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This image is a snapshot of a program I wrote called "statue":
statue.zip (556415 bytes).
It shows off the texturing and blending features of OpenGL. I wrote the
main algorithm for the reflectance in '92, and nothing really came of it.
But at
SIGGRAPH '95,
SGI
was showing off the same effect, and I started to spice up my old program
(it was called "mirror"). This is the result. Quite amazing reflection
for real-time rendering.
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This image is a snapshot of a program I wrote called "blend". It shows off
the texturing and blending features of OpenGL. The "Freedom" logo is the
logo for
Evans & Sutherland's Freedom graphics accelerator.
When the program is running, the box spins around, and the background zooms
forward and back.
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This image is a snapshot of (yet another) program I wrote called "chess".
This shows off the OpenGL picking/selection features. The pieces are
Wavefront
.obj format (34558 bytes)
converted from
OFF format (44826 bytes)
files by another program I wrote. (Use shift+left mouse
button on the link to download the pieces) The pieces were originally made
by
Randy Brown.
The chessboard is fully texture mapped. The squares all use the same
texture map, but the (u,v)'s of each square are slightly randomized, so it
doesn't look quite the same on each square.
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This image is a snapshot of a program I wrote called "glaze". It shows off
the texturing and lighting features of OpenGL. It also shows off an
extension to OpenGL that was written at Evans & Sutherland. This extension
is called the "shaded-texture" extension, and provides facilities for
putting the texture color of a fragment into the lighting equations
(particularly specular). This demonstration program is shipped with all
Freedoms. It was shown in several booths at
SIGGRAPH '95 including
Sun,
HP and
DEC booths.
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This image is a snapshot of a program I wrote called "statue". It is a
general standing on top of a wooden block. In the full size picture, you
can see the reflection of the general. Someone must've used Pledge on the
block of wood -- wonder if I can get this picture in a commercial...? The
model comes from the "5 free for SIGGRAPH CD" from
Viewpoint Data Labs.
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This image is a snapshot of a program I wrote called "kinetic". It shows
off a "Newton's Cradle". I used straight sine waves for the movement
without actually calculating any collisions. It looks astonishingly real,
but I'd really like to do one with some real physics in it, and also some
shadows and perhaps reflections on the balls..
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This is another object rendered in the "statue" program. The model in this
snapshot comes on the "5 Free for SIGGRAPH CD" from Viewpoint Datalabs (but
I had to _beg_ them for the materials file!)
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This is another object rendered in the "statue" program, and where the
program got it's name. This is the famous Venus de Milo statue.
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