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An Aleph One Map Editor

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-------------------------------- 6/21/2001 --------------------------------

Sorry for all the images, I will redesign this is the future and link all the shots from here...
Well, I finnaly got the objects loading and displaying. I still have a few things left to draw, like the directions monsters and players are facing. I also want to make it so that a little image for the objects show up (like a shot gun, for shot gun objects) like in Forge. I will proably get this done Tonight/Friday. I have been spending the last day to two trying to do a little optimazation to the drawing rotines. I think it draws at ok speed now, but I expect it to get even faster in the future (hopfully). I am now going to start writing code for loading all the rest of the map data that I don't currently load. Right now it only draws (you can't edit). I wanted to get most of the basic stuff drawing first, before I made it so you can edit everything. I am now going (finally :) start working to make it so you can actually create new lines, points, etc. and move the existing stuff around. I am going to try to get that started this weekend (depends how much time I have).

You have probably noticed that the lines that join two polygons together are not a different color, I will work on this soon...

Here is a shot of one of the maps I made in forge years ago (like about 3.5 or so years ago). I was making a senerio (it has about 8 levels, 3/4's of them are as large as you can make, in Forge :). Maby I will get around to cleaning them up and releasing them some time?

-------------------------------- 6/19/2001 --------------------------------

Well, I finally got to the point where the polygons are drawing now. I hope to have objects drawing by 6/20/2001, for sure by 6/21/2001...

-------------------------------- 6/18/2001 --------------------------------

Here is a screen shot of Ne Cede Malis (The first level in marathon infinity) in my cocoa marathon level editor...

I plan to put more here, (and spice up this rather dull website) when I have the time... :)

By the way, it is antialiased! I am calling it LevEd right now, but I hope to think of a better, more creative name for it soon...

Here is a screen shot of the drawer, it lists all the levels that are in the map file that is currently open.

Clicking the button "Other Levels" opens and closes this drawer. I plan to put more in this drawer later.