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DateSubject
Mon Jun 19 2000 17:37:16 MDTRe: D3D or OpenGL (specifications)
Mon Jun 19 2000 12:16:12 MDTRe: D3D or OpenGL (specifications)
Mon Jun 19 2000 12:16:12 MDTRe: D3D or OpenGL (specifications)
Mon Jun 19 2000 12:15:13 MDTRe: D3D or OpenGL
Mon Jun 19 2000 12:15:13 MDTRe: D3D or OpenGL
Mon Jun 19 2000 12:10:04 MDTRe: D3D or OpenGL
Mon Jun 19 2000 12:10:04 MDTRe: D3D or OpenGL
Tue Jun 13 2000 17:07:44 MDTRe: Common Question about DDraw (and DX8)
Tue Jun 13 2000 17:07:44 MDTRe: Common Question about DDraw (and DX8)
Mon Jun 12 2000 16:45:44 MDTRe: D3D or OpenGL
Mon Jun 12 2000 16:45:44 MDTRe: D3D or OpenGL
Thu Jun 8 2000 12:35:49 MDTGeForce performance guidelines
Thu Jun 8 2000 12:35:49 MDTGeForce performance guidelines
Wed Jun 7 2000 18:10:38 MDTRe: D3D or OpenGL
Wed Jun 7 2000 18:10:38 MDTRe: D3D or OpenGL
Tue Jun 6 2000 16:29:12 MDTRe: D3D or OpenGL
Tue Jun 6 2000 16:29:12 MDTRe: D3D or OpenGL
Mon Jun 5 2000 19:45:07 MDTRe: Animated Desktop
Mon Jun 5 2000 19:45:07 MDTRe: Animated Desktop
Mon Jun 5 2000 16:00:23 MDTRe: D3D or OpenGL
Mon Jun 5 2000 16:00:23 MDTRe: D3D or OpenGL
Sun Jun 4 2000 22:24:23 MDTRe: subtraction in d3d
Sun Jun 4 2000 22:24:23 MDTRe: subtraction in d3d
Sun Jun 4 2000 22:19:29 MDTRe: handling/detecting screensavers in DX app??
Sun Jun 4 2000 22:19:29 MDTRe: handling/detecting screensavers in DX app??
Sun Jun 4 2000 22:17:08 MDTRe: DDraw questions: 90-degree-rotated blt
Sun Jun 4 2000 22:17:08 MDTRe: DDraw questions: 90-degree-rotated blt
Sun Jun 4 2000 22:13:50 MDTRe: ddraw enumeration
Sun Jun 4 2000 22:13:50 MDTRe: ddraw enumeration
Sun Jun 4 2000 22:12:11 MDTRe: camera
Sun Jun 4 2000 22:12:11 MDTRe: camera
Sun Jun 4 2000 22:09:08 MDTRe: alpha blending in ddraw
Sun Jun 4 2000 22:09:08 MDTRe: alpha blending in ddraw
Sun Jun 4 2000 22:03:28 MDTRe: vertex buffer clipping info
Sun Jun 4 2000 22:03:28 MDTRe: vertex buffer clipping info
Sun Jun 4 2000 15:08:21 MDTRe: D3D or OpenGL
Sun Jun 4 2000 15:08:21 MDTRe: D3D or OpenGL
Sun Jun 4 2000 15:07:30 MDTRe: D3D or OpenGL
Sun Jun 4 2000 15:07:30 MDTRe: D3D or OpenGL
Sun Jun 4 2000 15:04:15 MDTRe: D3D or OpenGL
Sun Jun 4 2000 15:04:15 MDTRe: D3D or OpenGL
Sat Jun 3 2000 17:33:24 MDTRe: vertex buffer clipping info
Sat Jun 3 2000 17:33:24 MDTRe: vertex buffer clipping info
Fri Jun 2 2000 17:40:42 MDTRe: vertex buffer clipping info
Fri Jun 2 2000 17:40:42 MDTRe: vertex buffer clipping info
Fri Jun 2 2000 12:44:48 MDTRe: handling/detecting screensavers in DX app??
Fri Jun 2 2000 12:44:48 MDTRe: handling/detecting screensavers in DX app??
Thu Jun 1 2000 21:46:55 MDTRe: vertex buffer clipping info
Thu Jun 1 2000 21:46:55 MDTRe: vertex buffer clipping info
Fri Jun 1 00:35:32 MDT 2001Re: Help with D3DXCreateMesh()
Tue May 30 2000 17:10:39 MDTRe: D3DXMatrixLookAtLH() bug?
Tue May 30 2000 17:10:39 MDTRe: D3DXMatrixLookAtLH() bug?
Tue May 30 2000 17:08:05 MDTRe: Blitting Slow
Tue May 30 2000 17:08:05 MDTRe: Blitting Slow
Tue May 30 2000 13:51:49 MDTRe: D3DX sample question?
Tue May 30 2000 13:51:49 MDTRe: D3DX sample question?
Tue May 30 2000 13:44:25 MDTRe: Getting of D3DRenderState
Tue May 30 2000 13:44:25 MDTRe: Getting of D3DRenderState
Tue May 30 2000 13:00:35 MDTRe: vertex buffer clipping info
Tue May 30 2000 13:00:35 MDTRe: vertex buffer clipping info
Tue May 30 2000 12:58:04 MDTRe: DX + windows & MFC : right choice ?
Tue May 30 2000 12:58:04 MDTRe: DX + windows & MFC : right choice ?
Thu May 30 00:54:33 MDT 2002Re: refresh rate
Sun May 28 2000 22:48:00 MDTRe: DX + windows & MFC : right choice ?
Sun May 28 2000 22:48:00 MDTRe: DX + windows & MFC : right choice ?
Sun May 28 2000 17:49:32 MDTRe: Texture question
Sun May 28 2000 17:49:32 MDTRe: Texture question
Sun May 28 2000 17:46:56 MDTRe: DX5 to DX7 Legacy of Lights Attaching to Viewports
Sun May 28 2000 17:46:56 MDTRe: DX5 to DX7 Legacy of Lights Attaching to Viewports
Sun May 28 2000 17:43:38 MDTRe: vertex buffer clipping info
Sun May 28 2000 17:43:38 MDTRe: vertex buffer clipping info
Tue May 27 00:46:55 MDT 2003Re: D3DXIntersect, barycentric?
Thu May 25 2000 14:11:11 MDTRe: D3DIM -- Application hogging the computer
Thu May 25 2000 14:11:11 MDTRe: D3DIM -- Application hogging the computer
Thu May 25 2000 13:04:47 MDTRe: draw text on surface
Thu May 25 2000 13:04:47 MDTRe: draw text on surface
Thu May 25 2000 13:04:10 MDTRe: Difference between drawprimitive and drawindexprimitive
Thu May 25 2000 13:04:10 MDTRe: Difference between drawprimitive and drawindexprimitive
Thu May 25 2000 11:51:40 MDTRe: d3d texturing
Thu May 25 2000 11:51:40 MDTRe: d3d texturing
Thu May 25 2000 11:41:34 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:41:34 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:31:28 MDTRe: DirectX releases?
Thu May 25 2000 11:31:28 MDTRe: DirectX releases?
Thu May 25 2000 11:26:33 MDTRe: TrueType fonts (Direct3D)
Thu May 25 2000 11:26:33 MDTRe: TrueType fonts (Direct3D)
Thu May 25 2000 11:17:15 MDTRe: Where can I find the detailed info of Win32 API?
Thu May 25 2000 11:17:15 MDTRe: Where can I find the detailed info of Win32 API?
Thu May 25 2000 11:14:55 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Thu May 25 2000 11:14:55 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Wed May 24 2000 17:33:52 MDTRe: D3DIM -- Application hogging the computer
Wed May 24 2000 17:33:52 MDTRe: D3DIM -- Application hogging the computer
Wed May 24 2000 17:13:56 MDTRe: Where can I find the detailed info of Win32 API?
Wed May 24 2000 17:13:56 MDTRe: Where can I find the detailed info of Win32 API?
Wed May 24 2000 12:38:49 MDTRe: multimedia timers & callback functions in Video Games
Wed May 24 2000 12:38:49 MDTRe: multimedia timers & callback functions in Video Games
Wed May 24 2000 12:37:32 MDTRe: isometric view
Wed May 24 2000 12:37:32 MDTRe: isometric view
Wed May 24 2000 12:35:43 MDTRe: I'm stuck
Wed May 24 2000 12:35:43 MDTRe: I'm stuck
Wed May 24 2000 11:47:43 MDTRe: YUV to RGB