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DateSubject
Fri Sep 20 00:06:37 MDT 2002Re: accessing a texture alpha channel
Tue Sep 12 2000 22:10:46 MDTRe: define initguid does odd things
Tue Sep 12 2000 16:23:15 MDTRe: define initguid does odd things
Tue Sep 12 2000 11:18:48 MDTRe: initializing DDSURFACEDESC
Mon Sep 11 2000 16:45:06 MDTRe: initializing DDSURFACEDESC
Mon Sep 11 2000 12:58:19 MDTRe: BitBlt API in DirectX environment, Possible?
Mon Sep 11 2000 12:56:11 MDTRe: My view remains black though everything seems ok - (final!)
Mon Sep 11 2000 11:46:27 MDTRe: how to prevent light going through entity
Mon Sep 11 2000 11:43:58 MDTRe: Deleted Posts on RM
Mon Sep 11 2000 11:42:49 MDTRe: Deleted Posts on RM
Fri Sep 8 2000 12:35:20 MDTRe: Deleted Posts on RM
Fri Sep 8 2000 12:30:53 MDTRe: What does this function mean...
Fri Sep 8 2000 12:30:11 MDTRe: Open GL / DX transformation matrices
Fri Sep 8 2000 12:28:17 MDTRe: IDirectDrawSurface7::Blt stretching question
Fri Sep 8 2000 12:26:47 MDTRe: DX9 Beta Program
Thu Sep 7 2000 14:19:55 MDTRe: DX9 Beta Program
Thu Sep 7 2000 11:24:10 MDTRe: DX9 Beta Program
Wed Sep 6 2000 16:48:56 MDTRe: XBox versos Playstation2
Wed Sep 6 2000 16:42:53 MDTRe: XBox versos Playstation2
Wed Sep 6 2000 15:38:46 MDTRe: DDRAW: backbuffer in system memory
Wed Sep 6 2000 11:55:04 MDTRe: Where is the DX8 SDK and the final or new Beat DX8???
Wed Sep 6 2000 11:52:58 MDTRe: How to create a shadow ???
Wed Sep 6 2000 11:52:12 MDTRe: DirectX & win2k
Wed Sep 6 2000 11:50:38 MDTRe: CreateDevice (D3D) failing
Tue Sep 5 2000 15:13:01 MDTRe: CreateDevice (D3D) failing
Tue Sep 5 2000 14:58:45 MDTRe: DirectX wrapper, any recommendation?
Tue Sep 5 2000 14:56:53 MDTRe: background images
Tue Sep 5 2000 14:46:57 MDTRe: Screen Coordinates of Rendered Objects
Tue Sep 5 2000 14:43:43 MDTRe: how to prevent light going through entity
Fri Sep 1 2000 15:18:02 MDTRe: Viewport and execute buffer
Fri Sep 1 2000 14:32:03 MDTRe: D3DTLVERTEX problem
Fri Sep 1 2000 13:19:16 MDTRe: And errr? Collision Detection
Fri Sep 1 2000 12:08:45 MDTRe: Colour Keying in d3d
Wed Aug 30 2000 17:43:06 MDTRe: Automatic generation of texture coordinates in D3D
Wed Aug 30 2000 17:40:19 MDTRe: Automatic generation of texture coordinates in D3D
Wed Aug 30 2000 17:20:32 MDTRe: Win 2000
Thu Aug 17 2000 15:22:43 MDTRe: rasterops
Thu Aug 15 00:37:10 MDT 2002Re: Feel Stupid... Triangles/Sec, How Real?
Mon Aug 14 2000 11:39:52 MDTRe: Simple 3D tool recommendation
Mon Aug 14 2000 11:37:25 MDTRe: Filters in DirectX
Fri Aug 11 2000 18:31:56 MDTRe: X file Format Problem
Fri Aug 11 2000 18:30:35 MDTRe: Simple 3D tool recommendation
Fri Aug 11 2000 18:28:04 MDTRe: Customisation
Fri Aug 11 2000 18:24:59 MDTRe: gaurd band clipping? what is it?
Thu Aug 10 2000 16:48:24 MDTRe: Directx Media SDK
Thu Aug 10 2000 15:52:50 MDTRe: Texture creation
Thu Aug 10 2000 13:07:16 MDTRe: Texture creation
Thu Aug 10 2000 13:05:12 MDTRe: settransform/setrenderstate inside beginscene endscene?
Thu Aug 10 2000 13:01:28 MDTRe: IDirectDrawSurface7::Blt stretching question
Thu Aug 10 2000 12:56:02 MDTRe: gaurd band clipping? what is it?
Thu Aug 10 2000 12:50:28 MDTRe: Filters in DirectX
Fri Aug 9 00:53:18 MDT 2002Re: Text size in D3DXCreateFont?
Tue Aug 8 2000 18:13:10 MDTRe: Which book should I buy ???
Tue Aug 8 2000 18:08:23 MDTRe: Filters in DirectX
Tue Aug 8 2000 18:07:29 MDTRe: Blitting 24 bit surfaces to 32 bit primary surface
Tue Aug 8 2000 16:22:31 MDTRe: Blitting 24 bit surfaces to 32 bit primary surface
Tue Aug 8 2000 14:04:50 MDTRe: Blitting 24 bit surfaces to 32 bit primary surface
Tue Aug 8 2000 14:01:29 MDTRe: 3D graphics expert please!
Mon Aug 6 00:41:38 MDT 2001Re: How to scale Texture Cord using settransform(...)?
Sat Aug 4 00:21:25 MDT 2001Re: How to scale Texture Cord using settransform(...)?
Thu Aug 3 2000 11:38:16 MDTRe: DX7 & Geforce2
Thu Aug 3 2000 10:33:29 MDTRe: what is the meaning of parameter 'winz' in gluProject(...)?
Thu Aug 3 2000 10:24:56 MDTRe: Can't get latest DirectDraw interface.
Wed Aug 2 2000 14:42:50 MDTRe: Floats X doubles
Thu Aug 2 00:49:03 MDT 2001Re: Point Sprites - limitations!?!
Tue Aug 1 2000 13:26:08 MDTRe: Floats X doubles
Tue Aug 1 2000 13:24:31 MDTRe: Download mirrors
Tue Aug 1 2000 13:22:39 MDTRe: D3DD7SetTransform, BeginScene, EndScene
Wed Aug 1 00:46:33 MDT 2001Re: Dynamic & Static
Wed Aug 1 00:43:38 MDT 2001Re: What is the difference?(between two fun)
Mon Jul 31 2000 16:25:16 MDTRe: Which DirectX SDK for WINNT?
Mon Jul 31 2000 16:23:15 MDTRe: OpenGL to D3D
Tue Jul 22 00:47:45 MDT 2003Re: Simple Vertex Shader Problems
Tue Jul 22 00:45:06 MDT 2003Re: generate adjacency and systemmem mesh on a hardware device
Tue Jul 22 00:42:55 MDT 2003Re: Cloning D3DXFRAME hierarchy?
Tue Jul 22 00:41:40 MDT 2003Re: about D3DX related function performance
Fri Jul 21 2000 19:34:00 MDTRe: Riva TNT2 and the Windows message queue
Fri Jul 21 2000 19:30:28 MDTRe: D3D or OpenGL
Fri Jul 21 2000 13:51:16 MDTRe: Difference between Retained and Immediate Mode
Fri Jul 21 2000 09:43:18 MDTRe: How can I integrate callback in a class ? range trouble ?
Sat Jul 20 00:08:15 MDT 2002Re: FVF question
Tue Jul 18 2000 14:21:03 MDTRe: Texture sizes in D3D...
Thu Jul 17 00:52:36 MDT 2003Re: Documentation update
Thu Jul 13 2000 16:59:14 MDTRe: Texture Stages
Thu Jul 13 2000 16:55:13 MDTRe: font antialiasing doesnt work under directdraw?
Thu Jul 13 2000 16:29:46 MDTRe: a newbie!
Mon Jul 10 2000 17:57:35 MDTRe: What is best way to...
Mon Jul 10 2000 16:14:30 MDTRe: We need your DirectX articles!
Mon Jul 10 2000 16:12:47 MDTRe: COM book
Thu Jul 6 2000 13:19:55 MDTRe: OpenGL vs D3D
Thu Jul 6 2000 13:11:27 MDTRe: d3d overloads ?
Sat Jun 29 00:36:25 MDT 2002Re: texture uv matrix not working with software vertex processing
Sat Jun 29 00:34:18 MDT 2002Re: Device Window, Focus Window & Multi-Monitors
Fri Jun 23 2000 11:21:11 MDTRe: D3D or OpenGL
Sun Jun 23 00:14:17 MDT 2002Re: RESOURCE: .x files available
Tue Jun 20 2000 10:27:32 MDTRe: D3D or OpenGL
Tue Jun 20 2000 10:23:32 MDTRe: D3D or OpenGL
Tue Jun 20 2000 10:19:49 MDTRe: D3D or OpenGL (specifications)
Tue Jun 20 2000 10:19:49 MDTRe: D3D or OpenGL (specifications)
Mon Jun 19 2000 17:37:16 MDTRe: D3D or OpenGL (specifications)
Mon Jun 19 2000 17:37:16 MDTRe: D3D or OpenGL (specifications)