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DateSubject
Thu Mar 1 2001 11:29:02 MSTRe: Vertex Buffer Problem (code included)
Wed Feb 28 2001 19:34:12 MSTRe: Can application switching be disabled for DirextX?
Wed Feb 28 2001 19:24:55 MSTRe: Vertex Buffer Problem (code included)
Wed Feb 28 2001 19:15:05 MSTRe: Vertex Buffer Problem (code included)
Wed Feb 28 2001 15:43:41 MSTRe: Imediate Mode vs Retained Mode Object Picking
Wed Feb 28 2001 13:44:13 MSTRe: Using the VC debugger
Wed Feb 28 2001 13:40:42 MSTRe: Indexed vertex buffer
Wed Feb 28 2001 13:38:19 MSTRe: Write only vertex buffer problem under win2k
Wed Feb 28 2001 12:31:04 MSTRe: Imediate Mode vs Retained Mode Object Picking
Wed Feb 28 2001 12:30:19 MSTRe: Future of Windows game programming
Wed Feb 28 2001 08:07:33 MSTRe: Simple Text D3D DX8? // Read Pixel Color on Screen(x,y)?
Wed Feb 28 2001 08:04:35 MSTRe: Depth stencils and CreateAdditionalSwapChain()
Tue Feb 27 2001 19:29:58 MSTRe: Write only vertex buffer problem under win2k
Tue Feb 27 2001 19:23:43 MSTRe: switch state vs switch buffs???
Tue Feb 27 2001 19:17:14 MSTRe: ID3dxSprite style???
Tue Feb 27 2001 19:11:22 MSTRe: ID3DXMesh and attribute ranges
Tue Feb 27 2001 17:34:56 MSTRe: DX8 and 2D -- Newbie confusion
Tue Feb 27 2001 17:25:42 MSTRe: DirectX8 and D3DFile class
Tue Feb 27 2001 17:18:15 MSTRe: Direct3DX implementation: Interfaces + Functions + Macros???
Tue Feb 27 2001 17:11:32 MSTRe: Depth stencils and CreateAdditionalSwapChain()
Tue Feb 27 2001 16:49:31 MSTRe: CheckDepthStencilMatch
Tue Feb 27 2001 16:41:54 MSTRe: ID3DXFont problems
Tue Feb 27 2001 16:37:37 MSTRe: Animated/Skinned Mesh
Sun Feb 25 2001 22:29:28 MSTRe: CreateSphere and Materials
Sun Feb 25 2001 22:22:03 MSTRe: World matrix
Sun Feb 25 2001 22:17:22 MSTRe: surfaces color and alpha bitmaskes
Sun Feb 25 2001 22:11:15 MSTRe: ID3DXPMesh
Sun Feb 25 2001 22:01:29 MSTRe: ID3DXFont problems
Sun Feb 25 2001 21:59:24 MSTRe: How can I use GDI in Direct3D 80?
Sun Feb 25 2001 21:49:41 MSTRe: D3DXIntersect
Sun Feb 25 2001 21:42:47 MSTRe: d3d lights
Sun Feb 25 2001 17:10:58 MSTSAMPLE: rt_Text -- text with ID3DXFont, D3DXCreateText, and CD3DFont
Sun Feb 25 2001 17:09:38 MSTRe: Textures?
Fri Feb 23 2001 13:28:05 MSTRe: High color cursor?
Thu Feb 22 2001 16:43:42 MSTRe: Surface rendering speed
Thu Feb 22 2001 15:29:34 MSTRe: High color cursor?
Thu Feb 22 2001 10:25:57 MSTRe: D3DXMESH Problems!
Wed Feb 21 2001 17:19:37 MSTRe: How do I load a texture from a DIB???
Wed Feb 21 2001 17:17:04 MSTRe: XFile to triangles question
Wed Feb 21 2001 12:02:07 MSTRe: fonts
Wed Feb 21 2001 11:35:56 MSTRe: Display GDI controls on d3d8 ?
Wed Feb 21 2001 11:35:20 MSTRe: Determining 3D Position
Wed Feb 21 2001 11:24:53 MSTRe: XFile to triangles question
Wed Feb 21 2001 11:20:14 MSTRe: 2D options screen in a 3D game, how?
Wed Feb 21 2001 11:17:15 MSTRe: Free Color Defs
Fri Feb 21 01:04:00 MST 2003Re: DrawSubset Vs DrawPrimitive Vs DrawIndexedPrimitive
Tue Feb 20 2001 22:15:59 MSTRe: Free Color Defs
Tue Feb 20 2001 22:11:37 MSTRe: transparency when copywing between dx8 surfaces?
Thu Feb 20 01:08:46 MST 2003Re: Is Really nessesary to give a pD3dDevice in every render call?
Thu Feb 20 01:05:40 MST 2003Re: XFileManager - Bugged?
Thu Feb 20 01:03:33 MST 2003Re: DrawIndexedPrimitive Help
Thu Feb 20 01:01:27 MST 2003Re: slowness in D3DXCreateTextureFromFileEx
Thu Feb 20 01:00:35 MST 2003Re: slowness in D3DXCreateTextureFromFileEx
Mon Feb 19 2001 20:29:28 MSTRe: transparency when copywing between dx8 surfaces?
Mon Feb 19 2001 14:30:16 MSTRe: More Information on my problem
Mon Feb 19 2001 14:14:35 MSTRe: Rendering in YUY2
Mon Feb 19 2001 14:06:57 MSTRe: DirectX 3 help files
Mon Feb 19 2001 14:00:49 MSTRe: R: R: R: ID3DXSprite alpha
Mon Feb 19 2001 13:58:14 MSTRe: IDirectXFile
Wed Feb 19 01:16:20 MST 2003Re: Converting DX8.1 code to DX9
Sat Feb 17 2001 17:20:44 MSTSAMPLE: gamma correction and SetGammaRamp
Fri Feb 16 2001 16:31:26 MSTRe: Where's that old D3D activex sample?
Fri Feb 16 2001 16:30:11 MSTRe: Switch from a DirectX game to desktop ( newbie )
Fri Feb 16 2001 16:27:31 MSTRe: IDirectXFile
Fri Feb 16 2001 16:26:38 MSTRe: IDirectDraw in DirectX8
Fri Feb 16 2001 16:22:01 MSTRe: CreateAdditionalSwapChain() question
Thu Feb 15 2001 16:22:03 MSTRe: unresolved external symbol with direct x
Thu Feb 15 2001 16:21:14 MSTRe: The Cheating (multi)thread.... Ideas Please
Thu Feb 15 2001 16:00:36 MSTRe: The Cheating (multi)thread.... Ideas Please
Thu Feb 15 2001 15:59:21 MSTRe: Lighting Performance.
Thu Feb 15 2001 15:53:37 MSTRe: Colored Vertices and lights
Thu Feb 15 2001 15:11:58 MSTRe: Texture question
Thu Feb 15 2001 15:10:35 MSTRe: Downgrade DirectX 8 --> 7 in win2000 ???
Thu Feb 15 2001 13:22:39 MSTRe: alpha channel
Thu Feb 15 2001 11:37:45 MSTRe: Locking the back buffer under dx 8?
Thu Feb 15 2001 11:31:25 MSTRe: moving mesh object
Wed Feb 14 2001 15:06:39 MSTRe: DirectX8 and 2d rendering?
Wed Feb 14 2001 15:01:18 MSTRe: FPS capping
Wed Feb 14 2001 14:58:40 MSTRe: R: R: ID3DXSprite alpha
Wed Feb 14 2001 14:55:00 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Wed Feb 14 2001 14:53:39 MSTRe: 2d Sprites
Tue Feb 13 2001 17:50:13 MSTRe: Transparency with a 2d sprite in D3D
Tue Feb 13 2001 17:45:33 MSTRe: Direct3d 8: World Matrix Operations...
Tue Feb 13 2001 17:44:42 MSTRe: Accumulation buffer?
Tue Feb 13 2001 17:43:17 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Tue Feb 13 2001 15:22:02 MSTRe: Sharing textures between windows
Tue Feb 13 2001 13:48:17 MSTRe: Surface copying w/alpha blending
Tue Feb 13 2001 13:44:53 MSTRe: Sharing textures between windows
Tue Feb 13 2001 13:42:00 MSTRe: DirectX8 performance cont
Tue Feb 13 2001 13:40:24 MSTRe: DialogBox pb on D3D
Tue Feb 13 2001 13:38:54 MSTRe: D3DRS_DIFFUSEMATERIALSOURCE
Tue Feb 13 2001 13:16:00 MSTRe: Stretch surface function?
Tue Feb 13 2001 13:15:10 MSTRe: problem with ValidateDevice & TEXTURETRANSFORMFLAGS on geforce2
Tue Feb 13 2001 13:13:43 MSTRe: One D3D Device Rendering into Two Windows?
Tue Feb 13 2001 13:12:32 MSTRe: R: ID3DXSprite alpha
Tue Feb 13 2001 13:11:04 MSTRe: doModal problem !!!!
Tue Feb 13 2001 13:06:10 MSTRe: Best web site for getting started?
Tue Feb 13 2001 13:02:56 MSTRe: 2d Sprites
Tue Feb 13 2001 12:59:52 MSTRe: OpenGL & Direct3D
Mon Feb 12 2001 15:34:46 MSTRe: Want some 2D text to 3D window
Mon Feb 12 2001 15:29:55 MSTRe: Converting surface to texture