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DateSubject
Fri Mar 23 2001 11:41:47 MSTRe: How to control the color of a line when lignt is disabled?
Fri Mar 23 2001 11:39:32 MSTRe: Dx8 32 bit mesh problem
Fri Mar 23 2001 11:37:17 MSTRe: A few DirectX questions
Tue Mar 20 2001 19:30:56 MSTRe: some questions about DirectX 8.0
Tue Mar 20 2001 15:39:30 MSTRe: Is this correct for calculating vertex normals?
Tue Mar 20 2001 14:34:16 MSTRe: how to copy a section of the backbuffer?
Tue Mar 20 2001 14:32:58 MSTRe: how to copy a section of the backbuffer?
Tue Mar 20 2001 14:30:57 MSTRe: Free or cheap modeller to produce X files
Tue Mar 20 2001 14:29:31 MSTRe: DX8 CreateTexture() always returns D3DERR_INVALIDCALL?
Tue Mar 20 2001 14:28:17 MSTRe: 4 questions about DirectX
Tue Mar 20 2001 14:22:45 MSTRe: Debug runtimes
Tue Mar 20 2001 11:44:59 MSTRe: About D3DXCreateTextA. How to do it?
Tue Mar 20 2001 11:40:51 MSTRe: Debug runtimes
Mon Mar 17 01:38:31 MST 2003Re: vertex buffer and index buffer
Wed Mar 14 2001 23:27:55 MSTRe: Where i can find .DBG files for DirectX 8a?
Wed Mar 14 2001 20:52:48 MSTRe: using the mouse in an MFC app
Wed Mar 14 2001 20:31:49 MSTRe: I Need Learning Direct3D Advice
Wed Mar 14 2001 14:59:13 MSTRe: I Need Learning Direct3D Advice
Wed Mar 14 2001 14:55:48 MSTRe: Debug runtimes
Wed Mar 14 2001 14:54:08 MSTRe: Black displays as white - Part 2
Wed Mar 14 2001 14:51:52 MSTRe: 3D Vectors
Tue Mar 13 2001 16:56:53 MSTRe: How to add remove vertices to/from a mesh loaded with D3DXLoadMeshFromX ?
Tue Mar 13 2001 15:19:22 MSTRe: A question for Philip Taylor and Rich
Tue Mar 13 2001 15:10:51 MSTRe: DirectDraw/2D graphics info
Tue Mar 13 2001 14:45:34 MSTRe: sinf cosf
Tue Mar 13 2001 13:52:14 MSTRe: DX8 Availability
Tue Mar 13 2001 13:47:58 MSTRe: sinf cosf
Tue Mar 13 2001 11:30:44 MSTRe: sinf cosf
Mon Mar 12 2001 15:38:29 MSTRe: sinf cosf
Sun Mar 11 2001 22:57:08 MSTRe: how to dissect ID3DXMesh data
Sun Mar 11 2001 22:55:00 MSTRe: how can i make a mirror effect on water? thx for any help:)
Sun Mar 11 2001 22:53:30 MSTRe: D3DADAPTER_IDENTIFIER8, Description problem
Fri Mar 9 2001 17:24:21 MSTgamma correction (was: Values for sunlight)
Fri Mar 9 2001 16:23:37 MSTRe: Values for sunlight
Fri Mar 9 2001 14:39:57 MSTRe: DX8 RGB renderer
Fri Mar 9 2001 14:35:19 MSTRe: DX8 resource leaks
Fri Mar 9 2001 14:32:34 MSTRe: d3d ref device degraded performance help
Fri Mar 9 2001 14:30:26 MSTRe: could directx speed advantage !
Fri Mar 9 2001 14:25:27 MSTRe: Alpha Testing
Fri Mar 9 2001 13:17:38 MSTRe: Job opening for DirectX developers in Delhi
Fri Mar 9 2001 13:16:17 MSTRe: how to make 3d fonts from truetype fonts?
Thu Mar 8 2001 21:08:35 MSTRe: how to make 3d fonts from truetype fonts?
Thu Mar 8 2001 21:02:30 MSTRe: Values for sunlight
Thu Mar 8 2001 17:03:49 MSTRe: multithreading...
Thu Mar 8 2001 12:20:31 MSTRe: Values for sunlight
Thu Mar 8 2001 11:06:30 MSTRe: view frustrum planes & culling
Thu Mar 8 2001 11:05:18 MSTRe: Artifacts in "seams" between adjacent tiles in a D3D8 2D environment
Thu Mar 8 2001 10:58:41 MSTRe: Simple Normals question
Thu Mar 8 2001 10:54:38 MSTRe: How do you stride data in DX8?
Thu Mar 8 2001 10:52:46 MSTRe: FLOAT
Thu Mar 8 2001 10:50:16 MSTRe: Alpha Blending
Thu Mar 8 2001 10:47:10 MSTRe: Values for sunlight
Wed Mar 7 2001 17:18:46 MSTRe: Where i can find .DBG files for DirectX 8a?
Wed Mar 7 2001 17:16:44 MSTRe: Values for sunlight
Wed Mar 7 2001 11:27:59 MSTRe: Win2000 Exiting
Wed Mar 7 2001 11:25:41 MSTRe: Mouse input in fullscreen mode
Tue Mar 6 2001 16:23:22 MSTRe: Vertexbuffer in DX8
Tue Mar 6 2001 13:55:51 MSTRe: D3D8 Full Screen Mode
Tue Mar 6 2001 08:27:40 MSTRe: D3DX mesh's use Vertex Buffers?
Tue Mar 6 2001 08:26:38 MSTRe: D3D8 Full Screen Mode
Tue Mar 6 2001 08:21:17 MSTRe: D3D8 Full Screen Mode
Sun Mar 4 2001 23:53:00 MSTRe: A question for Philip Taylor and Rich
Sun Mar 4 2001 23:50:53 MSTRe: A question for Philip Taylor and Rich
Sun Mar 4 2001 18:44:45 MSTRe: True consequences of D3DCREATE_MULTITHREADED
Sun Mar 4 2001 18:38:56 MSTRe: Error on exit from DirectX in Debug mode.
Sun Mar 4 2001 18:37:58 MSTRe: DX8 Programatically create meshes
Sun Mar 4 2001 18:36:09 MSTRe: How to use D3DXCreateTextA?
Sun Mar 4 2001 18:33:56 MSTRe: D3DX fails in MFC app
Sun Mar 4 2001 18:28:28 MSTRe: creating color gradient
Sun Mar 4 2001 18:26:43 MSTRe: background help
Sun Mar 4 2001 18:19:31 MSTRe: FPU
Sun Mar 4 2001 18:15:50 MSTRe: debugging a full screen app
Fri Mar 2 2001 17:18:57 MSTRe: True consequences of D3DCREATE_MULTITHREADED
Fri Mar 2 2001 17:17:05 MSTRe: Structured Graphics control 100% CPU under NT4.0
Fri Mar 2 2001 17:15:50 MSTRe: Statement completion in VC 6
Fri Mar 2 2001 17:13:55 MSTRe: Hot to get a Face. anyone ???
Fri Mar 2 2001 17:09:28 MSTRe: FPU
Fri Mar 2 2001 17:06:30 MSTRe: Debug DLLs
Fri Mar 2 2001 17:05:05 MSTRe: clipping
Fri Mar 2 2001 12:42:30 MSTRe: Determining if we are running window
Fri Mar 2 2001 12:39:56 MSTRe: Depth Buffer Question...
Fri Mar 2 2001 12:36:35 MSTRe: clipping
Fri Mar 2 2001 12:35:38 MSTRe: Using the VC debugger
Fri Mar 2 2001 12:32:32 MSTRe: Invalid Mesh Problems
Fri Mar 2 2001 12:28:06 MSTRe: Debug DLLs
Fri Mar 2 2001 08:45:27 MSTRe: Setting up for an Alpha Blend
Fri Mar 2 2001 08:44:53 MSTRe: Invalid Mesh Problems
Fri Mar 2 2001 08:44:03 MSTRe: debugging a full screen app
Fri Mar 2 2001 08:42:54 MSTRe: debugging a full screen app
Thu Mar 1 2001 19:03:35 MSTRe: D3DXLoadMeshFromX drawsubset or not
Thu Mar 1 2001 18:59:21 MSTRe: Setting up for an Alpha Blend
Thu Mar 1 2001 18:32:39 MSTRe: Setting up for an Alpha Blend
Thu Mar 1 2001 18:31:12 MSTRe: Invalid Mesh Problems
Thu Mar 1 2001 18:28:34 MSTRe: debugging a full screen app
Thu Mar 1 2001 18:25:32 MSTRe: Debug DLLs
Thu Mar 1 2001 18:23:36 MSTRe: Vertex Buffer Problem (code included)
Thu Mar 1 2001 11:37:20 MSTRe: Geforce2 Indexbuffer sample, please.
Thu Mar 1 2001 11:36:17 MSTRe: DirectX-3D Tutorial
Thu Mar 1 2001 11:32:03 MSTRe: Write only vertex buffer problem under win2k
Thu Mar 1 2001 11:30:28 MSTRe: Vertex Buffer Problem (code included)
Thu Mar 1 2001 11:29:02 MSTRe: Vertex Buffer Problem (code included)