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Mire of the Damned: Darkmoor City Map



1. Tavern: The Haunt fill for 14 days
Avinril Smythers [Defeat Snergle Quest]
2. Armor: Mailed fist Armory
3. Master Spear Training (req: rank 8 and Cavalier status)
4. NPC: +15% experience and takes %7 gold
5. Expert Axe Fighting
6. Expert Merchant Training
7. House of no importance
8. NPC: +2 points to all weapon skill and takes 3% gold
9. General Store: Smoke and Mirrors
10. NPC: +5 points in perception, +10 in luck and takes 4% gold
11. Terry Ros the Spell Master [Destroy Book Quest]
12. NPC: casts Water Walk once a day and takes 10% gold
13. NPC: makes one food per day and takes 3% gold
14. NPC: +4 points diplomancy and takes 2% gold
15. Expert Mace Training
16. NPC: +4 points all magic skills and takes 20%
17. Weapons: Blunt Trauma Weapons
Master Chain Armor Training - next door (reg: rank 10 and Crusader status)
18. Master Perception Training (reg: rank 7, luck 30)
19. Stables: Darkmoor Travel



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