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Coloring the Mandelbrot Set with Textures

512x512 427K 24-bit PNG (other formats)

This image was created by taking the standard Mandelbrot set algorithm and coloring each pixel according to the argument of the last iterate. The argument is used to compute texture coordinates into a texture map and the texel is then used to color the pixel.


The texture map used was an astronomical image of a super nova (at least I think that's what it is :).

The image was computed by a simple modified M-set program, oversampled by a factor of four and then filtered to its final resolution with a Mitchell filter.