Equipment Info

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Short Range Scanner

Short Range Scanner

Show the number of enemies in the local area.

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Long Range Scanner

Long Range Scanner


Show the number of enemies in the extended local area, and shows enemy type.

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Medical Kit

Medical Kit


Heals 1 hit point of the unit holding the medkit, and will heal a team mate if you are facing them. 3 uses per mission? Reloaded after mission.

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Large Medical Kit

Large Medical Kit


Heals 3 hit point of the unit holding the medkit, and will heal a team mate if you are facing them. 3 uses per mission? Reloaded after mission.

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Light Armor

Light Armor


2/3 Rear/Front protection. Not sure how it works whether it is a percentage or what.

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Heavy Armor

Heavy Armor


4/6 Rear/Front -1 Action points!

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Attack Armor

Attack Armor


0/5 Rear/Front

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Standard Armor

Standard Armor


2/4 Rear/Front

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Munpack

Munitions Pack


Doubles amount of ammunition that a player can carry!

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Targeting System

Targeting System


Double accuracy of any weapon! Well worth it.

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Servo

Servo


Gives a unit 1 extra action point per turn! A must have in the later missions.

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Light Stimulants

Light Stimulants


+1 action point for 1 round, it is refiled after the mission.

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Heavy Stimulants

Heavy Stimulants


+2 Action points for 1 round, and maximizes the physical condition of the unit, refiled after the mission.

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Jet Pack

Jet Pack


Allow a unit to jump over walls, it comes with a long range scanner. It does take all the action points you have, even it is is only 1 !!!HINT HINT HINT!!! this allows for a unit to move far in a shot amount of time.

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Banner

Banner


Makes a unit a command unit. All units wihtin 3 spaces defend, and offend better, comes with a long range scanner.

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Explosion Pack

Explosion Pack


Used to blow up the entry tubes that the Scay'Ger come out of. Very useful, and rare I have only found where to buy the in one place so far.

Where Skill Points Needed