The following information is taken from the March 1972 Gottlieb Flying
Carpet manual. This may be helpful when debugging a startup problem
with this or other Gottlieb single-player games from the same period.
1. Inserting a coin or pushing the replay button actuates 'S' relay
(Start relay).
2. This relay will lock-in through its own switch and a motor 2B switch.
3. 'S' relay starts the motor running.
4. Through a switch that has been closed on 'S' relay, the 'SB'
relay, total play meter and reset ball count unit are actuated by switches
on motor 1A and motor 2C.
5. The sequence bank is reset by motor 4B switch through 'SB Armature'
switch.
6. The control bank is reset by motor 4C switch through 'SB Armature'
switch.
7. When 'DB' relay is in a setup position, the motor continues to
run and all score units reset to zero through motor 1A, motor 4A, and the
reset control switches on 'DB' When all score units are reset to zero
and motor 2B switch makes, 'DB' relay is tripped completing the reset
cycle.
8. Place the ball in the out hole. When the ball makes the outhole switch,
'O' relay is actuated through a normally closed switch on
'DB'.
9. 'O' relay locks in through its own switch and a switch on motor
2B.
10. When 'O' relay is energized the motor starts running.
11. Motor 4C actuates the ball return coil through a switch on 'O'
relay.
12. The ball return kicks the ball across the trough switch which steps the
ball count unit once, indicating first ball in play.
13. The ball is now in the runway and ready to be shot onto the playfield.
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