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DateSubject
Mon Aug 6 2001 10:56:35 MDTRe: Is DrawIndexedPrimitiveUP Fast??
Mon Aug 6 2001 10:55:47 MDTRe: Edge filtering
Mon Aug 5 01:01:18 MDT 2002Re: How to display a JPEG file with DirectX?
Thu Aug 2 2001 23:01:57 MDTRe: 1 Device + multiple output windows
Thu Aug 2 2001 18:32:30 MDTRe: 1 Device + multiple output windows
Thu Aug 2 2001 16:24:19 MDTRe: Point Sprites - limitations!?!
Thu Aug 2 2001 12:59:30 MDTRe: question on managing resources
Thu Aug 2 2001 12:55:23 MDTRe: Point Sprites - limitations!?!
Wed Aug 1 2001 10:10:27 MDTRe: question on managing resources
Wed Aug 1 2001 10:09:02 MDTRe: D3DXLoadSurfaceFromSurface
Wed Aug 1 2001 10:06:57 MDTRe: 1 Device + multiple output windows
Tue Jul 31 2001 20:42:25 MDTRe: Createtexture
Tue Jul 31 2001 20:35:05 MDTRe: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:43:35 MDTRe: Easy way to detect voodoo2 and 3
Tue Jul 31 2001 13:37:59 MDTRe: What is the difference?(between two fun)
Tue Jul 31 2001 13:37:05 MDTRe: Vector to angle
Mon Jul 30 2001 15:45:42 MDTRe: question on vertex tweening
Mon Jul 30 2001 13:11:17 MDTRe: Newbie question?
Mon Jul 30 2001 13:10:17 MDTRe: mesh parts
Mon Jul 30 2001 13:08:33 MDTRe: Camera Question again
Mon Jul 30 2001 13:06:18 MDTRe: alpha blending between 2 textures & TFACTOR
Sat Jul 28 2001 18:33:55 MDTRe: Camera Question again
Sat Jul 28 2001 18:31:54 MDTRe: alpha blending between 2 textures & TFACTOR
Fri Jul 27 2001 09:32:22 MDTRe: transparent Direct3D window?
Thu Jul 26 2001 18:48:14 MDTRe: Access Violation
Thu Jul 26 2001 18:07:13 MDTRe: transparent Direct3D window?
Thu Jul 26 2001 18:02:54 MDTRe: Access Violation
Thu Jul 26 2001 16:31:59 MDTRe: Access Violation
Thu Jul 26 2001 15:45:49 MDTRe: Release() fullscreen device doesn't reset to windows desktop
Thu Jul 26 2001 13:06:09 MDTRe: Camera - full post!
Thu Jul 26 2001 13:03:59 MDTRe: morph targets in DX8?
Wed Jul 25 2001 19:19:19 MDTRe: Release() fullscreen device doesn't reset to windows desktop
Wed Jul 25 2001 16:46:31 MDTRe: Voodoo3 -- D3D CreateDevice
Wed Jul 25 2001 16:33:54 MDTRe: Multiple Vertex Buffer problem(Interesting)
Wed Jul 25 2001 16:25:23 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:28:32 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Tue Jul 24 2001 18:09:25 MDTRe: morph targets in DX8?
Tue Jul 24 2001 18:01:55 MDTRe: morph targets in DX8?
Tue Jul 24 2001 13:03:47 MDTRe: question on vertex tweening
Tue Jul 24 2001 13:02:19 MDTRe: question on vertex tweening
Tue Jul 24 2001 12:59:55 MDTRe: D3D 8.0 and 8-Bit Desktop
Tue Jul 24 2001 12:56:16 MDTRe: Evil Fog (D3D8)
Tue Jul 24 2001 12:53:36 MDTRe: DX8 newbie in need of direction
Mon Jul 23 2001 22:17:07 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 20:56:25 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 17:06:45 MDTRe: Evil Fog (D3D8)
Mon Jul 23 2001 15:56:52 MDTRe: GeForce DDR drivers exp
Mon Jul 23 2001 15:54:15 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Mon Jul 23 2001 10:28:57 MDTRe: How do I use GDI with Direct3X 8?
Sun Jul 22 2001 13:52:49 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 17:32:56 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 16:34:18 MDTRe: Blend Mode Question
Sat Jul 21 2001 16:33:08 MDTRe: DX8 newbie in need of direction
Sat Jul 21 2001 16:30:35 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 14:16:25 MDTRe: DrawPrimitiveUP, FVF vertex stride....DOH!
Sat Jul 21 2001 10:47:26 MDTRe: DX8 newbie in need of direction
Fri Jul 20 2001 11:39:45 MDTRe: transparent Direct3D window?
Sat Jul 20 01:44:17 MDT 2002Re: FVF question
Thu Jul 19 2001 14:39:37 MDTRe: 3D Text Modeler
Wed Jul 18 2001 19:12:38 MDTRe: OT-Out of interest...
Tue Jul 17 2001 16:57:04 MDTRe: Transparent Polys?
Tue Jul 17 2001 15:06:17 MDTRe: Bluetrap MIGHT be solved... :)
Tue Jul 17 2001 14:58:06 MDTRe: Mixed mode vertex processing
Tue Jul 17 2001 11:20:00 MDTRe: Bluetrap MIGHT be solved... :)
Tue Jul 17 2001 11:10:38 MDTRe: Taking advantage of D3DX
Tue Jul 17 2001 11:07:32 MDTRe: Rendering a line to a texture
Tue Jul 17 2001 11:02:58 MDTRe: DirectX 8 crashes when working in pixel with no clipping
Tue Jul 17 2001 11:00:37 MDTRe: Clear Z-Buffer problem
Mon Jul 16 2001 12:45:50 MDTRe: pixel mechanism of specular
Mon Jul 16 2001 12:40:49 MDTRe: Rendering a line to a texture
Mon Jul 16 2001 10:49:10 MDTRe: DX8 newbie in need of direction
Mon Jul 16 2001 10:47:02 MDTRe: DirectX 8 crashes when working in pixel with no clipping
Mon Jul 16 2001 10:45:42 MDTRe: Direct3d8 is odd for 2D
Mon Jul 16 2001 10:41:57 MDTRe: Clear Z-Buffer problem
Sun Jul 15 2001 22:11:08 MDTRe: pixel mechanism of specular
Sun Jul 15 2001 22:04:44 MDTRe: D3DFMT_R5G6B5 to int Color values
Sun Jul 15 2001 20:08:31 MDTRe: D3DFMT_R5G6B5 to int Color values
Sun Jul 15 2001 13:44:26 MDTRe: ambient lighting
Sun Jul 15 2001 11:30:19 MDTRe: ambient lighting
Sat Jul 14 2001 22:45:48 MDTRe: ambient lighting
Sat Jul 14 2001 22:41:43 MDTRe: D3DFMT_R5G6B5 to int Color values
Fri Jul 13 2001 18:10:23 MDTRe: Single component stream in DX8???
Fri Jul 13 2001 18:08:28 MDTRe: Clear Z-Buffer problem
Fri Jul 13 2001 14:15:10 MDTRe: Taking advantage of D3DX
Fri Jul 13 2001 14:12:15 MDTRe: Taking advantage of D3DX
Fri Jul 13 2001 13:54:11 MDTRe: Clear Z-Buffer problem
Thu Jul 12 2001 12:23:19 MDTRe: Taking advantage of D3DX
Thu Jul 12 2001 12:13:48 MDTRe: drawtext with unicode and DX8
Wed Jul 11 2001 18:32:57 MDTRe: window leveling
Wed Jul 11 2001 15:28:25 MDTRe: drawtext with unicode and DX8
Wed Jul 11 2001 15:25:50 MDTRe: window leveling
Wed Jul 11 01:46:21 MDT 2001Re: window leveling
Tue Jul 10 2001 17:40:03 MDTRe: Camera movement. help please?
Tue Jul 10 2001 14:48:03 MDTRe: window leveling
Tue Jul 10 2001 14:38:22 MDTRe: Camera movement. help please?
Tue Jul 10 2001 14:35:53 MDTRe: Problem with D3DXLoadMeshFromXof
Wed Jul 10 01:52:48 MDT 2002Re: unknown return value
Mon Jul 9 2001 13:49:07 MDTRe: ProgressMesh D3DX class
Mon Jul 9 2001 13:42:13 MDTRe: activex control using D3D immediate mode .
Sun Jul 8 2001 21:36:53 MDTRe: test my demo if you're bored
Sun Jul 8 2001 11:20:23 MDTRe: (working message) refresh rates ...