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DateSubject
Sun Jul 8 2001 11:20:23 MDTRe: (working message) refresh rates ...
Sat Jul 7 2001 20:07:12 MDTRe: Problem with D3DXLoadMeshFromXof
Fri Jul 6 2001 21:58:37 MDTRe: Problem with D3DXLoadMeshFromXof
Fri Jul 6 2001 11:17:36 MDTRe: Did I understand well?
Wed Jul 4 2001 16:34:14 MDTRe: Problem with D3DXLoadMeshFromXof
Tue Jul 3 2001 21:02:46 MDTRe: bilinear / trilinear / bicubic filtering
Tue Jul 3 2001 13:12:49 MDTRe: D3DCLIPSTATUS8
Tue Jul 3 2001 13:03:32 MDTRe: D3D Exception
Mon Jul 2 2001 22:53:18 MDTRe: Can't create device on Win2K w/ Voodoo card
Mon Jul 2 2001 20:01:38 MDTRESOURCE: Chapter 1 of "The Direct3D Graphics Pipeline" available for download
Mon Jul 2 2001 16:57:02 MDTRe: TU/TV Texturecoordinates in .x Files
Thu Jun 28 01:23:13 MDT 2001Re: 8 bit textures, 16 bit frame buffer...
Wed Jun 27 2001 17:49:22 MDTRe: 8 bit textures, 16 bit frame buffer...
Wed Jun 27 2001 17:48:17 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 15:27:21 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 10:51:54 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Wed Jun 27 2001 09:52:50 MDTRe: drawindexedprimitiveUP problem - still unsolved, prj link inside
Tue Jun 26 2001 17:09:12 MDTRe: Batch Conversion of Graphics File formats
Mon Jun 25 2001 23:24:52 MDTRe: FullScreen D3D8 from ActiveX control?
Mon Jun 25 2001 16:33:31 MDTRe: Using Text
Sat Jun 23 2001 14:54:33 MDTRe: computing bounding boxes
Sat Jun 23 2001 14:52:41 MDTRe: Win2K + DirectX 89 = SLOW!
Sat Jun 23 2001 14:52:11 MDTRe: Win2K + DirectX 89 = SLOW!
Thu Jun 21 2001 20:22:45 MDTRe: Render to z-buffer only
Thu Jun 21 2001 20:20:58 MDTRe: CopyRect() quickie
Thu Jun 21 2001 20:15:15 MDTLeaving for microsoft.public.win32.programmer.directx.graphics
Wed Jun 20 2001 14:50:47 MDTRe: Multiple Viewport application
Tue Jun 19 2001 12:01:07 MDTRe: sprite objects
Tue Jun 19 2001 10:58:16 MDTRe: multitexure cascade and d3d lighting
Tue Jun 19 2001 09:20:47 MDTRe: Direct3D 8 Init without having a HWND
Tue Jun 19 2001 09:20:21 MDTRe: Direct3D 8 Init without having a HWND
Tue Jun 19 2001 09:19:38 MDTRe: multitexure cascade and d3d lighting
Tue Jun 19 2001 09:16:11 MDTRe: multitexure cascade and d3d lighting
Mon Jun 18 2001 16:47:22 MDTRe: multitexure cascade and d3d lighting
Sat Jun 16 2001 10:08:36 MDTRe: 16bit index buffer....
Fri Jun 15 2001 22:33:39 MDTRe: How do I apply a texture to a ID3DXMesh?
Fri Jun 15 2001 22:31:25 MDTRe: D3DXCreateMeshFVF and texture coordinates
Fri Jun 15 2001 18:51:57 MDTRe: D3DXSPRITE Is one good enough?
Fri Jun 15 2001 14:47:27 MDTRe: ID3DXBaseMesh
Fri Jun 15 2001 14:45:17 MDTRe: D3DXCreateMeshFVF and texture coordinates
Thu Jun 14 2001 20:02:57 MDTRe: IDirect3DDevice8::GetTransform() failing!
Thu Jun 14 2001 19:04:49 MDTRe: AdditionalSwapChains...
Thu Jun 14 2001 16:49:36 MDTRe: Inverse Matrix: Simple Question
Thu Jun 14 2001 16:39:45 MDTRe: SetClipPlane, Isometric View
Thu Jun 14 2001 11:14:35 MDTRe: My reset works under Windows 2000 but fail under Windows 98 !
Wed Jun 13 2001 23:12:21 MDTRe: Text?
Wed Jun 13 2001 23:09:22 MDTRe: need more samples
Wed Jun 13 2001 15:01:16 MDTRe: How to disable back buffer update
Wed Jun 13 2001 14:59:57 MDTRe: D3DXCreateMeshFVF and texture coordinates
Wed Jun 13 2001 14:51:30 MDTRe: DX9?
Wed Jun 13 2001 12:21:49 MDTRe: Simple question...
Wed Jun 13 2001 12:21:20 MDTRe: Simple question...
Wed Jun 13 2001 12:20:31 MDTRe: shaders and vertex buffers
Wed Jun 13 2001 12:18:11 MDTRe: D3DXSPRITE question
Wed Jun 13 2001 12:16:25 MDTRe: AdditionalSwapChains...
Wed Jun 13 2001 11:33:08 MDTRe: Text?
Wed Jun 13 2001 11:32:07 MDTRe: Question about D3DFMT in DrawIndexedPrimitiveUP..
Wed Jun 13 2001 11:29:36 MDTRe: IDirect3DDevice8::GetTransform() failing!
Mon Jun 11 2001 19:43:51 MDTRe: glPolygonOffset
Mon Jun 11 2001 19:23:59 MDTRe: lPitch is zero?!
Mon Jun 11 2001 19:23:18 MDTRe: DX7 or DX8??
Sun Jun 10 2001 17:14:14 MDTRe: D3DTSS_COLOROP vs D3DTSS_ALPHAOP
Sun Jun 10 2001 17:10:38 MDTRe: Pointer to a function
Sun Jun 10 2001 14:12:45 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 10 01:55:39 MDT 2002Re: New SkinnedMesh Article on GameDev.net
Sat Jun 9 2001 17:35:33 MDTRe: D3DXMatrixPerspectiveFovLH
Sat Jun 9 2001 17:23:26 MDTRe: What is different between Direct3D and OpenGL?
Sat Jun 9 01:21:43 MDT 2001Re: need more samples
Sat Jun 9 01:01:55 MDT 2001Re: DirectX with C++ (not visual C++)
Fri Jun 8 2001 18:42:21 MDTRe: Texture vs. Surface?
Thu Jun 7 2001 10:54:53 MDTRe: Compressed texture formats, when/which?
Thu Jun 7 2001 10:41:48 MDTRe: DX Windowed Blitting
Thu Jun 7 2001 10:39:53 MDTRe: How do I manipulate objects in a XFile?
Thu Jun 7 2001 10:38:51 MDTRe: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Wed Jun 6 2001 20:49:13 MDTRe: D3DXSPRITE size problem
Wed Jun 6 2001 20:36:45 MDTRe: How do I manipulate objects in a XFile?
Wed Jun 6 2001 16:01:15 MDTRe: Direct3D8: (ERROR) :D3D Device should be in software mode for ProcessVertic
Mon Jun 4 2001 18:17:18 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 10:27:44 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:41:42 MDTRe: Win2K + DirectX 89 = SLOW!
Mon Jun 4 2001 09:39:14 MDTRe: need more samples
Mon Jun 4 2001 09:38:42 MDTRe: Trouble drawing manually generated ID3DXMesh
Mon Jun 4 2001 09:34:44 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:16:28 MDTRe: Trouble drawing manually generated ID3DXMesh
Sun Jun 3 2001 10:13:02 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 10:12:21 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sun Jun 3 2001 09:59:16 MDTRe: sdk dolphin example
Sun Jun 3 2001 09:57:42 MDTRe: transparency with ID3DXSprite?
Sat Jun 2 2001 16:00:40 MDTRe: SDK Billboard Jerky
Sat Jun 2 2001 11:30:01 MDTRe: Trouble drawing manually generated ID3DXMesh
Sat Jun 2 2001 11:26:02 MDTRe: problem with DrawIndexedPrimitive (DX8)
Sat Jun 2 2001 11:24:49 MDTRe: Loading vertex information into Locked Vertexbuffer
Sat Jun 2 2001 11:15:29 MDTRe: UV Mapping
Sat Jun 2 2001 11:14:53 MDTRe: SDK Billboard Jerky
Fri Jun 1 2001 11:55:12 MDTRe: viewports and black bands !
Fri Jun 1 2001 11:53:31 MDTRe: vertex animation not exporting from Maya plugin
Fri Jun 1 2001 11:52:02 MDTRe: Rotating a ID3DXMesh?
Fri Jun 1 2001 11:50:42 MDTRe: DirectDraw Optimization
Thu May 31 2001 21:39:02 MDTRe: dx8 common files and setting screen resolution?
Thu May 31 2001 19:01:28 MDTRe: Lookat Problems, I Know
Thu May 31 2001 15:55:49 MDTRe: DX8 Attribute buffer format/size?