# Microsoft Developer Studio Project File - Name="rt_D3DXSphere" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Application" 0x0101 CFG=rt_D3DXSphere - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "rt_D3DXSphere.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "rt_D3DXSphere.mak" CFG="rt_D3DXSphere - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "rt_D3DXSphere - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "rt_D3DXSphere - Win32 Debug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "rt_D3DXSphere - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /W3 /GX /O2 /I "..\..\common\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 # ADD LINK32 d3dx8.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib /nologo /subsystem:windows /machine:I386 !ELSEIF "$(CFG)" == "rt_D3DXSphere - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\common\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 d3dx8dt.lib d3d8.lib d3dxof.lib dxguid.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib rt.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"d:\program files\microsoft visual studio\myprojects\rt\debug" !ENDIF # Begin Target # Name "rt_D3DXSphere - Win32 Release" # Name "rt_D3DXSphere - Win32 Debug" # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # Begin Source File SOURCE=.\directx.ico # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\winmain.rc # End Source File # End Group # Begin Group "Common" # PROP Default_Filter "" # Begin Source File SOURCE=..\..\common\src\d3dfont.cpp # End Source File # Begin Source File SOURCE=..\..\common\src\d3dutil.cpp # End Source File # Begin Source File SOURCE=..\..\common\src\dxutil.cpp # End Source File # End Group # Begin Group "DX8 Headers" # PROP Default_Filter "h" # Begin Source File SOURCE=..\..\..\..\include\d3d8.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3d8caps.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3d8types.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8core.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8effect.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8math.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8math.inl # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8mesh.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8shape.h # End Source File # Begin Source File SOURCE=..\..\..\..\include\d3dx8tex.h # End Source File # End Group # Begin Source File SOURCE=.\d3dapp.cpp # End Source File # Begin Source File SOURCE=.\rt_D3DXSphere.cpp # End Source File # End Target # End Project