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DateSubject
Mon Apr 2 2001 15:30:09 MDTRe: Time for another flame war - it's been what, two weeks since the last one?
Sat Mar 31 2001 10:13:09 MSTRe: Weird Texture Error
Sat Mar 31 2001 10:11:56 MSTRe: Transparent Texture
Sat Mar 31 2001 10:09:41 MSTRe: All software now?
Sat Mar 31 2001 10:08:03 MSTRe: [DX8] convxof
Sat Mar 31 2001 10:05:47 MSTRe: vertex buffers
Fri Mar 30 2001 20:33:22 MSTRe: Why is DirectX changed more often?
Fri Mar 30 2001 19:57:15 MSTRe: Creating mip map problem
Fri Mar 30 2001 16:19:40 MSTRe: ID3DXSprite usage
Fri Mar 30 2001 16:19:06 MSTRe: How to set FASS in D8?
Fri Mar 30 2001 15:55:04 MSTRe: Creating mip map problem
Fri Mar 30 2001 15:46:52 MSTRe: vertex buffers
Fri Mar 30 2001 15:41:34 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 15:40:04 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 14:14:18 MSTRe: vertex buffers
Fri Mar 30 2001 14:11:51 MSTRe: D3DXCreateXXX tex coords
Fri Mar 30 2001 11:40:20 MSTRe: 2D Collision Detection wth ID3DXSprite
Fri Mar 30 2001 11:38:34 MSTRe: D3D samples dont run!
Fri Mar 30 2001 11:36:28 MSTRe: Why is DirectX changed more often?
Fri Mar 30 2001 11:34:24 MSTRe: D3D8: Rendering to another surface for a UI?
Fri Mar 30 2001 11:32:36 MSTRe: Back Buffer Larger than Front Buffer
Thu Mar 29 2001 19:56:00 MSTRe: statistics-program
Thu Mar 29 2001 19:54:32 MSTRe: Back Buffer Larger than Front Buffer
Thu Mar 29 2001 19:49:44 MSTRe: Problem rendering d3d8
Thu Mar 29 2001 19:12:51 MSTRe: Mirrors..Shadows..Stencil Buffer...aaaaah help
Thu Mar 29 2001 19:06:42 MSTRe: D3D8: Rendering to another surface for a UI?
Thu Mar 29 2001 19:01:57 MSTRe: "Directx in 24 Hours " HELP
Thu Mar 29 2001 19:00:33 MSTRe: Problem rendering d3d8
Thu Mar 29 2001 15:06:13 MSTRe: Need DirectX 8.0a programmer
Thu Mar 29 2001 13:01:17 MSTRe: How to take Long File Name to ListBox?(DlgDirList() take only 8.3 filename)
Thu Mar 29 2001 11:34:59 MSTRe: Directx sdk
Thu Mar 29 2001 10:20:02 MSTRe: A very straightforward vertex buffer question...
Thu Mar 29 2001 10:05:54 MSTRe: How to get DX 8 SDK?
Thu Mar 29 2001 10:04:30 MSTRe: DX8 samples wont compile!
Thu Mar 29 2001 10:02:06 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 22:52:42 MSTRe: D3D8: Applying textures to each face of a cube w/1 buffer?
Wed Mar 28 2001 22:50:16 MSTRe: Problem rendering d3d8
Wed Mar 28 2001 16:06:36 MSTRe: Time for another flame war - it's been what, two weeks since the last one?
Wed Mar 28 2001 15:52:19 MSTRe: wherer is DX8 for NT4?
Wed Mar 28 2001 15:51:06 MSTRe: wherer is DX8 for NT4?
Wed Mar 28 2001 15:49:01 MSTRe: Problem rendering d3d8
Wed Mar 28 2001 15:46:01 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 15:43:28 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 15:42:24 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:38:19 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:35:41 MSTRe: x- file exporter for 3ds max 4 ?
Wed Mar 28 2001 11:34:50 MSTRe: Software Devices (D3DDEVTYPE)
Wed Mar 28 2001 11:27:35 MSTRe: Why is DirectX changed more often?
Wed Mar 28 2001 11:23:42 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 23:18:02 MSTRe: wherer is DX8 for NT4?
Tue Mar 27 2001 23:16:13 MSTRe: x file texture
Tue Mar 27 2001 23:13:59 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 23:06:14 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 23:04:11 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 16:03:26 MSTRe: Rendering Directly to Bitmap
Tue Mar 27 2001 16:01:41 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 12:55:48 MSTRe: Why is DirectX changed more often?
Tue Mar 27 2001 12:28:03 MSTRe: Need three DX8 samples, Help pls!
Tue Mar 27 2001 12:25:30 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 20:32:35 MSTRe: Time for another flame war - it's been what, two weeks since the last one?
Mon Mar 26 2001 17:38:15 MSTRe: [Q] I'm beginner in directx... can you tell me "missing decl-specifier erro
Mon Mar 26 2001 15:20:49 MSTRe: Problem with Voodoo Banshee
Mon Mar 26 2001 15:11:09 MSTWin2K DOS support (was: Why is DirectX changed more often?)
Mon Mar 26 2001 14:33:16 MSTRe: Problem with Voodoo Banshee
Mon Mar 26 2001 12:29:33 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 12:27:39 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 09:34:59 MSTRe: Time for another flame war - it's been what, two weeks since the last one?
Mon Mar 26 2001 09:34:18 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 09:30:27 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 09:28:20 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 09:27:37 MSTRe: Why is DirectX changed more often?
Mon Mar 26 2001 09:23:06 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Mon Mar 26 2001 09:21:51 MSTRe: x file texture
Mon Mar 26 2001 09:14:50 MSTRe: how to get view frustrum planes
Mon Mar 26 2001 09:13:59 MSTRe: D3DXIntersect HELP, Revised
Mon Mar 26 2001 09:11:06 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Mon Mar 26 2001 09:09:36 MSTRe: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH
Mon Mar 26 2001 09:05:28 MSTRe: Bare with me, still learning :)
Wed Mar 26 01:23:14 MST 2003Re: DX9 AnimationSets
Wed Mar 26 01:19:50 MST 2003Re: D3DXSaveToMeshX
Sun Mar 25 2001 17:42:41 MSTRe: IDirect3DSurface8 as Texture.
Sun Mar 25 2001 17:38:54 MSTRe: Frustrated with D3D8 vs 7: Drawing a tactical display
Sun Mar 25 2001 17:33:40 MSTRe: DrawIndexedPrimitive returning D3DERR_INVALIDCALL
Sun Mar 25 2001 17:32:00 MSTRe: D3DXIntersect help, LPD3DXBASEMESH vs LPD3DXMESH
Sun Mar 25 2001 17:20:08 MSTRe: Texture display problems
Sat Mar 24 2001 17:51:47 MSTRe: Texture display problems
Sat Mar 24 2001 17:44:46 MSTRe: Mip Maps
Sat Mar 24 2001 17:23:35 MSTRe: How do I access the tu,tv members of a mesh?
Sat Mar 24 2001 10:39:36 MSTRe: IDirect3DSurface8 QueryInterface
Sat Mar 24 2001 10:03:13 MSTRe: How do I access the tu,tv members of a mesh?
Sat Mar 24 2001 09:56:12 MSTRe: Text functions
Sat Mar 24 2001 09:53:16 MSTRe: [DX8] D3DXCreateSphere
Fri Mar 23 2001 15:21:13 MSTRESOURCE: Direct3D 8.0 Graphics Pipeline Poster
Fri Mar 23 2001 15:18:38 MSTRe: Bare with me, still learning :)
Fri Mar 23 2001 14:38:43 MSTRe: Why isn't Z-Buffer working
Fri Mar 23 2001 14:35:14 MSTRe: Bare with me, still learning :)
Fri Mar 23 2001 14:33:20 MSTRe: IDirect3DSurface8
Fri Mar 23 2001 11:44:50 MSTRe: Mesh with texture
Fri Mar 23 2001 11:43:42 MSTRe: IDirect3DSurface8 QueryInterface
Fri Mar 23 2001 11:43:02 MSTRe: IDirect3DSurface8
Fri Mar 23 2001 11:41:47 MSTRe: How to control the color of a line when lignt is disabled?