Date | Subject |
Mon Apr 2 2001 15:30:09 MDT | Re: Time for another flame war - it's been what, two weeks since the last one? |
Sat Mar 31 2001 10:13:09 MST | Re: Weird Texture Error |
Sat Mar 31 2001 10:11:56 MST | Re: Transparent Texture |
Sat Mar 31 2001 10:09:41 MST | Re: All software now? |
Sat Mar 31 2001 10:08:03 MST | Re: [DX8] convxof |
Sat Mar 31 2001 10:05:47 MST | Re: vertex buffers |
Fri Mar 30 2001 20:33:22 MST | Re: Why is DirectX changed more often? |
Fri Mar 30 2001 19:57:15 MST | Re: Creating mip map problem |
Fri Mar 30 2001 16:19:40 MST | Re: ID3DXSprite usage |
Fri Mar 30 2001 16:19:06 MST | Re: How to set FASS in D8? |
Fri Mar 30 2001 15:55:04 MST | Re: Creating mip map problem |
Fri Mar 30 2001 15:46:52 MST | Re: vertex buffers |
Fri Mar 30 2001 15:41:34 MST | Re: D3DXCreateXXX tex coords |
Fri Mar 30 2001 15:40:04 MST | Re: D3DXCreateXXX tex coords |
Fri Mar 30 2001 14:14:18 MST | Re: vertex buffers |
Fri Mar 30 2001 14:11:51 MST | Re: D3DXCreateXXX tex coords |
Fri Mar 30 2001 11:40:20 MST | Re: 2D Collision Detection wth ID3DXSprite |
Fri Mar 30 2001 11:38:34 MST | Re: D3D samples dont run! |
Fri Mar 30 2001 11:36:28 MST | Re: Why is DirectX changed more often? |
Fri Mar 30 2001 11:34:24 MST | Re: D3D8: Rendering to another surface for a UI? |
Fri Mar 30 2001 11:32:36 MST | Re: Back Buffer Larger than Front Buffer |
Thu Mar 29 2001 19:56:00 MST | Re: statistics-program |
Thu Mar 29 2001 19:54:32 MST | Re: Back Buffer Larger than Front Buffer |
Thu Mar 29 2001 19:49:44 MST | Re: Problem rendering d3d8 |
Thu Mar 29 2001 19:12:51 MST | Re: Mirrors..Shadows..Stencil Buffer...aaaaah help |
Thu Mar 29 2001 19:06:42 MST | Re: D3D8: Rendering to another surface for a UI? |
Thu Mar 29 2001 19:01:57 MST | Re: "Directx in 24 Hours " HELP |
Thu Mar 29 2001 19:00:33 MST | Re: Problem rendering d3d8 |
Thu Mar 29 2001 15:06:13 MST | Re: Need DirectX 8.0a programmer |
Thu Mar 29 2001 13:01:17 MST | Re: How to take Long File Name to ListBox?(DlgDirList() take only 8.3 filename) |
Thu Mar 29 2001 11:34:59 MST | Re: Directx sdk |
Thu Mar 29 2001 10:20:02 MST | Re: A very straightforward vertex buffer question... |
Thu Mar 29 2001 10:05:54 MST | Re: How to get DX 8 SDK? |
Thu Mar 29 2001 10:04:30 MST | Re: DX8 samples wont compile! |
Thu Mar 29 2001 10:02:06 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 22:52:42 MST | Re: D3D8: Applying textures to each face of a cube w/1 buffer? |
Wed Mar 28 2001 22:50:16 MST | Re: Problem rendering d3d8 |
Wed Mar 28 2001 16:06:36 MST | Re: Time for another flame war - it's been what, two weeks since the last one? |
Wed Mar 28 2001 15:52:19 MST | Re: wherer is DX8 for NT4? |
Wed Mar 28 2001 15:51:06 MST | Re: wherer is DX8 for NT4? |
Wed Mar 28 2001 15:49:01 MST | Re: Problem rendering d3d8 |
Wed Mar 28 2001 15:46:01 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 15:43:28 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 15:42:24 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 11:38:19 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 11:35:41 MST | Re: x- file exporter for 3ds max 4 ? |
Wed Mar 28 2001 11:34:50 MST | Re: Software Devices (D3DDEVTYPE) |
Wed Mar 28 2001 11:27:35 MST | Re: Why is DirectX changed more often? |
Wed Mar 28 2001 11:23:42 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 23:18:02 MST | Re: wherer is DX8 for NT4? |
Tue Mar 27 2001 23:16:13 MST | Re: x file texture |
Tue Mar 27 2001 23:13:59 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 23:06:14 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 23:04:11 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 16:03:26 MST | Re: Rendering Directly to Bitmap |
Tue Mar 27 2001 16:01:41 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 12:55:48 MST | Re: Why is DirectX changed more often? |
Tue Mar 27 2001 12:28:03 MST | Re: Need three DX8 samples, Help pls! |
Tue Mar 27 2001 12:25:30 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 20:32:35 MST | Re: Time for another flame war - it's been what, two weeks since the last one? |
Mon Mar 26 2001 17:38:15 MST | Re: [Q] I'm beginner in directx... can you tell me "missing decl-specifier erro |
Mon Mar 26 2001 15:20:49 MST | Re: Problem with Voodoo Banshee |
Mon Mar 26 2001 15:11:09 MST | Win2K DOS support (was: Why is DirectX changed more often?) |
Mon Mar 26 2001 14:33:16 MST | Re: Problem with Voodoo Banshee |
Mon Mar 26 2001 12:29:33 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 12:27:39 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 09:34:59 MST | Re: Time for another flame war - it's been what, two weeks since the last one? |
Mon Mar 26 2001 09:34:18 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 09:30:27 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 09:28:20 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 09:27:37 MST | Re: Why is DirectX changed more often? |
Mon Mar 26 2001 09:23:06 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
Mon Mar 26 2001 09:21:51 MST | Re: x file texture |
Mon Mar 26 2001 09:14:50 MST | Re: how to get view frustrum planes |
Mon Mar 26 2001 09:13:59 MST | Re: D3DXIntersect HELP, Revised |
Mon Mar 26 2001 09:11:06 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
Mon Mar 26 2001 09:09:36 MST | Re: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH |
Mon Mar 26 2001 09:05:28 MST | Re: Bare with me, still learning :) |
Wed Mar 26 01:23:14 MST 2003 | Re: DX9 AnimationSets |
Wed Mar 26 01:19:50 MST 2003 | Re: D3DXSaveToMeshX |
Sun Mar 25 2001 17:42:41 MST | Re: IDirect3DSurface8 as Texture. |
Sun Mar 25 2001 17:38:54 MST | Re: Frustrated with D3D8 vs 7: Drawing a tactical display |
Sun Mar 25 2001 17:33:40 MST | Re: DrawIndexedPrimitive returning D3DERR_INVALIDCALL |
Sun Mar 25 2001 17:32:00 MST | Re: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH |
Sun Mar 25 2001 17:20:08 MST | Re: Texture display problems |
Sat Mar 24 2001 17:51:47 MST | Re: Texture display problems |
Sat Mar 24 2001 17:44:46 MST | Re: Mip Maps |
Sat Mar 24 2001 17:23:35 MST | Re: How do I access the tu,tv members of a mesh? |
Sat Mar 24 2001 10:39:36 MST | Re: IDirect3DSurface8 QueryInterface |
Sat Mar 24 2001 10:03:13 MST | Re: How do I access the tu,tv members of a mesh? |
Sat Mar 24 2001 09:56:12 MST | Re: Text functions |
Sat Mar 24 2001 09:53:16 MST | Re: [DX8] D3DXCreateSphere |
Fri Mar 23 2001 15:21:13 MST | RESOURCE: Direct3D 8.0 Graphics Pipeline Poster |
Fri Mar 23 2001 15:18:38 MST | Re: Bare with me, still learning :) |
Fri Mar 23 2001 14:38:43 MST | Re: Why isn't Z-Buffer working |
Fri Mar 23 2001 14:35:14 MST | Re: Bare with me, still learning :) |
Fri Mar 23 2001 14:33:20 MST | Re: IDirect3DSurface8 |
Fri Mar 23 2001 11:44:50 MST | Re: Mesh with texture |
Fri Mar 23 2001 11:43:42 MST | Re: IDirect3DSurface8 QueryInterface |
Fri Mar 23 2001 11:43:02 MST | Re: IDirect3DSurface8 |
Fri Mar 23 2001 11:41:47 MST | Re: How to control the color of a line when lignt is disabled? |