Woody, have I got some tips for you! They may help and they may not, but I will leave that for you to decide.


  1. Unlike JAGGED ALLIANCE, you can detonate explosives by firing at them in DEADLY GAMES. This can be lethal in multiplayer--put some explosives on the ground, and when the enemy walks by, shoot at the explosives. Does much more damage than a grenade.
  2. Computer enemies will tend to hold onto their grendades until they've taken half their health in damage. Then they'll start tossing the pinapples. Two lessons here: first, heavily injured enemies may be the most likely to grenade you, and second, if you're creating a scenario and want to force a computer enemy to throw a grenade, make his Current Health half of his Max Health.
  3. Rocks have three uses. You can use them to create a diversion--throw one in the vicinity of an enemy and he'll go check out the sound. Second, you can use them to detonate mines. Throw one where you think there is a mine. And third, you can use them as weapons! (Though they only do a couple points of damage.)
  4. When using the mortar, ALWAYS STAND A COUPLE OF SQUARES AWAY FROM WALLS OR TREES. The mortar launches at a 45 degree angle, so it needs some clearance. Also, don't try firing the mortar indoors (you'd be surprised how many people try.)
  5. You can mortar people inside of buildings (firing from the outside, that is), but it will take 2 hits on the same spot on the roof. The first hit only damages the roof, the second does damage to the interior.
  6. When you're in a situation where you can use a knife or one of the other close combat weapons (i.e. Chainsaws work wonders...) try to leave yourself a couple of turn points to "aim" this will not only insure your hit but "where" you hit. The opponent will also try to dogde but raising the attack value will help SOOOOO much. EXAMPLE: just clicking 'knife' without adding extra points gave me about 10-15 points of damage to the opponent. Aiming gave me almost 40 points. (i guess it helps to go for an exposed part....not just the torso...)
  7. There IS a way around those stubborn dolts like Leech, Malice and Fidel refusing to move until they've eliminated their enemy (particularly annoying in multi-player!). Make sure they have a close combat weapon readied in their secondary hand. When they refuse to budge, right click on it so it's their primary weapon. They are now free to move (can't stab somebody to death without moving I suppose). That's all.
  8. Taking care of enemies is easy if you can get them from behind.... have a few of your most damaging mercs sneak up behind the enemy while the enemy is distracted by fighting your main body of mercs. (the best merc formation is crescent shape or crossfire, but remember to take cover and duck at all costs!) You can sneak up and stand directly behind a merc and shoot him the head for lots of damage,dont bother aiming this close, just blast away. Make sure these mercs have lots of APs, because if you dont kill the bad guy, there'll be hell to pay. High agility is a must for this!. This is a great tactic if your enemy is ducking behind one of those bullet proof bushes and you are having trouble hitting him.
  9. Another thing to do is to designate someone the grenade holder. Give them a grenade launcher and several grenades, so when enemies group together you'll be prepared to cause lots of death. Make sure this person has high marksmanship, preferrably a 5 pocket vest to hold all that stuff, and a high powered gun if they are a good marksman. A nice tactic is to equip everyone with 2 guns until you can get m14s, m16s and .12g rifles. A good combination is a shotgun and quickfiring handgun. Shotguns are VERY slow, often leaving you with 10 action points and no time to shoot again. That's where the handgun comes in. Even better is an uzi and a shotgun. Also,when weapons jam, you have a backup!
  10. Hire leech on your starting team. He's a damn good shot, cheap, and the only big drawback is his slowness.
  11. Pick up everything you can. You can put almost anything to good use.(or sell it for a profit)
  12. When firing a merc, take ALL of his stuff away....they dont mind!
  13. Save before exiting a mission, so if someone leaves you, you can reload and take their stuff away. You dont want em walking off with your only m16 and a spectrashield.
  14. Save every few minutes, in case something goes wrong. Your most powerful weapon is the game's save feature, if you dont mind being underhanded and reloading till the enemies miss all their shots.
  15. Instead of firing someone, consider offing them and saving your reputation, unless they've been with you for a while.
  16. Take extra keys you find in the field so you dont have to look for them in future missions, just bring the old ones along!
  17. Make sure you have enough ammo, at least 3 clips.
  18. Shooting through windows and ducking away out of the enemies line of fire is very effective and safe.
  19. Lance is also a fair doctor... If you want to take time out to heal, use Lance as the doctor and *** as the patient. Lance is cheap, and you can heal (rest) them both, and save money.
If you have any tips or tactics for JA:DG send them to jadg@terravirtua.com.


Copyright © 1996 Terravirtua Design. All code and concepts are the property of Terravirtua Design.
Jagged Alliance: Deadly Games is Copyright © 1996 Sir-tech Software, Inc.