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DateSubject
Wed May 24 2000 11:47:43 MDTRe: YUV to RGB
Wed May 24 2000 11:47:43 MDTRe: YUV to RGB
Wed May 24 2000 11:44:58 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Wed May 24 2000 11:44:58 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Tue May 23 2000 17:31:24 MDTRe: What is new in DX8?
Tue May 23 2000 17:31:24 MDTRe: What is new in DX8?
Tue May 23 2000 12:36:27 MDTRe: What is new in DX8?
Tue May 23 2000 12:36:27 MDTRe: What is new in DX8?
Tue May 23 2000 10:26:03 MDTRe: TrueType fonts (Direct3D)
Tue May 23 2000 10:26:03 MDTRe: TrueType fonts (Direct3D)
Tue May 23 2000 10:23:03 MDTRe: Popup in TreeView
Tue May 23 2000 10:23:03 MDTRe: Popup in TreeView
Mon May 22 2000 17:26:36 MDTRe: vertex buffer clipping info
Mon May 22 2000 17:26:36 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:14:23 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:14:23 MDTRe: vertex buffer clipping info
Mon May 22 2000 16:08:17 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 16:08:17 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 14:23:57 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Mon May 22 2000 14:23:57 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sun May 21 2000 22:39:14 MDTRe: D3D Light Question
Sun May 21 2000 22:39:14 MDTRe: D3D Light Question
Sun May 21 2000 19:15:58 MDTRe: vertex buffer clipping info
Sun May 21 2000 19:15:58 MDTRe: vertex buffer clipping info
Sun May 21 2000 19:12:38 MDTRe: Sv: memory for DirectDraw surfaces.
Sun May 21 2000 19:12:38 MDTRe: Sv: memory for DirectDraw surfaces.
Sun May 21 2000 19:11:32 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sun May 21 2000 19:11:32 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sat May 20 2000 11:48:20 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Sat May 20 2000 11:48:20 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Tue May 20 00:33:49 MDT 2003Re: model rendered in one uniform color, how to fix?
Tue May 20 00:31:11 MDT 2003Re: dual-head debugging
Fri May 19 2000 16:59:13 MDTRe: Sv: memory for DirectDraw surfaces.
Fri May 19 2000 16:59:13 MDTRe: Sv: memory for DirectDraw surfaces.
Fri May 19 2000 16:48:25 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Fri May 19 2000 16:48:25 MDTRe: Hardware T&L w/ DirectX 7.0a & GeForce
Fri May 19 2000 15:03:03 MDTRe: vertex buffer clipping info
Fri May 19 2000 15:03:03 MDTRe: vertex buffer clipping info
Thu May 18 2000 16:34:32 MDTRe: vertex buffer clipping info
Thu May 18 2000 16:34:32 MDTRe: vertex buffer clipping info
Thu May 18 2000 13:01:49 MDTRe: Texture question
Thu May 18 2000 13:01:49 MDTRe: Texture question
Thu May 18 2000 12:58:30 MDTRe: Blitting slow?
Thu May 18 2000 12:58:30 MDTRe: Blitting slow?
Mon May 15 2000 14:40:42 MDTRe: HELP! How can i use DX7 on NT?
Mon May 15 2000 14:40:42 MDTRe: HELP! How can i use DX7 on NT?
Tue May 15 00:10:16 MDT 2001Re: responding to a WM_SIZE in d3d8
Tue May 15 00:08:48 MDT 2001Re: FullScreen D3D8 from ActiveX control?
Tue May 15 00:01:52 MDT 2001Re: DX8 DrawPrimitive - Texture won't draw in "wireframe" area.
Mon May 14 00:45:27 MDT 2001Re: How can I write or read some data from RenderTarget Surface (Back Surface)
Mon May 14 00:37:34 MDT 2001Re: Texture larger than 256x256
Tue May 13 00:19:02 MDT 2003Re: Vertex Shader Crashes periodically
Tue May 13 00:17:42 MDT 2003Re: Vertex Shader Crashes periodically
Tue May 13 00:13:29 MDT 2003Re: DX9 auto-optimization?
Tue May 13 00:10:15 MDT 2003Re: tiny.x
Mon May 13 00:57:51 MDT 2002Re: 256 by 256 texture problem
Mon May 13 00:56:30 MDT 2002Re: D3DPOOL_MANAGED textures troubles
Fri May 12 2000 15:53:33 MDTRe: FileAccess
Fri May 12 2000 15:53:33 MDTRe: FileAccess
Fri May 12 2000 12:04:06 MDTRe: Where can i find DirectX 3.0 SDK?
Fri May 12 2000 12:04:06 MDTRe: Where can i find DirectX 3.0 SDK?
Fri May 12 2000 12:01:54 MDTRe: What is easier to learn Directx IM or OpenGL ?
Fri May 12 2000 12:01:54 MDTRe: What is easier to learn Directx IM or OpenGL ?
Fri May 12 2000 11:56:12 MDTRe: alpha channel with directdraw ?
Fri May 12 2000 11:56:12 MDTRe: alpha channel with directdraw ?
Sun May 12 00:21:43 MDT 2002Re: Problem partially solved
Thu May 9 00:35:29 MDT 2002Re: dynamically Rendering text onto a mesh
Mon May 8 2000 17:47:08 MDTRe: Has anyone got the new Inside Direct3D book?
Mon May 8 2000 17:47:08 MDTRe: Has anyone got the new Inside Direct3D book?
Thu May 4 2000 13:12:56 MDTRe: Has anyone got the new Inside Direct3D book?
Thu May 4 2000 13:12:56 MDTRe: Has anyone got the new Inside Direct3D book?
Wed May 3 2000 16:19:54 MDTRe: Rotating around a point (D3DIM)
Wed May 3 2000 16:19:54 MDTRe: Rotating around a point (D3DIM)
Wed May 3 2000 16:17:50 MDTRe: How can I get DirectX 8 sdk beta ?
Wed May 3 2000 16:17:50 MDTRe: How can I get DirectX 8 sdk beta ?
Fri May 2 00:53:16 MDT 2003Re: Managed DirectX documentation not installed for VS.NET Architect
Sat Apr 26 00:51:37 MDT 2003Re: Full-Scene Antialiasing
Tue Apr 24 00:18:47 MDT 2001Re: Need some info please
Tue Apr 24 00:17:03 MDT 2001Re: Using Bones:
Tue Apr 24 00:15:56 MDT 2001Re: Transparency and Linear Filtering
Tue Apr 24 00:12:33 MDT 2001Re: Debug output
Mon Apr 22 00:26:24 MDT 2002Re: Using Effects Files with compiled shaders
Fri Apr 21 2000 10:45:15 MDTRe: Releasing DirectX Objects
Fri Apr 21 2000 10:45:15 MDTRe: Releasing DirectX Objects
Fri Apr 21 2000 10:39:31 MDTRe: Alternative to Retained Mode?
Fri Apr 21 2000 10:39:31 MDTRe: Alternative to Retained Mode?
Fri Apr 21 2000 10:37:58 MDTRe: Alternative to Retained Mode?
Fri Apr 21 2000 10:37:58 MDTRe: Alternative to Retained Mode?
Thu Apr 20 2000 15:47:16 MDTRe: DrawIndexedPrimitive
Thu Apr 20 2000 15:47:16 MDTRe: DrawIndexedPrimitive
Thu Apr 20 2000 15:44:46 MDTRe: Save part of a surface to a BMP
Thu Apr 20 2000 15:44:46 MDTRe: Save part of a surface to a BMP
Thu Apr 20 2000 12:30:43 MDTRe: Save part of a surface to a BMP
Thu Apr 20 2000 12:30:43 MDTRe: Save part of a surface to a BMP
Thu Apr 20 2000 12:26:11 MDTRe: NEWBIE: PLEASE help me to fix this code... I'm v. desperate, I've tried ove
Thu Apr 20 2000 12:26:11 MDTRe: NEWBIE: PLEASE help me to fix this code... I'm v. desperate, I've tried ove
Wed Apr 19 2000 22:19:10 MDTRe: Gamma Control Problem
Wed Apr 19 2000 22:19:10 MDTRe: Gamma Control Problem
Wed Apr 19 2000 15:56:27 MDTRe: Z Buffer Precision
Wed Apr 19 2000 15:56:27 MDTRe: Z Buffer Precision
Wed Apr 19 2000 15:51:05 MDTRe: Switching between fullscreen and windowed mode