Date | Subject |
Tue, 13 Feb 2007 06:36:39 -0800 | Re: PointList Problem |
Mon, 12 Feb 2007 17:12:05 -0800 | Re: Fullscreen/ Windowed |
Mon, 12 Feb 2007 13:38:08 -0800 | Re: Stencil mask |
Mon, 12 Feb 2007 13:36:42 -0800 | Re: PointList Problem |
Fri, 09 Feb 2007 13:33:02 -0800 | Re: Brush Painting using DirectX Graphics |
Fri, 09 Feb 2007 12:32:04 -0800 | Re: Brush Painting using DirectX Graphics |
Wed, 07 Feb 2007 08:59:28 -0800 | Re: Brush Painting using DirectX Graphics |
Tue, 06 Feb 2007 20:51:47 -0800 | Re: DirectX 9 appwizard woes |
Tue, 06 Feb 2007 16:13:55 -0800 | Re: More Directx 9 appwizard woes |
Tue, 06 Feb 2007 16:12:21 -0800 | Re: DirectX 9 appwizard woes |
Tue, 06 Feb 2007 14:32:56 -0800 | Re: More Directx 9 appwizard woes |
Tue, 06 Feb 2007 14:31:46 -0800 | Re: DirectX 9 appwizard woes |
Mon, 05 Feb 2007 19:58:23 -0800 | Re: Full Screen Picking |
Mon, 05 Feb 2007 12:00:33 -0800 | Re: Fast GUI with slow 3D |
Mon, 05 Feb 2007 10:23:43 -0800 | Re: Fast GUI with slow 3D |
Mon, 05 Feb 2007 10:10:17 -0800 | Re: Fast GUI with slow 3D |
Mon, 05 Feb 2007 09:29:50 -0800 | Re: Blending entire texture accross a single poly |
Mon, 05 Feb 2007 09:27:29 -0800 | Re: Blending entire texture accross a single poly |
Mon, 05 Feb 2007 09:22:28 -0800 | Re: Vertex Buffer Reuse - how? |
Mon, 05 Feb 2007 09:21:07 -0800 | Re: Fast GUI with slow 3D |
Sun, 04 Feb 2007 14:41:03 -0800 | Re: Full Screen Picking |
Sun, 04 Feb 2007 14:39:31 -0800 | Re: D3DXFillTexture & mip levels |
Sun, 04 Feb 2007 14:30:46 -0800 | Re: Fast GUI with slow 3D |
Sat, 03 Feb 2007 18:31:35 -0800 | Re: Fast GUI with slow 3D |
Sat, 03 Feb 2007 18:28:12 -0800 | Re: Direct3DSurface9 copy across different devices |
Sat, 03 Feb 2007 10:01:41 -0800 | Re: where is the failure? |
Sat, 03 Feb 2007 10:01:08 -0800 | Re: Vertex Buffer Reuse - how? |
Fri, 02 Feb 2007 09:46:45 -0800 | Re: Vertex Buffer Reuse - how? |
Fri, 02 Feb 2007 09:45:35 -0800 | Re: Brush Painting using DirectX Graphics |
Fri, 02 Feb 2007 09:41:55 -0800 | Re: Writing text to screen under VS5/Vista |
Fri, 02 Feb 2007 05:47:02 -0800 | Re: where is the failure? |
Fri, 02 Feb 2007 05:45:50 -0800 | Re: IndexBuffer |
Thu, 01 Feb 2007 20:30:34 -0800 | Re: DrawTransform Jumping Lines Workaround? |
Thu, 01 Feb 2007 18:07:37 -0800 | Re: Vector Graphics |
Thu, 01 Feb 2007 14:53:19 -0800 | Re: Writing text to screen under VS5/Vista |
Thu, 01 Feb 2007 13:04:38 -0800 | Re: Vector Graphics |
Thu, 01 Feb 2007 09:37:43 -0800 | Re: IndexBuffer |
Thu, 01 Feb 2007 09:18:30 -0800 | Re: Vector Graphics |
Thu, 01 Feb 2007 09:14:54 -0800 | Re: run DirectX 9 as a service/headless? |
Thu, 01 Feb 2007 09:10:52 -0800 | Re: IndexBuffer |
Wed, 31 Jan 2007 19:00:23 -0800 | Re: Translucent billboards |
Wed, 31 Jan 2007 19:00:23 -0800 | Re: Translucent billboards |
Wed, 31 Jan 2007 15:28:49 -0800 | Re: Translucent billboards |
Wed, 31 Jan 2007 13:28:10 -0800 | Re: How to texture a button? |
Wed, 31 Jan 2007 13:26:59 -0800 | Re: IndexBuffer |
Wed, 31 Jan 2007 09:38:59 -0800 | Re: writing raw texture data to file |
Wed, 31 Jan 2007 09:37:45 -0800 | Re: How to texture a button? |
Wed, 31 Jan 2007 09:31:16 -0800 | Re: IndexBuffer |
Tue, 30 Jan 2007 09:16:14 -0800 | Re: D3DXCreateTextureFromFileInMemoryEx crashing deleting a jpeg |
Tue, 30 Jan 2007 09:14:41 -0800 | Re: run DirectX 9 as a service/headless? |
Tue, 30 Jan 2007 09:11:47 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Tue, 30 Jan 2007 09:10:36 -0800 | Re: Which SDK under Vista? |
Mon, 29 Jan 2007 12:17:17 -0800 | Re: Matrix -> Angles? |
Mon, 29 Jan 2007 09:56:47 -0800 | Re: run DirectX 9 as a service/headless? |
Mon, 29 Jan 2007 09:55:49 -0800 | Re: run DirectX 9 as a service/headless? |
Mon, 29 Jan 2007 09:51:15 -0800 | Re: Matrix -> Angles? |
Mon, 29 Jan 2007 09:48:38 -0800 | Re: D3D9Ex and D3DXCreateText |
Mon, 29 Jan 2007 09:47:35 -0800 | Re: How to change how much is blended |
Fri, 26 Jan 2007 15:44:17 -0800 | Re: D3D9Ex and D3DXCreateText |
Fri, 26 Jan 2007 15:43:08 -0800 | Re: Hit testing transparent pixels in a billboard |
Thu, 25 Jan 2007 14:04:16 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Thu, 25 Jan 2007 13:06:18 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Thu, 25 Jan 2007 10:48:30 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Thu, 25 Jan 2007 10:15:25 -0800 | Re: Which SDK under Vista? |
Thu, 25 Jan 2007 09:18:07 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Thu, 25 Jan 2007 09:18:07 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Wed, 24 Jan 2007 12:06:38 -0800 | Re: Which SDK under Vista? |
Wed, 24 Jan 2007 10:21:12 -0800 | Re: How do you access second display adapter without being a desktop extension? |
Wed, 24 Jan 2007 09:39:55 -0800 | Re: Changing render target orientation |
Wed, 24 Jan 2007 08:55:57 -0800 | Re: Changing render target orientation |
Wed, 24 Jan 2007 06:50:16 -0800 | Re: Locking the back buffer rectangle - confused |
Wed, 24 Jan 2007 06:48:21 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Tue, 23 Jan 2007 14:52:50 -0800 | Re: Direct3D bug or limitation? |
Tue, 23 Jan 2007 14:52:01 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Tue, 23 Jan 2007 09:19:33 -0800 | Re: Is it possible? |
Tue, 23 Jan 2007 09:18:06 -0800 | Re: Locking the back buffer rectangle - confused |
Mon, 22 Jan 2007 18:19:42 -0800 | Re: Hit testing transparent pixels in a billboard |
Mon, 22 Jan 2007 09:32:41 -0800 | Re: Locking the back buffer rectangle - confused |
Mon, 22 Jan 2007 09:30:22 -0800 | Re: CreateDevice() returns D3DERR_INVALIDCALL |
Mon, 22 Jan 2007 09:29:42 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Mon, 22 Jan 2007 09:29:04 -0800 | Re: Need help about depth? |
Sun, 21 Jan 2007 12:11:43 -0800 | Re: possible cause for DDERR_UNSUPPORTEDMODE? |
Sat, 20 Jan 2007 09:13:23 -0800 | Re: D3DRM.DLL not loaded |
Fri, 19 Jan 2007 17:15:26 -0800 | Re: CreateDevice() returns D3DERR_INVALIDCALL |
Fri, 19 Jan 2007 16:02:23 -0800 | Re: copy texture to another texture |
Fri, 19 Jan 2007 14:24:09 -0800 | Re: When to render |
Fri, 19 Jan 2007 14:21:00 -0800 | Re: creating a vertex sphere |
Fri, 19 Jan 2007 13:05:03 -0800 | Re: When to render |
Fri, 19 Jan 2007 13:03:21 -0800 | Re: CreateDevice() returns D3DERR_INVALIDCALL |
Fri, 19 Jan 2007 10:52:10 -0800 | Re: creating a vertex sphere |
Fri, 19 Jan 2007 10:49:14 -0800 | Re: CreateDevice() returns D3DERR_INVALIDCALL |
Thu, 18 Jan 2007 14:52:02 -0800 | Re: CreateDevice() returns D3DERR_INVALIDCALL |
Thu, 18 Jan 2007 14:50:37 -0800 | Re: copy texture to another texture |
Thu, 18 Jan 2007 11:57:03 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Thu, 18 Jan 2007 10:54:15 -0800 | Re: OpenGL1.2 |
Thu, 18 Jan 2007 10:53:48 -0800 | Re: copy texture to another texture |
Thu, 18 Jan 2007 10:51:37 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Wed, 17 Jan 2007 10:52:00 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Wed, 17 Jan 2007 09:18:07 -0800 | Re: How to write a z-buffer to a file |
Wed, 17 Jan 2007 09:01:16 -0800 | Re: bad performance when running SimpleSample in fullscreen |
Tue, 16 Jan 2007 14:39:24 -0800 | Re: bad performance when running SimpleSample in fullscreen |