GAMES FOR CUB SCOUTS, FAMILIES, PARTIES, ETC.
 

Christmas Music Tag:

The game starts with two groups of equal numbers.  The object is for each group to win recruits by tagging members of the other group.  A person is only safe when he is singing a Christmas song or Christmas Carol.

Stuff the Santa

This silly game pits teams against one another in a race to create the stoutest Saint Nick of them all.  To play, you will need to inflate an ample supply of balloons and borrow or buy a red, one piece union suit in Santa's size--extra large.  Contestants are  divided into teams of four to six players.  Draw candy canes to determine which player will don the suit over his or her clothes; the player selecting the longest candy cane is "it". Teammates are given the task of stuffing the suit with balloons.  Remind the players that a gentle touch is essential for keeping balloons intact.  Set a timer for two minutes and see  how many balloons the team can stuff into the suit before the time is up.  The next team of Santa stuffers must try to top the previous record, but first give old Santa a chance to show off his lumpy physique.

Santa's Helpers

In this game, teams of two players race against one another to gift wrap a package.  The
catch?  Each player must hold one hand behind his or her back, an impediment that makes it necessary for partners to communicate and work together. To set up, put out two party favors, one box, a sheet of wrapping paper, tape, and yarn for each pair.  Each team must race to wrap the favors in the box and tie a bow.  The first team to finish (a judge's call)  wins the gift.

Reindeer Butting

Cubs line up in teams.  Each team has an orange.  First Cub in line "butts"  his orange with
his nose to the goal line, picks it up and returns it to the next Cub in line who does the same.  When all reindeer have had a turn, the first team finished is the winner.

Candy Game

Put pieces of candy all around room keeping them in obvious places.  Each boy is given a
name tags-- "Yum, yum" "Ding, ding" "Ho, ho"  or "Boom, boom"  Make sure that one name tag for each group has an "L" on the back, as this will denote the leader of that group.  On signal, the boys scatter through the room in search of the candy which they are not allowed to touch!  Only the leader can pick up the candy so that each boy must make his sound until the leader of his group comes over to pick up the candy.  The team ending up with the most pieces of candy is the winner, and splits the loot.

Package Game

Den leader purchases a small, inexpensive gift and wraps it in many layers of paper.  The
Cubs form a circle and the package is passes from boy to boy until someone shouts
"STOP!"  The boy holding the package unwraps one layer of wrapping paper and the
game continues until someone unwraps the last layer, and he gets to keep the prize.

Filling Santa's Pack

Form two den-size groups and line them up at opposite sides of the room.  Give one team balloons of one color; give the other team a contrasting color.  Ask them to blow up their balloons and tie them.  In the center of the room, have a large container--but not one big enough to hold all the inflated balloons.  On signal, all players tap their balloons in the air and try to bat them into the container.  When the container is full, stop the game.  The team with the most balloons in the container wins.

Gathering Snowballs

Scatter cotton balls on the floor.  Give the players a wooden spoon.  On signal, they try to pick up the balls with the spoons and put them in a large bowl on the table.   No hands allowed.  If you have only two spoons, run this as a duel contest.

Santa Nods

Santa is in the center of a circle made by the other players.  Santa points  at any player and says, "Santa says 'yes'" or "Santa says 'no'"  That player must quickly nod "yes" or shake his head "no". If Santa says only "yes" or "no" without prefacing it with "Santa says," the player must not respond.  If he does, he is eliminated.  Santa should give commands quickly.  The last person still in the game becomes the new Santa.

Stir the Christmas Cake

All players except one (the cook) are seated in a circle.  The cook has a wooden spoon and stands in the center.  He makes stirring motions and says  "First we have to stir the Christmas cake.  We stir and stir and stir."  Suddenly he drops the spoon and when this happens, everyone, including the cook, scrambles for a new chair.  The one left without a chair is the new cook for the next round.

Christmas Handshake

Call the Cubs to attention and give each Cub 5 Christmas seals.  On signal they introduce
themselves to 5 parents, other than their own and give each parent a seal  after they shake hands.  The first den to have all its boys’ seals given out is the winner.  Can also be done
with just the parents to help the pack get to know one another.

Green Balls

Give each boy five green balls as he arrives at den meeting.  During the meeting, if anyone makes him say "yes" or "no" to a question, he must give that person one ball.  The object of the game is to get possession of as many balls as possible.  Alert boys will find a way to answer questions without using the forbidden words.

Snowball Relay

Boys are divided into relay teams.  Teams line up at one end of the room.  At the other end of the room are hung two large Christmas stocking.  Player must carry a paper snowball in a tablespoon and place it in the stocking, without touching it with the hands.  If the snowball drops, it is replaced on the spoon and the boy continues the race.

Santa Relay

Relay teams run to the end of the room, where each player in turn dons a Santa hat, beard, coat and boots, and shouts a big "Ho, ho, ho" removes the clothing and returns to touch off the next player in line.

Icicle Hunt

Hide icicles (string) around the room.  Boys hunt for icicles.  The winner is boy whose strings form the longest line when laid end to end, to the player who collects the most strings.  Icicles should be of varying lengths, for the best results.

Christmas Present Relay

Divide into two teams.  The first runner of each team runs from starting line to end of room where he puts on an oversize pair of work gloves and proceeds to untie a wrapped box.  Having done this, he returns to team.  Next player re-wraps box, wearing gloves handed him by first player.  This continues, with players wrapping box until all have had a turn.

Kris Kringle Relay

Boys line up in teams, relay style.  Each team has two shoe boxes or large paper bags, representing Kris Kringle's boots.  On signal, each player, in turn, places his feet in the "boots" and shuffles up to and around a chair at the opposite end of the room.  He shuffles back to starting point, where the next boy takes over.  First team to finish wins.

I Spy Santa

Get a small toy Santa or colored picture of him and partially hide it somewhere in the room.  At the proper time, announce that you have hidden Santa in the room and everyone is to look for him.  The fun of the game is this:  when a player locates Santa, he should not give away the location but should keep on looking without a word.  He then whispers its location to the leader, sits down and watches the others look.  The last two or three searchers usually provides lots of fun.

Chocolate Bar

(Equipment--a hat, scarf, gloves, knife, and fork are needed to play this game.  Also a wrapped bar of chocolate and dice)  The players take turns throwing the dice.  When one gets a double, he immediately puts on the hat, scarf and gloves and tries to open the chocolate bar, using the knife and fork, and then eat as much as he can, still using the knife and fork.  In the meantime, the other players continue to throw the dice.  If another player throws a double, then the player working on the chocolate bar must remove the hat, scarf and gloves, and the new player puts them on to have his turn at trying to eat the candy.  The game foes on until the candy bar is gone.

Night Before Christmas

Players form a circle.  Each player is given the name of something connected with the story of Santa Claus--such as reindeer, chimney, tree, etc.  The child chosen to be "it" stands in the center of the circle and tells a Christmas story.  If he mentions the name of any of the things chosen, the player who has that name must turn around.  At the mention of the name Santa Claus everyone must turn around.  "It" tries to tag any player before he can turn around.  If successful, he takes the place in the circle and the other player is "it".

Tree Decorating

Players are seated in rows with an equal number in each row.  They are numbered consecutively from front to back and each no. 1 is given a piece of chalk.  On signal, no. 1 players run to the blackboard and draw the base for a Christmas tree.  They return to their seats and hand the chalk to the no. 2 player, who must draw the branches, no. 3 players add a designated number of candles, no. 4 players add a certain number of ornaments, no. 5 players add star to top of tree, no. 6 players write  "Merry Christmas" under the tree.  Teams to complete their picture first wins.

Santa's Bag (Touch and Tell)

Number 10 brown bags from 1 to 10.  Put a familiar article in each bag  (preferably an article related to Christmas) and staple bag shut.  Each boy is given pencil and paper on  which he lists numbers 1 thru 10.  He tries to guess what is in each bag by feeling through the paper and records on his paper his guess.  Boy with greatest number of correct answers is winner.

Santa's Reindeer

Boys stand side by side on a line called the North Pole and each selects the name of one of the reindeer for himself.  One boy is designated as Santa Claus and goes to the middle of the play area, facing the reindeer, between the north  pole line and one at the other end called my house.  It is Santa's job to call the name of one of the reindeer, and all reindeer with that reindeer name run (gallop) to the line marked my house before they are tagged by Santa.  All those tagged go to the center and help him tag the others.  When all have been called.  Santa counts the number he caught and then designates one not caught to become the next Santa.  All go back to the north pole line and the game starts again with each boy selecting a new reindeer name.

Santa's Helpers

Two large identical outlines of Santa Claus are cut out from pieces of cardboard.  One of the outlines is taped to a wall while the other is cut up so that each player gets a piece of it--a nose, a beard, a belt buckle and so on.  Each player, in turn, is blindfolded, and spun around several times.  He then tries to pin his piece of Santa to the appropriate part of the Santa cutout on the wall.  The player who comes closest wins a prize.
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