing large screen shots, tiling...
Tue Jan 15 2002 12:25:28 MST
Re: Gui on top of a rendered scene.
Tue Jan 15 2002 10:46:39 MST
Re: Gui on top of a rendered scene.
Tue Jan 15 2002 10:43:40 MST
Re: Crash when doing fullscreen ALT + TAB
Mon Jan 14 2002 19:04:40 MST
Re: Rectangular render target texture problems
Mon Jan 14 2002 17:22:34 MST
Re: 3d surface
Mon Jan 14 2002 16:31:08 MST
Re: D3DXCreateMeshFVF() strange behavior
Mon Jan 14 2002 15:11:48 MST
Re: A speed of SetRenderState()
Mon Jan 14 2002 12:11:38 MST
Re: Rectangular render target texture problems
Mon Jan 14 2002 12:07:57 MST
Re: Cards that can use ps1.2, ps1.3
Mon Jan 14 2002 12:04:34 MST
Re: D3DXCreateMeshFVF() strange behavior
Mon Jan 14 2002 12:01:13 MST
Re: Crash when doing fullscreen ALT + TAB
Sun Jan 13 2002 18:34:59 MST
Re: D3DXCreateMeshFVF() strange behavior
Sun Jan 13 2002 10:55:37 MST
Re: How to enable/disable Hardware Acceleration
Sun Jan 13 2002 10:49:39 MST
Re: zbuffer problems?
Sun Jan 13 2002 10:47:10 MST
Re: How to enable/disable Hardware Acceleration
Sun Jan 13 2002 10:45:29 MST
Re: Crash when doing fullscreen ALT + TAB
Sat Jan 12 2002 19:57:56 MST
Re: 3D sreen savers won't display
Sat Jan 12 2002 11:11:03 MST
Re: Vertex buffers
Sat Jan 12 2002 11:08:23 MST
Re: Copying a GDI bitmap into a Direct3D texture
Sat Jan 12 2002 11:04:29 MST
Re: Copying a GDI bitmap into a Direct3D texture
Tue Jan 8 2002 10:18:11 MST
Re: D3DX Sprites Primer
Mon Jan 7 2002 14:51:47 MST
Re: DX8 Window Vanishes opening Taskmanager?
Mon Jan 7 2002 10:00:48 MST
Re: How To Use D3DXCreateBox?
Sat Jan 5 2002 15:59:14 MST
Re: DirectX 8
Sat Jan 5 2002 10:46:20 MST
Re: DX8 Window Vanishes opening Taskmanager?
Sat Jan 5 2002 10:39:27 MST
Re: Windows version troubles
Fri Jan 4 2002 11:46:51 MST
RESOURCE: rt_Skin vertex blending visualization sample
Fri Jan 4 2002 09:36:02 MST
Re: D3DX Sprites Primer
Fri Jan 4 2002 09:34:21 MST
Re: Using render targets as textures
Thu Jan 3 2002 20:43:28 MST
Re: Using render targets as textures
Thu Jan 3 2002 13:36:09 MST
Re: Alpha blending in the frame buffer
Thu Jan 3 2002 13:34:13 MST
Re: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:39:50 MST
Re: DX8.1 dxdiag error..... help please
Thu Jan 3 2002 11:38:05 MST
Re: Alpha blending in the frame buffer
Thu Jan 3 2002 11:37:38 MST
Re: Alpha blending in the frame buffer
Wed Jan 2 2002 22:04:56 MST
Re: Direct 3D test
Wed Jan 2 2002 14:48:33 MST
Re: DX8 fullscreen & SystemParametersInfo
Tue Jan 1 2002 19:15:36 MST
Re: Is D3DXMatrixMultiply hardware accelerated
Mon Dec 31 2001 16:06:22 MST
Re: Debug Output Interpretation Needed
Mon Dec 31 2001 13:43:55 MST
Re: DX8 fullscreen & SystemParametersInfo
Mon Dec 31 2001 13:43:05 MST
Re: Debug Output Interpretation Needed
Mon Dec 31 2001 13:32:24 MST
Re: Debug Output Interpretation Needed
Sun Dec 30 2001 21:56:10 MST
Re: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 28 2001 16:37:55 MST
Re: Reading the Viewport in XP with 8.1
Fri Dec 28 2001 15:46:29 MST
Re: Transforming a normal vector by a matrix
Fri Dec 28 2001 15:43:08 MST
Re: DrawIndexedPrimitive returns 0x88760823
Fri Dec 28 2001 13:22:16 MST
Re: Hackorama
Fri Dec 28 2001 10:50:20 MST
Re: Total Video Memory
Thu Dec 27 2001 16:28:11 MST
Re: Transparency
Thu Dec 27 2001 09:48:30 MST
Re: Total Video Memory
Tue Dec 26 01:41:21 MST 2000
Re: XFiles
Sun Dec 23 2001 12:46:08 MST
Re: Lit and transparent vertices
Sat Dec 22 2001 15:05:21 MST
Re: viewports
Sat Dec 22 2001 11:38:27 MST
Re: How do I use ID3DXRenderToEnvMap::BeginParabolic?
Fri Dec 21 2001 08:04:26 MST
Re: Transparency
Thu Dec 20 2001 22:34:57 MST
Re: Pluggable Software Device?
Thu Dec 20 2001 15:22:54 MST
Re: n-patch
Thu Dec 20 2001 12:05:58 MST
Re: Dynamic 2D with Directx 8
Thu Dec 20 2001 12:01:37 MST
Re: 'Present' block thread ?
Thu Dec 20 2001 10:40:36 MST
Re: Dynamic 2D with Directx 8
Thu Dec 20 2001 10:39:30 MST
Re: 'Present' block thread ?
Wed Dec 19 2001 16:02:01 MST
Re: Linking D3DX8.LIB resulting math functions linker errors
Wed Dec 19 2001 15:59:50 MST
Re: Damn you DX8, just copy the bitmap!!!
Wed Dec 19 2001 10:26:13 MST
Re: Direct3D in C#
Wed Dec 19 2001 10:23:52 MST
Re: D3DXIntersect?
Tue Dec 18 2001 21:10:22 MST
Re: ID3DXBaseMesh::GetDeclaration
Tue Dec 18 2001 20:53:39 MST
Re: newbie: Streaming video as D3D Texture?
Mon Dec 17 2001 12:23:19 MST
Re: Surface Flicker Problem
Mon Dec 17 2001 09:20:57 MST
Re: wireframe line width
Mon Dec 17 2001 09:20:00 MST
Re: Problem with "GetViewport and ppSprite->Draw"
Mon Dec 17 2001 09:17:48 MST
Re: How I can make not perspective projection using Directx?
Mon Dec 17 2001 09:16:58 MST
Re: Draw Point sprites with index buffer
Sun Dec 16 2001 16:21:16 MST
Re: ID3DXBaseMesh::GetDeclaration
Sun Dec 16 2001 14:32:11 MST
Re: why blue?
Sun Dec 16 2001 14:30:21 MST
Re: Double side lighting
Sun Dec 16 2001 14:30:07 MST
Re: Creating a .tga file
Sun Dec 16 2001 14:26:57 MST
Re: Surface Flicker Problem
Sat Dec 15 2001 13:12:21 MST
Re: Vertex Buffer Lock