Equipment Info
This page will only look correct if viewed at 800 X 600 resolution.Short Range Scanner
Short Range Scanner |
Show the number of enemies in the local area. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Long Range Scanner
Long Range Scanner |
Show the number of enemies in the extended local area, and shows enemy type. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Medical Kit
Medical Kit |
Heals 1 hit point of the unit holding the medkit, and will heal a team mate if you are facing them. 3 uses per mission? Reloaded after mission. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Large Medical Kit
Large Medical Kit |
Heals 3 hit point of the unit holding the medkit, and will heal a team mate if you are facing them. 3 uses per mission? Reloaded after mission. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Light Armor
Light Armor |
2/3 Rear/Front protection. Not sure how it works whether it is a percentage or what. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heavy Armor
Heavy Armor |
4/6 Rear/Front -1 Action points! |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Attack Armor
Attack Armor |
0/5 Rear/Front |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Standard Armor
Standard Armor |
2/4 Rear/Front |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Munpack
Munitions Pack |
Doubles amount of ammunition that a player can carry! |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Targeting System
Targeting System |
Double accuracy of any weapon! Well worth it. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Servo
Servo |
Gives a unit 1 extra action point per turn! A must have in the later missions. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Light Stimulants
Light Stimulants |
+1 action point for 1 round, it is refiled after the mission. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Heavy Stimulants
Heavy Stimulants |
+2 Action points for 1 round, and maximizes the physical condition of the unit, refiled after the mission. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Jet Pack
Jet Pack |
Allow a unit to jump over walls, it comes with a long range scanner. It does take all the action points you have, even it is is only 1 !!!HINT HINT HINT!!! this allows for a unit to move far in a shot amount of time. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Banner
Banner |
Makes a unit a command unit. All units wihtin 3 spaces defend, and offend better, comes with a long range scanner. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Explosion Pack
Explosion Pack |
Used to blow up the entry tubes that the Scay'Ger come out of. Very useful, and rare I have only found where to buy the in one place so far. |
Where Skill Points Needed |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |