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DateSubject
Mon Jan 29 2001 11:24:21 MSTRe: Save to BMP
Mon Jan 29 2001 09:53:14 MSTRe: On metrics for well behaved X-Files and how to verify for them
Mon Jan 29 2001 09:49:02 MSTRe: Save to BMP
Sun Jan 28 2001 10:43:30 MSTRe: DirectX8 is a big error design!!
Sun Jan 28 2001 09:48:57 MSTRe: What book did you learn DirectX from?
Sun Jan 28 2001 09:44:37 MSTRe: execute buffer
Sun Jan 28 2001 09:41:04 MSTRe: Displaying 2d text
Sun Jan 28 2001 09:39:03 MSTRe: Assigning texture coordinates?
Sun Jan 28 2001 09:35:38 MSTRe: Save to BMP
Sun Jan 28 2001 09:34:08 MSTRe: Newbie Confused
Tue Jan 28 01:25:58 MST 2003Re: flickering with D3DLOCK_DISCARD
Sat Jan 27 2001 23:11:55 MSTRe: Newbie Confused
Sat Jan 27 2001 22:33:25 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 19:37:47 MSTRe: Looking for a good D3d Tutorial...
Fri Jan 26 2001 19:34:43 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 19:28:10 MSTRe: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:50:00 MSTRe: DirectX8 is a big error design!!
Fri Jan 26 2001 11:48:39 MSTRe: BMP from DX Surface : How is the pixel data stored on a surface type D3DFMT
Fri Jan 26 2001 11:47:03 MSTRe: Save to BMP
Fri Jan 26 2001 11:44:12 MSTRe: DX8 and DirectDraw
Thu Jan 25 2001 21:16:39 MSTRe: header and define confusion
Thu Jan 25 2001 21:13:29 MSTRe: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 17:31:26 MSTRe: DrawPrimitive
Thu Jan 25 2001 17:30:08 MSTRe: Save to BMP
Thu Jan 25 2001 17:28:21 MSTRe: DX7/DX8 fiasco: Continued
Thu Jan 25 2001 11:25:27 MSTRe: DX8 and DirectDraw
Thu Jan 25 2001 11:22:50 MSTRe: transparent material
Thu Jan 25 2001 11:21:09 MSTRe: Save to BMP
Thu Jan 25 2001 11:17:14 MSTRe: Screen coords to world coords
Thu Jan 25 2001 11:11:22 MSTRe: Save to BMP
Thu Jan 25 2001 11:08:02 MSTRe: Managing textures in D3D8
Thu Jan 25 2001 11:06:49 MSTRe: header and define confusion
Thu Jan 25 2001 11:02:54 MSTRe: Blending in DX8
Wed Jan 24 2001 21:00:25 MSTRe: transparent material
Wed Jan 24 2001 20:59:48 MSTRe: Translation with D3DFVF_XYZRHW
Wed Jan 24 2001 20:58:27 MSTRe: Loading textures
Wed Jan 24 2001 20:56:53 MSTRe: DX7/DX8 fiasco: Continued
Wed Jan 24 2001 20:53:52 MSTRe: Blending in DX8
Wed Jan 24 2001 20:52:46 MSTRe: Bad stretch operation in "IDirect3DDevice8::Present" method
Wed Jan 24 2001 20:50:44 MSTRe: Managing textures in D3D8
Tue Jan 23 2001 18:16:14 MSTRe: Save to BMP
Tue Jan 23 2001 17:59:28 MSTRe: d3dx xfile loading routines
Tue Jan 23 2001 17:57:48 MSTRe: DX8 and DirectDraw
Tue Jan 23 2001 17:17:57 MSTRe: Vertex & index buffer copy
Tue Jan 23 2001 17:16:04 MSTRe: Managing textures in D3D8
Tue Jan 23 2001 17:13:40 MSTRe: DX8 color blending
Mon Jan 22 2001 20:16:50 MSTRe: Vertex & index buffer copy
Mon Jan 22 2001 20:11:02 MSTRe: Newbie Confused
Mon Jan 22 2001 20:10:23 MSTRe: Managing textures in D3D8
Mon Jan 22 2001 20:08:28 MSTRe: IM/RM
Mon Jan 22 2001 18:14:03 MSTRe: DX8 and DirectDraw
Mon Jan 22 2001 18:12:14 MSTRe: Textures?
Mon Jan 22 2001 18:09:12 MSTRe: set cull mode failing
Mon Jan 22 2001 18:06:19 MSTRe: DX8 color blending
Sun Jan 21 2001 11:39:25 MSTRe: set cull mode failing
Sun Jan 21 2001 10:48:51 MSTRe: set cull mode failing
Sun Jan 21 2001 10:47:53 MSTRe: How to move my object in the scence
Sun Jan 21 2001 10:44:37 MSTRe: DirectX newbie
Sun Jan 21 2001 10:23:00 MSTRe: Textures?
Sat Jan 20 2001 12:18:08 MSTRe: DX8 color blending
Fri Jan 19 2001 16:10:37 MSTRe: Texture Memory problem
Fri Jan 19 2001 16:08:39 MSTRe: Cursor Support...
Fri Jan 19 2001 10:13:35 MSTRe: Textures?
Thu Jan 18 2001 16:14:07 MSTRe: more vector puzzlement
Thu Jan 18 2001 14:26:43 MSTRe: Recommended literature for DirectShow
Wed Jan 17 2001 20:36:32 MSTRe: more vector puzzlement
Wed Jan 17 2001 20:28:47 MSTRe: stuttering graphics
Wed Jan 17 2001 16:49:09 MSTRe: D3DXMesh
Wed Jan 17 2001 16:45:31 MSTRe: stuttering graphics
Wed Jan 17 2001 16:43:59 MSTRe: Structured Graphics control 100% CPU under NT4.0
Wed Jan 17 2001 16:41:42 MSTRe: D3DXMesh
Wed Jan 17 2001 16:36:09 MSTRe: D3DXLoadMeshFromX drawsubset or not
Wed Jan 17 2001 14:39:09 MSTRe: stuttering graphics
Wed Jan 17 2001 14:38:05 MSTRe: Structured Graphics control 100% CPU under NT4.0
Wed Jan 17 2001 14:37:08 MSTRe: New to DirectX
Wed Jan 17 2001 14:36:01 MSTRe: Hardcore D3D Error & D3D8 Debug/Retail
Wed Jan 17 2001 14:34:42 MSTRe: DX8 texture compression tools...
Wed Jan 17 2001 14:32:47 MSTRe: D3DXMesh
Wed Jan 17 2001 14:32:19 MSTRe: Copying Z-buffer problem
Wed Jan 17 2001 13:38:48 MSTRe: Converting .X files to VRML
Wed Jan 17 2001 13:35:09 MSTRe: D3DXLoadMeshFromX drawsubset or not
Wed Jan 17 2001 13:26:30 MSTRe: accessing intermediate lighting data from hw?
Tue Jan 16 2001 12:40:28 MSTRe: SetCooperativeLevel() problem between two DirectDraw apps in DX7a
Tue Jan 16 2001 09:27:23 MSTRe: Why is DirectX's enumeration of things so perverse?
Tue Jan 16 2001 09:26:09 MSTRe: D3DXLoadMeshFromX drawsubset or not
Mon Jan 15 2001 17:41:15 MSTRe: accessing intermediate lighting data from hw?
Mon Jan 15 2001 12:30:30 MSTRe: Why is DirectX's enumeration of things so perverse?
Mon Jan 15 2001 12:26:55 MSTRe: dx8andbcb5
Mon Jan 15 2001 09:46:29 MSTRe: D3DXLoadMeshFromX drawsubset or not
Sun Jan 14 2001 15:51:31 MSTRESOURCE: VC++6 workspace to build all D3D samples in DX8 SDK
Sun Jan 14 2001 15:48:31 MSTRe: D3DXLoadMeshFromX drawsubset or not
Sun Jan 14 2001 14:12:35 MSTRe: Model Space vs World Space
Sun Jan 14 2001 14:09:38 MSTRe: How to enumerate 3D devices??? <-- Help :-)
Sun Jan 14 2001 13:46:46 MSTRe: Matrices
Sun Jan 14 2001 13:26:08 MSTRe: Indexed strips vs. non-indexed strips??
Sun Jan 14 2001 13:20:52 MSTRe: Directdraw and Transperancy.
Sun Jan 14 2001 13:18:17 MSTRe: 3D Modeling program
Sun Jan 14 2001 13:16:47 MSTRe: More Direct3d 8 Full Screen problems
Sun Jan 14 2001 13:08:17 MSTRe: ID3DXFont Bogging Down
Sun Jan 14 2001 13:06:58 MSTRe: dx8andbcb5
Sun Jan 14 2001 13:05:29 MSTRe: DX8 Lighting for special effects. how ?