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DateSubject
Thu Dec 28 2000 17:00:23 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 13:52:52 MSTRe: IS NECESSARY to specify FVF when creating Vertex Buffers?
Thu Dec 28 2000 11:00:43 MSTRe: large vertex buffers
Thu Dec 28 2000 10:57:19 MSTRe: Forgive my stupidity
Wed Dec 27 2000 18:18:49 MSTRe: QueryInterface problems
Wed Dec 27 2000 10:30:36 MSTRe: opengl with dx
Wed Dec 27 2000 10:30:02 MSTRe: hardware support for new DX8 things
Wed Dec 27 2000 10:28:57 MSTRe: DirectX Version
Wed Dec 27 2000 10:27:26 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 14:12:07 MSTHow to get Direct3D help
Tue Dec 26 2000 13:31:23 MSTRe: DX8, out of memory?!?
Tue Dec 26 2000 13:29:51 MSTRe: Documentation for helper files?
Tue Dec 26 2000 13:27:03 MSTRe: D3DXMatrixTranslation
Mon Dec 25 2000 14:46:03 MSTRe: Seperate VB from C++ in DirectX help
Mon Dec 25 2000 14:35:36 MSTRe: DirectDraw a bad idea for new app?
Sun Dec 24 2000 11:32:09 MSTRe: Pixel and Vertex Shader tutorials?
Sun Dec 24 2000 11:25:17 MSTRe: Texture problem with large triangles on Voodoo cards
Sun Dec 24 2000 11:21:41 MSTRe: D3DXCreateTexture
Sat Dec 23 2000 12:13:37 MSTRe: quickie vector question
Fri Dec 22 2000 16:39:24 MSTRe: quickie vector question
Fri Dec 22 2000 15:47:23 MSTRe: quickie vector question
Fri Dec 22 2000 12:38:11 MSTRe: What version of DirectX does Win95 come with?
Fri Dec 22 2000 10:59:52 MSTRe: LineStrip (Are vertices shared??)
Fri Dec 22 2000 10:48:11 MSTRe: colorkey
Fri Dec 22 2000 10:41:18 MSTRe: quickie vector question
Fri Dec 22 2000 10:38:52 MSTRe: DrawPrimitive lines
Thu Dec 21 2000 23:00:04 MSTRe: quickie vector question
Thu Dec 21 2000 18:04:26 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 18:02:23 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 16:17:13 MSTRe: textures in x-files
Thu Dec 21 2000 16:16:33 MSTRe: link error
Thu Dec 21 2000 15:45:55 MSTRe: LineStrip (Are vertices shared??)
Thu Dec 21 2000 13:19:09 MSTRe: QueryInterface problems
Thu Dec 21 2000 12:53:58 MSTRe: How is the stride of an ID3DXMesh specified - Is it always triangles
Thu Dec 21 2000 12:53:02 MSTRe: DrawPrimitive lines
Wed Dec 20 2000 16:54:44 MSTRe: (Please Help) Light Attenuation (especially Microsoft)
Wed Dec 20 2000 16:02:06 MSTRe: Texture Blending
Wed Dec 20 2000 12:01:45 MSTRe: vertices
Wed Dec 20 2000 11:25:05 MSTRe: need help desperately with sprite method in DX8
Wed Dec 20 2000 11:15:44 MSTRe: D3DXMESH & Vertex Colors
Tue Dec 19 2000 17:11:25 MSTRe: DrawPrimitive lines
Tue Dec 19 2000 15:44:42 MSTRe: DrawPrimitive lines
Tue Dec 19 2000 15:17:16 MSTRe: DirectX 8.0 Mesh
Tue Dec 19 2000 13:12:23 MSTRe: Verticies?
Tue Dec 19 2000 11:31:23 MSTRe: DX8 SDK Problems
Tue Dec 19 2000 11:30:27 MSTRe: DirectX 8.0 Mesh
Tue Dec 19 2000 11:26:17 MSTRe: alpha blending and z buffer ?
Tue Dec 19 2000 11:25:07 MSTRe: Verticies?
Mon Dec 18 2000 23:33:33 MSTRe: What does the I mean?
Mon Dec 18 2000 23:24:55 MSTRe: Creating .x files with 3d studio
Mon Dec 18 2000 23:22:01 MSTRe: Surface -> GetDC
Mon Dec 18 2000 23:20:26 MSTRe: generating .x files
Mon Dec 18 2000 19:30:06 MSTRe: Surface -> GetDC
Mon Dec 18 2000 18:00:13 MSTRe: Frustum culling
Mon Dec 18 2000 17:56:11 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 17:20:48 MSTRe: Hidden Surface Removal, ever hear of this technique?
Mon Dec 18 2000 16:37:04 MSTRe: collision detection with directx 8
Mon Dec 18 2000 16:20:25 MSTRe: Verticies?
Mon Dec 18 2000 11:44:29 MSTRe: multimon names
Mon Dec 18 2000 11:19:30 MSTRe: Surface -> GetDC
Mon Dec 18 2000 11:18:07 MSTRe: Frustum culling
Mon Dec 18 2000 11:15:56 MSTRe: Effect File Problem.
Sun Dec 17 2000 15:13:51 MSTRe: LockRect fails for plain texture?
Sat Dec 16 2000 12:23:03 MSTRe: DX8 Texture Compression
Sat Dec 16 2000 12:20:58 MSTRe: Prventing Alt+Tab under Win2K???
Sat Dec 16 2000 12:20:03 MSTRe: Trouble with alpha surface D3DFMT_A8
Sat Dec 16 2000 12:18:22 MSTRe: mapping opengl to DirectX
Fri Dec 15 2000 13:02:39 MSTRe: Trouble with alpha surface D3DFMT_A8
Fri Dec 15 2000 13:01:30 MSTRe: lighting problem
Fri Dec 15 2000 12:23:21 MSTRe: DX7 VBuffers stopped working in DX8 runtime
Fri Dec 15 2000 11:06:02 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 10:57:15 MSTRe: ID3DDevice fullscreen capabilities, Really!!
Fri Dec 15 2000 10:55:59 MSTRe: generating .x files
Fri Dec 15 2000 10:54:19 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 10:52:32 MSTRe: Convx
Fri Dec 15 2000 08:28:26 MSTRe: Obfuscated DX code.
Fri Dec 15 2000 08:26:04 MSTRe: DX7 VBuffers stopped working in DX8 runtime
Fri Dec 15 2000 08:25:09 MSTRe: DX 8.0 only gives me the reference drivers, no HAL??
Fri Dec 15 2000 08:20:52 MSTRe: Convx
Thu Dec 14 2000 17:27:53 MSTRe: mapping opengl to DirectX
Thu Dec 14 2000 10:24:10 MSTRe: d3dx dll
Thu Dec 14 2000 10:21:56 MSTRe: Do texture maps HAVE to be square?
Thu Dec 14 2000 10:20:51 MSTRe: Do texture maps HAVE to be square?
Thu Dec 14 2000 10:19:51 MSTRe: where to ID3DXFont::DrawText ?
Thu Dec 14 2000 10:18:16 MSTRe: Need advice: smoothing texture transition between triangles
Wed Dec 13 2000 21:36:43 MSTRe: Do texture maps HAVE to be square?
Wed Dec 13 2000 19:08:51 MSTRe: Need advice: smoothing texture transition between triangles
Wed Dec 13 2000 16:49:27 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 14:42:49 MSTRe: beginner question
Wed Dec 13 2000 12:31:42 MSTRe: where to ID3DXFont::DrawText ?
Wed Dec 13 2000 12:30:52 MSTRe: Texture
Wed Dec 13 2000 12:28:23 MSTRe: How to light a face two side?
Wed Dec 13 2000 12:23:34 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 09:46:14 MSTRe: DirectX file format and trancparency
Wed Dec 13 2000 09:44:30 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 23:10:57 MSTRe: DirectX file format and trancparency
Tue Dec 12 2000 20:10:08 MSTRe: DX8 Blting Bitmap
Tue Dec 12 2000 17:32:31 MSTRe: sizing points
Tue Dec 12 2000 16:49:50 MSTRe: Direct3d 8 and C#/.NET Interop problem
Tue Dec 12 2000 15:51:52 MSTRe: DX8 Blting Bitmap
Tue Dec 12 2000 14:22:05 MSTRe: Direct3d 8 and C#/.NET Interop problem