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DateSubject
Tue May 1 2001 09:15:41 MDTRe: Loading mesh from X
Tue May 1 2001 09:11:19 MDTRe: Creating the X File - please help
Thu May 1 01:30:01 MDT 2003Re: rendering more than one object with a single drawprimitive call?
Mon Apr 30 2001 16:30:05 MDTRe: Loading mesh from X
Mon Apr 30 2001 16:27:10 MDTRe: ANN:microsoft.public.win32.programmer.directx has been split
Mon Apr 30 2001 14:26:11 MDTRe: Loading mesh from X
Mon Apr 30 2001 14:24:00 MDTRe: ANN:microsoft.public.win32.programmer.directx has been split
Mon Apr 30 2001 14:08:52 MDTRe: Simple matrix question
Mon Apr 30 2001 11:16:18 MDTRe: Index Buffer ordering problem Please Help!
Mon Apr 30 2001 11:14:04 MDTRe: Creating the X File - please help
Mon Apr 30 2001 09:55:58 MDTRe: 8 Bit Color Paletted Screen Modes
Sat Apr 28 2001 13:06:31 MDTRe: Simple matrix question
Sat Apr 28 2001 10:46:36 MDTRe: Simple matrix question
Thu Apr 26 2001 21:05:53 MDTRe: D3DXGeneratePMesh() crashes and adjacency
Thu Apr 26 2001 21:03:36 MDTRe: Creating a sphere
Thu Apr 26 2001 21:02:00 MDTRe: Can't Create HAL
Thu Apr 26 2001 20:55:49 MDTRe: So why does it return E_FAIL, here's code:
Thu Apr 26 2001 20:53:38 MDTRe: So why does it return E_FAIL, here's code:
Thu Apr 26 2001 20:47:33 MDTRe: D3DXCreateTextA
Thu Apr 26 2001 20:43:17 MDTRe: D3DXCreateTextA
Thu Apr 26 2001 20:40:13 MDTRe: Using Bones:
Thu Apr 26 2001 20:29:16 MDTRe: Transparency and Linear Filtering
Thu Apr 26 2001 20:26:53 MDTRe: question on loading a texture from a bmp
Thu Apr 26 2001 20:21:28 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:23:52 MDTRe: Need some info please
Wed Apr 25 2001 20:22:20 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:13:17 MDTRe: Bugs report in DX8.0
Wed Apr 25 2001 20:11:02 MDTRe: Using Bones:
Wed Apr 25 2001 20:04:53 MDTRe: R: D3DXCreatePolygon and textures
Wed Apr 25 2001 16:22:19 MDTRe: D3DXCreateTextA
Wed Apr 25 2001 11:08:13 MDTRe: dx7 versus dx8
Wed Apr 25 2001 11:04:34 MDTRe: dx7 versus dx8
Wed Apr 25 2001 11:00:11 MDTRe: question on loading a texture from a bmp
Wed Apr 25 2001 10:45:08 MDTRe: D3DXSprite & Texture Dirty Region
Wed Apr 25 2001 10:07:24 MDTRe: D3DXSprite & Texture Dirty Region
Wed Apr 25 2001 09:58:07 MDTRe: Inside D3D any good?
Fri Apr 25 01:13:11 MDT 2003Re: OK, I think I goofed :(
Tue Apr 24 2001 16:06:25 MDTRe: Using Bones:
Tue Apr 24 2001 14:15:53 MDTRe: d3dframe.h?
Tue Apr 24 2001 13:35:57 MDTRe: Inside D3D any good?
Tue Apr 24 2001 13:32:08 MDTRe: R: D3DXCreatePolygon and textures
Tue Apr 24 2001 09:46:15 MDTRe: Lighting!
Tue Apr 24 2001 09:44:04 MDTRe: Using OpenGL and Direct3D at the same time
Tue Apr 24 2001 09:41:10 MDTRe: Transparency and Linear Filtering
Tue Apr 24 2001 09:34:50 MDTRe: Debug output
Mon Apr 23 2001 23:51:22 MDTRe: Using OpenGL and Direct3D at the same time
Mon Apr 23 2001 23:49:35 MDTRe: Mesh documentation
Mon Apr 23 2001 23:47:51 MDTRe: Crash before program entry- "Direct3D8: (ERROR) :Could not create exclusive
Mon Apr 23 2001 17:20:56 MDTRe: Mesh documentation
Mon Apr 23 2001 15:58:45 MDTRe: Using OpenGL and Direct3D at the same time
Mon Apr 23 2001 15:57:44 MDTRe: Am I using sw rendering?
Mon Apr 23 2001 15:55:22 MDTRe: May CreateVertexBuffer be called between BeginScene and EndScene?
Mon Apr 23 2001 15:50:45 MDTRe: Hardware / Software Vertex Processing Question (again)
Mon Apr 23 2001 14:29:01 MDTRe: x files
Mon Apr 23 2001 14:27:14 MDTRe: Why COM?
Mon Apr 23 2001 14:24:18 MDTRe: Vertex and Index buffer optimisations ... any ideas?
Mon Apr 23 2001 14:21:52 MDTRe: Hardware / Software Vertex Processing Question (again)
Mon Apr 23 2001 14:20:44 MDTRe: Everyone's games are crashing. Yes, yours too!
Mon Apr 23 2001 14:17:34 MDTRe: I want to cry
Mon Apr 23 2001 11:59:05 MDTRe: May CreateVertexBuffer be called between BeginScene and EndScene?
Mon Apr 23 2001 11:56:35 MDTRe: Hard coded polygons
Mon Apr 23 2001 11:51:11 MDTRe: directx7 alpha
Mon Apr 23 2001 11:49:49 MDTRe: D3DXCreatePolygon and textures
Mon Apr 23 2001 11:46:53 MDTRe: d3dx8b bug ?
Mon Apr 23 2001 11:45:44 MDTRe: Crash before program entry- "Direct3D8: (ERROR) :Could not create exclusive
Mon Apr 23 2001 11:40:33 MDTRe: Basic questions about D3D
Tue Apr 22 01:12:50 MDT 2003Re: drawing a dialog box in a texture
Tue Apr 22 01:01:09 MDT 2003Re: Resize
Fri Apr 20 2001 12:01:45 MDTRe: Testing for dx8
Fri Apr 20 2001 11:59:20 MDTRe: Follow-up: Beginner's question
Fri Apr 20 2001 11:57:07 MDTRe: compile error
Fri Apr 20 2001 11:56:02 MDTRe: trans and lited vertex
Fri Apr 20 2001 11:54:23 MDTRe: question on loading a texture from a bmp
Fri Apr 20 2001 08:11:18 MDTRe: Mesh documentation
Fri Apr 20 2001 08:10:00 MDTRe: Refresh rate higher than monitor rate?
Fri Apr 20 2001 08:08:48 MDTRe: Mesh Documentation
Fri Apr 20 2001 08:06:58 MDTRe: Beginner's questions
Fri Apr 20 2001 08:05:16 MDTRe: Patches
Fri Apr 20 2001 08:01:44 MDTRe: 640x480x8 Mode with DirectX7
Sun Apr 20 01:36:25 MDT 2003Re: Direct3D Surface.LockRectange
Thu Apr 19 2001 16:44:36 MDTRe: Patches
Thu Apr 19 2001 16:41:47 MDTRe: Missing cursor from d3d samples
Thu Apr 19 2001 14:26:02 MDTRe: Frustum culling in DX8?
Thu Apr 19 2001 12:20:08 MDTRe: vertex buffers dilemma
Thu Apr 19 2001 12:15:39 MDTRe: x files please help !
Thu Apr 19 2001 12:13:01 MDTRe: Index Buffers: making a dynamic array
Thu Apr 19 2001 12:11:21 MDTRe: I want to cry
Thu Apr 19 2001 12:07:51 MDTRe: Frustum culling in DX8?
Thu Apr 19 2001 12:07:02 MDTRe: Begin() & End() pair : does it cost ?
Thu Apr 19 2001 12:04:58 MDTRe: Basic questions about D3D
Thu Apr 19 2001 12:01:36 MDTRe: Attribute Buffers:
Thu Apr 19 2001 11:57:43 MDTRe: What to do when window changes size?
Thu Apr 19 2001 11:39:14 MDTRe: Patches
Thu Apr 19 2001 11:38:23 MDTRe: diffuse color / normals with dx8
Thu Apr 19 2001 11:35:33 MDTRe: 16-bit Direct3D textures
Thu Apr 19 2001 10:45:52 MDTRe: What to do when window changes size?
Thu Apr 19 2001 10:43:16 MDTRe: Question over alpha values in Clear() command
Thu Apr 19 2001 10:42:28 MDTRe: Patches
Thu Apr 19 2001 10:39:52 MDTRe: Fastest way to update texture?
Thu Apr 19 2001 10:33:06 MDTRe: 640x480x8 Mode with DirectX7
Thu Apr 19 2001 10:31:15 MDTRe: 16-bit Direct3D textures