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DateSubject
Fri Dec 1 2000 17:13:35 MSTRe: DX7 + DX8 Mix
Fri Dec 1 2000 11:31:42 MSTRe: How do I create a bitmap from a DX8 rendered frame?
Fri Dec 1 2000 11:29:53 MSTRe: dx8 lights
Thu Nov 30 2000 22:11:08 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 22:07:09 MSTRe: Directx8 or Directx7 for 2D????
Thu Nov 30 2000 17:01:32 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 15:25:52 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 13:38:49 MSTRe: Why no primary surface in DX8?
Thu Nov 30 2000 12:13:47 MSTRe: DX7 + DX8 Mix
Thu Nov 30 2000 12:06:09 MSTRe: DirectShow8 via Direct3D8
Thu Nov 30 2000 10:53:13 MSTRe: Directx8 or Directx7 for 2D????
Thu Nov 30 2000 10:47:23 MSTRe: Blt replacement
Wed Nov 29 2000 16:46:13 MSTRe: dx8 lights
Wed Nov 29 2000 16:43:27 MSTRe: Rendering to textures in display memory
Wed Nov 29 2000 13:45:12 MSTRe: Blt in DX8 is slow
Wed Nov 29 2000 12:46:57 MSTRe: About to give up on DX8 (speed prob!)
Wed Nov 29 2000 12:45:31 MSTRe: Blt in DX8 is slow
Wed Nov 29 2000 12:43:11 MSTRe: Why no primary surface in DX8?
Wed Nov 29 2000 12:40:34 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 12:33:19 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 12:29:53 MSTRe: Use DX7, Forget DX8 - TOTAL BULL
Wed Nov 29 2000 11:55:07 MSTRe: triple buffer
Wed Nov 29 2000 11:53:22 MSTRe: Directx8 or Directx7 for 2D????
Wed Nov 29 2000 11:47:43 MSTRe: D3DCREATE_MIXED_VERTEXPROCESSING
Wed Nov 29 2000 11:32:59 MSTRe: Blt in DX8 is slow
Tue Nov 28 2000 14:18:04 MSTRe: Blt in DX8 is slow
Tue Nov 28 2000 14:12:34 MSTRe: Blt in DX8 ???
Tue Nov 28 2000 12:15:06 MSTRe: why does it take a blit of size 641x481 to cover the screen
Tue Nov 28 2000 12:09:45 MSTRe: About Overlay In DX8
Tue Nov 28 2000 12:08:09 MSTRe: Blt in DX8 ???
Tue Nov 28 2000 12:06:51 MSTRe: Blt in DX8 ???
Mon Nov 27 2000 22:47:09 MSTRe: How to convert my DX7 code to DX8?
Mon Nov 27 2000 22:40:43 MSTRe: How do I create a bitmap from a DX8 rendered frame?
Mon Nov 27 2000 22:38:29 MSTRe: Error when drawing Text with D3DXFont
Mon Nov 27 2000 22:32:10 MSTRe: DDBLT_ROTATIONANGLE & geforce 1
Mon Nov 27 2000 22:30:50 MSTRe: Colorkey in Raster Graphics
Mon Nov 27 2000 22:29:39 MSTRe: C++ Compiler
Mon Nov 27 2000 22:27:59 MSTRe: Blt in DX8 ???
Mon Nov 27 2000 22:23:59 MSTRe: 3d objects question
Mon Nov 27 2000 17:31:33 MSTRe: What's an x file?
Mon Nov 27 2000 17:29:18 MSTRe: Rendering to textures in display memory
Mon Nov 27 2000 17:24:43 MSTRe: DirectX 8 DDK
Fri Nov 24 2000 21:12:24 MSTRe: Rendering to textures in display memory
Fri Nov 24 2000 21:07:06 MSTRe: IDirect3dSurface8
Fri Nov 24 2000 21:06:18 MSTRe: How to implement Alpha Channel in DirectDraw?
Fri Nov 24 2000 20:54:26 MSTRe: CreateAdditionalSwapChain method
Fri Nov 24 2000 20:52:08 MSTRe: Books
Wed Nov 22 2000 22:00:30 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 21:33:04 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 21:27:20 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 21:24:36 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 20:20:16 MSTRe: Z & W buffers in DX8
Wed Nov 22 2000 20:10:51 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 20:05:04 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 20:00:38 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 17:16:36 MSTRe: Rendering to textures in display memory
Wed Nov 22 2000 15:45:52 MSTRe: Books
Wed Nov 22 2000 15:39:43 MSTRe: Windowed mode doesn't work in 32-bit color
Wed Nov 22 2000 15:37:41 MSTRe: when to use IDirect3DDevice8::Reset
Wed Nov 22 2000 15:33:58 MSTRe: Solution
Wed Nov 22 2000 15:32:57 MSTRe: Software device ??
Wed Nov 22 2000 15:28:30 MSTRe: LockRect issue in DX8
Wed Nov 22 2000 15:23:53 MSTRe: Loading a texture ...
Wed Nov 22 2000 15:20:30 MSTRe: IDirect3dSurface8
Wed Nov 22 2000 15:17:31 MSTRe: How to implement Alpha Channel in DirectDraw?
Wed Nov 22 2000 15:11:57 MSTRe: CreateAdditionalSwapChain method
Wed Nov 22 2000 14:59:54 MSTRe: alpha channel
Wed Nov 22 2000 12:49:44 MSTRe: DirectX 8 has no Scene Graph?
Wed Nov 22 2000 12:46:09 MSTRe: DirectX 8 DDK
Wed Nov 22 2000 12:45:33 MSTRe: directx 8 book
Wed Nov 22 2000 12:41:59 MSTRe: 2D Graphics in dx8
Tue Nov 19 00:45:58 MST 2002Re: in ActiveX
Fri Nov 17 2000 14:45:51 MSTRe: rigour and Direct3D8
Fri Nov 17 2000 14:40:08 MSTRe: IDirect3dSurface8
Fri Nov 17 2000 14:31:43 MSTRe: Software device ??
Fri Nov 17 2000 14:26:28 MSTRe: Pitch
Fri Nov 17 2000 14:21:55 MSTRe: Direct3D7 Clipping
Fri Nov 17 2000 14:18:50 MSTRe: Any VB DirectX and Win32 API programmers out there ?
Fri Nov 17 2000 14:17:15 MSTRe: 2D Graphics in dx8
Thu Nov 16 2000 16:07:49 MSTRe: DX8 sofware devices ?
Tue Nov 14 2000 16:25:17 MSTRe: Fullscreen mode: how to deal with lost focus
Tue Nov 14 2000 16:23:21 MSTRe: GetDeviceCaps()
Mon Nov 13 2000 15:54:59 MSTRe: Let's clear it up - I LIKE DX8
Mon Nov 13 2000 15:54:31 MSTRe: DX8 sofware devices ?
Mon Nov 13 2000 15:53:35 MSTRe: DX8 sofware devices ?
Mon Nov 13 2000 15:47:29 MSTRe: COLORKEY support in D3D8?
Mon Nov 13 2000 15:46:15 MSTRe: DX8 is a mess
Mon Nov 13 2000 15:18:05 MSTRe: DX8 is a mess
Tue Nov 12 00:06:33 MST 2002Re: Accumulation Buffer?
Thu Nov 2 2000 16:46:20 MSTRe: Direct X 8 beta
Sun Oct 27 00:33:47 MDT 2002Re: unitizing x file meshes
Tue Oct 22 00:13:45 MDT 2002Re: Repost: Rotation axis from mouse direction
Fri Oct 6 2000 16:53:11 MDTRe: Direct X / C++ / Open GL Programmers Requierd
Sat Oct 5 00:40:41 MDT 2002Re: 8-bit to 24-bit blitting
Fri Oct 4 00:50:11 MDT 2002Re: DirectX8 Programming in VB.Net and the mysterious absence of D3DAUX
Thu Sep 21 2000 15:16:10 MDTRe: Redirecting MS Visual C++ 6.0 output
Thu Sep 21 2000 15:10:52 MDTRe: opengl & dx
Thu Sep 21 2000 15:10:24 MDTRe: Looking for C++ Programmers
Fri Sep 20 00:22:20 MDT 2002Re: accessing a texture alpha channel
Fri Sep 20 00:19:23 MDT 2002Re: Initialization of DirectX in ATL-based ActiveX object
Fri Sep 20 00:06:37 MDT 2002Re: accessing a texture alpha channel