Table of Contents
This document shows the organization of the book into chapters.
Pipeline Poster |
Part I: Preliminaries |
1. Introduction |
2. Direct3D |
3. Direct3D Devices |
4. 2D Applications |
Part II: Geometry Processing |
5. Modelling |
6. Vertex Transformations |
7. Viewing and Projection |
8. Lighting and Materials |
9. Vertex Shaders |
Part III: Pixel Processing |
10. Rasterization and Shading |
11. Basic Texturing |
12. Advanced Texturing |
13. Pixel Shaders |
14. The Frame Buffer |
Part IV: The D3DX Library |
15. D3DX Utility Library |
16. D3DX Concrete Types |
17. D3DX Helper Objects |
18. D3DX Mesh Ojbects |
Part V: The Application |
19. X Files |
20. Debugging |
21. Performance |
22. Installation and Setup |
Part VI: Appendices |
23. Guided Tour of the SDK |
24. D3DFrame |
25. Shader Tokens |
26. Contents of the CD-ROM |
Index |
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